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occt/src/Graphic3d/Graphic3d_BvhCStructureSet.cxx
kgv d325cb7f57 0030635: Visualization - move OpenGl_Layer to Graphic3d_Layer
Renamed classes (moved from TKOpenGl to TKV3d):
- OpenGl_Layer -> Graphic3d_Layer;
- OpenGl_BVHClipPrimitiveSet -> Graphic3d_BvhCStructureSet;
- OpenGl_BVHClipPrimitiveTrsfPersSet -> Graphic3d_BvhCStructureSetTrsfPers;
- OpenGl_BVHTreeSelector -> Graphic3d_CullingTool.

Method OpenGl_Layer::Render() has been moved to OpenGl_LayerList::renderLayer().

Standard Z-layers list definition has been moved
from OpenGl_GraphicDriver to base class Graphic3d_GraphicDriver.
2019-04-09 14:16:33 +03:00

131 lines
4.4 KiB
C++

// Created on: 2013-12-25
// Created by: Varvara POSKONINA
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_BvhCStructureSet.hxx>
#include <BVH_BinnedBuilder.hxx>
#include <Graphic3d_CStructure.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_BvhCStructureSet, BVH_PrimitiveSet3d)
// =======================================================================
// function : Graphic3d_BvhCStructureSet
// purpose :
// =======================================================================
Graphic3d_BvhCStructureSet::Graphic3d_BvhCStructureSet()
{
myBuilder = new BVH_BinnedBuilder<Standard_Real, 3> (BVH_Constants_LeafNodeSizeSingle, BVH_Constants_MaxTreeDepth);
}
// =======================================================================
// function : Size
// purpose :
// =======================================================================
Standard_Integer Graphic3d_BvhCStructureSet::Size() const
{
return myStructs.Size();
}
// =======================================================================
// function : Box
// purpose :
// =======================================================================
Graphic3d_BndBox3d Graphic3d_BvhCStructureSet::Box (const Standard_Integer theIdx) const
{
return myStructs.FindKey (theIdx + 1)->BoundingBox();
}
// =======================================================================
// function : Center
// purpose :
// =======================================================================
Standard_Real Graphic3d_BvhCStructureSet::Center (const Standard_Integer theIdx,
const Standard_Integer theAxis) const
{
Graphic3d_BndBox3d aBndBox = myStructs.FindKey (theIdx + 1)->BoundingBox();
const Standard_Real aMin = aBndBox.CornerMin()[theAxis];
const Standard_Real aMax = aBndBox.CornerMax()[theAxis];
const Standard_Real aCenter = (aMin + aMax) * 0.5;
return aCenter;
}
// =======================================================================
// function : Swap
// purpose :
// =======================================================================
void Graphic3d_BvhCStructureSet::Swap (const Standard_Integer theIdx1,
const Standard_Integer theIdx2)
{
myStructs.Swap (theIdx1 + 1, theIdx2 + 1);
}
// =======================================================================
// function : Add
// purpose :
// =======================================================================
Standard_Boolean Graphic3d_BvhCStructureSet::Add (const Graphic3d_CStructure* theStruct)
{
const Standard_Integer aSize = myStructs.Size();
if (myStructs.Add (theStruct) > aSize) // new structure?
{
MarkDirty();
return Standard_True;
}
return Standard_False;
}
// =======================================================================
// function : Remove
// purpose :
// =======================================================================
Standard_Boolean Graphic3d_BvhCStructureSet::Remove (const Graphic3d_CStructure* theStruct)
{
const Standard_Integer anIndex = myStructs.FindIndex (theStruct);
if (anIndex != 0)
{
myStructs.Swap (Size(), anIndex);
myStructs.RemoveLast();
MarkDirty();
return Standard_True;
}
return Standard_False;
}
// =======================================================================
// function : Clear
// purpose :
// =======================================================================
void Graphic3d_BvhCStructureSet::Clear()
{
myStructs.Clear();
MarkDirty();
}
// =======================================================================
// function : GetStructureById
// purpose :
// =======================================================================
const Graphic3d_CStructure* Graphic3d_BvhCStructureSet::GetStructureById (Standard_Integer theId)
{
return myStructs.FindKey (theId + 1);
}