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occt/src/Select3D/Select3D_SensitiveSet.cxx
kgv 0ef04197f7 0030687: Visualization - remove redundant interfaces SelectBasics_EntityOwner and SelectBasics_SensitiveEntity
SelectBasics_EntityOwner has been merged into SelectMgr_EntityOwner.
Unused property SelectMgr_EntityOwner::ResetLocation() has been removed.
SelectBasics package has been moved from TKService to TKV3d.

SelectBasics_SensitiveEntity has been merged into Select3D_SensitiveEntity.
2019-05-21 19:42:15 +03:00

235 lines
7.5 KiB
C++

// Created on: 2014-05-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Select3D_SensitiveSet.hxx>
#include <BVH_LinearBuilder.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveSet,Select3D_SensitiveEntity)
namespace
{
//! Default BVH tree builder for sensitive set (optimal for large set of small primitives - for not too long construction time).
static Handle(Select3D_BVHBuilder3d) THE_SENS_SET_BUILDER = new BVH_LinearBuilder<Standard_Real, 3> (BVH_Constants_LeafNodeSizeSmall, BVH_Constants_MaxTreeDepth);
}
//=======================================================================
// function : DefaultBVHBuilder
// purpose :
//=======================================================================
const Handle(Select3D_BVHBuilder3d)& Select3D_SensitiveSet::DefaultBVHBuilder()
{
return THE_SENS_SET_BUILDER;
}
//=======================================================================
// function : SetDefaultBVHBuilder
// purpose :
//=======================================================================
void Select3D_SensitiveSet::SetDefaultBVHBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder)
{
THE_SENS_SET_BUILDER = theBuilder;
}
//=======================================================================
// function : Select3D_SensitiveSet
// purpose : Creates new empty sensitive set and its content
//=======================================================================
Select3D_SensitiveSet::Select3D_SensitiveSet (const Handle(SelectMgr_EntityOwner)& theOwnerId)
: Select3D_SensitiveEntity (theOwnerId),
myDetectedIdx (-1)
{
myContent.SetSensitiveSet (this);
myContent.SetBuilder (THE_SENS_SET_BUILDER);
myContent.MarkDirty();
}
//=======================================================================
// function : BVH
// purpose : Builds BVH tree for sensitive set
//=======================================================================
void Select3D_SensitiveSet::BVH()
{
myContent.GetBVH();
}
namespace
{
//! This structure describes the node in BVH
struct NodeInStack
{
NodeInStack (Standard_Integer theId = 0,
Standard_Boolean theIsFullInside = false) : Id (theId), IsFullInside (theIsFullInside) {}
Standard_Integer Id; //!< node identifier
Standard_Boolean IsFullInside; //!< if the node is completely inside the current selection volume
};
}
//=======================================================================
// function : Matches
// purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveSet::matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult,
Standard_Boolean theToCheckAllInside)
{
myDetectedIdx = -1;
const BVH_Tree<Standard_Real, 3, BVH_BinaryTree>* aBVH = myContent.GetBVH().get();
if (myContent.Size() < 1 || !theMgr.Overlaps (aBVH->MinPoint (0),
aBVH->MaxPoint (0)))
{
return Standard_False;
}
NodeInStack aStack[BVH_Constants_MaxTreeDepth];
NodeInStack aNode;
Standard_Integer aHead = -1;
Standard_Integer aMatchesNb = -1;
SelectBasics_PickResult aPickResult;
const bool toCheckFullInside = (theMgr.GetActiveSelectionType() != SelectBasics_SelectingVolumeManager::Point);
for (;;)
{
const BVH_Vec4i& aData = aBVH->NodeInfoBuffer()[aNode.Id];
if (aData.x() == 0) // is inner node
{
NodeInStack aLeft (aData.y(), toCheckFullInside), aRight(aData.z(), toCheckFullInside);
Standard_Boolean toCheckLft = Standard_True, toCheckRgh = Standard_True;
if (!aNode.IsFullInside)
{
toCheckLft = theMgr.Overlaps (aBVH->MinPoint (aLeft.Id), aBVH->MaxPoint (aLeft.Id), toCheckFullInside ? &aLeft.IsFullInside : NULL);
if (!toCheckLft)
{
aLeft.IsFullInside = Standard_False;
}
toCheckRgh = theMgr.Overlaps (aBVH->MinPoint (aRight.Id), aBVH->MaxPoint (aRight.Id), toCheckFullInside ? &aRight.IsFullInside : NULL);
if (!toCheckRgh)
{
aRight.IsFullInside = Standard_False;
}
}
if (!theMgr.IsOverlapAllowed()) // inclusion test
{
if (!theToCheckAllInside)
{
if (!toCheckLft || !toCheckRgh)
{
return Standard_False; // no inclusion
}
// skip extra checks
toCheckLft &= !aLeft.IsFullInside;
toCheckRgh &= !aRight.IsFullInside;
}
}
if (toCheckLft || toCheckRgh)
{
aNode = toCheckLft ? aLeft : aRight;
if (toCheckLft && toCheckRgh)
{
aStack[++aHead] = aRight;
}
}
else
{
if (aHead < 0)
break;
aNode = aStack[aHead--];
}
}
else
{
for (Standard_Integer anElemIdx = aData.y(); anElemIdx <= aData.z(); ++anElemIdx)
{
if (!theMgr.IsOverlapAllowed()) // inclusion test
{
if (!elementIsInside (theMgr, anElemIdx, aNode.IsFullInside))
{
if (theToCheckAllInside)
{
continue;
}
return Standard_False;
}
}
else // overlap test
{
if (!overlapsElement (aPickResult, theMgr, anElemIdx, aNode.IsFullInside))
{
continue;
}
if (thePickResult.Depth() > aPickResult.Depth())
{
thePickResult = aPickResult;
myDetectedIdx = anElemIdx;
}
}
++aMatchesNb;
}
if (aHead < 0)
break;
aNode = aStack[aHead--];
}
}
if (aMatchesNb != -1)
{
thePickResult.SetDistToGeomCenter(distanceToCOG(theMgr));
}
return aMatchesNb != -1
|| (!theToCheckAllInside && !theMgr.IsOverlapAllowed());
}
//=======================================================================
// function : BoundingBox
// purpose : This method should be redefined in Select3D_SensitiveSet
// descendants
//=======================================================================
Select3D_BndBox3d Select3D_SensitiveSet::BoundingBox()
{
return Select3D_BndBox3d (SelectMgr_Vec3 (RealLast()),
SelectMgr_Vec3 (RealFirst()));
}
//=======================================================================
// function : CenterOfGeometry
// purpose : This method should be redefined in Select3D_SensitiveSet
// descendants
//=======================================================================
gp_Pnt Select3D_SensitiveSet::CenterOfGeometry() const
{
return gp_Pnt (RealLast(), RealLast(), RealLast());
}
//=======================================================================
// function : Clear
// purpose : Destroys cross-reference to avoid memory leak
//=======================================================================
void Select3D_SensitiveSet::Clear()
{
//
}