mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-06-20 11:54:07 +03:00
Renamed classes (moved from TKOpenGl to TKV3d): - OpenGl_Layer -> Graphic3d_Layer; - OpenGl_BVHClipPrimitiveSet -> Graphic3d_BvhCStructureSet; - OpenGl_BVHClipPrimitiveTrsfPersSet -> Graphic3d_BvhCStructureSetTrsfPers; - OpenGl_BVHTreeSelector -> Graphic3d_CullingTool. Method OpenGl_Layer::Render() has been moved to OpenGl_LayerList::renderLayer(). Standard Z-layers list definition has been moved from OpenGl_GraphicDriver to base class Graphic3d_GraphicDriver.
131 lines
4.4 KiB
C++
131 lines
4.4 KiB
C++
// Created on: 2013-12-25
|
|
// Created by: Varvara POSKONINA
|
|
// Copyright (c) 1999-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#include <Graphic3d_BvhCStructureSet.hxx>
|
|
|
|
#include <BVH_BinnedBuilder.hxx>
|
|
#include <Graphic3d_CStructure.hxx>
|
|
|
|
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_BvhCStructureSet, BVH_PrimitiveSet3d)
|
|
|
|
// =======================================================================
|
|
// function : Graphic3d_BvhCStructureSet
|
|
// purpose :
|
|
// =======================================================================
|
|
Graphic3d_BvhCStructureSet::Graphic3d_BvhCStructureSet()
|
|
{
|
|
myBuilder = new BVH_BinnedBuilder<Standard_Real, 3> (BVH_Constants_LeafNodeSizeSingle, BVH_Constants_MaxTreeDepth);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Size
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Integer Graphic3d_BvhCStructureSet::Size() const
|
|
{
|
|
return myStructs.Size();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Box
|
|
// purpose :
|
|
// =======================================================================
|
|
Graphic3d_BndBox3d Graphic3d_BvhCStructureSet::Box (const Standard_Integer theIdx) const
|
|
{
|
|
return myStructs.FindKey (theIdx + 1)->BoundingBox();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Center
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Real Graphic3d_BvhCStructureSet::Center (const Standard_Integer theIdx,
|
|
const Standard_Integer theAxis) const
|
|
{
|
|
Graphic3d_BndBox3d aBndBox = myStructs.FindKey (theIdx + 1)->BoundingBox();
|
|
|
|
const Standard_Real aMin = aBndBox.CornerMin()[theAxis];
|
|
const Standard_Real aMax = aBndBox.CornerMax()[theAxis];
|
|
const Standard_Real aCenter = (aMin + aMax) * 0.5;
|
|
return aCenter;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Swap
|
|
// purpose :
|
|
// =======================================================================
|
|
void Graphic3d_BvhCStructureSet::Swap (const Standard_Integer theIdx1,
|
|
const Standard_Integer theIdx2)
|
|
{
|
|
myStructs.Swap (theIdx1 + 1, theIdx2 + 1);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Add
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean Graphic3d_BvhCStructureSet::Add (const Graphic3d_CStructure* theStruct)
|
|
{
|
|
const Standard_Integer aSize = myStructs.Size();
|
|
|
|
if (myStructs.Add (theStruct) > aSize) // new structure?
|
|
{
|
|
MarkDirty();
|
|
|
|
return Standard_True;
|
|
}
|
|
|
|
return Standard_False;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Remove
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean Graphic3d_BvhCStructureSet::Remove (const Graphic3d_CStructure* theStruct)
|
|
{
|
|
const Standard_Integer anIndex = myStructs.FindIndex (theStruct);
|
|
|
|
if (anIndex != 0)
|
|
{
|
|
myStructs.Swap (Size(), anIndex);
|
|
myStructs.RemoveLast();
|
|
MarkDirty();
|
|
|
|
return Standard_True;
|
|
}
|
|
|
|
return Standard_False;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Clear
|
|
// purpose :
|
|
// =======================================================================
|
|
void Graphic3d_BvhCStructureSet::Clear()
|
|
{
|
|
myStructs.Clear();
|
|
MarkDirty();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : GetStructureById
|
|
// purpose :
|
|
// =======================================================================
|
|
const Graphic3d_CStructure* Graphic3d_BvhCStructureSet::GetStructureById (Standard_Integer theId)
|
|
{
|
|
return myStructs.FindKey (theId + 1);
|
|
}
|