mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-06 18:26:22 +03:00
SelectBasics_EntityOwner has been merged into SelectMgr_EntityOwner. Unused property SelectMgr_EntityOwner::ResetLocation() has been removed. SelectBasics package has been moved from TKService to TKV3d. SelectBasics_SensitiveEntity has been merged into Select3D_SensitiveEntity.
235 lines
7.5 KiB
C++
235 lines
7.5 KiB
C++
// Created on: 2014-05-29
|
|
// Created by: Varvara POSKONINA
|
|
// Copyright (c) 2005-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#include <Select3D_SensitiveSet.hxx>
|
|
|
|
#include <BVH_LinearBuilder.hxx>
|
|
|
|
IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveSet,Select3D_SensitiveEntity)
|
|
|
|
namespace
|
|
{
|
|
//! Default BVH tree builder for sensitive set (optimal for large set of small primitives - for not too long construction time).
|
|
static Handle(Select3D_BVHBuilder3d) THE_SENS_SET_BUILDER = new BVH_LinearBuilder<Standard_Real, 3> (BVH_Constants_LeafNodeSizeSmall, BVH_Constants_MaxTreeDepth);
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : DefaultBVHBuilder
|
|
// purpose :
|
|
//=======================================================================
|
|
const Handle(Select3D_BVHBuilder3d)& Select3D_SensitiveSet::DefaultBVHBuilder()
|
|
{
|
|
return THE_SENS_SET_BUILDER;
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : SetDefaultBVHBuilder
|
|
// purpose :
|
|
//=======================================================================
|
|
void Select3D_SensitiveSet::SetDefaultBVHBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder)
|
|
{
|
|
THE_SENS_SET_BUILDER = theBuilder;
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : Select3D_SensitiveSet
|
|
// purpose : Creates new empty sensitive set and its content
|
|
//=======================================================================
|
|
Select3D_SensitiveSet::Select3D_SensitiveSet (const Handle(SelectMgr_EntityOwner)& theOwnerId)
|
|
: Select3D_SensitiveEntity (theOwnerId),
|
|
myDetectedIdx (-1)
|
|
{
|
|
myContent.SetSensitiveSet (this);
|
|
myContent.SetBuilder (THE_SENS_SET_BUILDER);
|
|
myContent.MarkDirty();
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : BVH
|
|
// purpose : Builds BVH tree for sensitive set
|
|
//=======================================================================
|
|
void Select3D_SensitiveSet::BVH()
|
|
{
|
|
myContent.GetBVH();
|
|
}
|
|
|
|
namespace
|
|
{
|
|
//! This structure describes the node in BVH
|
|
struct NodeInStack
|
|
{
|
|
NodeInStack (Standard_Integer theId = 0,
|
|
Standard_Boolean theIsFullInside = false) : Id (theId), IsFullInside (theIsFullInside) {}
|
|
|
|
Standard_Integer Id; //!< node identifier
|
|
Standard_Boolean IsFullInside; //!< if the node is completely inside the current selection volume
|
|
};
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : Matches
|
|
// purpose :
|
|
//=======================================================================
|
|
Standard_Boolean Select3D_SensitiveSet::matches (SelectBasics_SelectingVolumeManager& theMgr,
|
|
SelectBasics_PickResult& thePickResult,
|
|
Standard_Boolean theToCheckAllInside)
|
|
{
|
|
myDetectedIdx = -1;
|
|
const BVH_Tree<Standard_Real, 3, BVH_BinaryTree>* aBVH = myContent.GetBVH().get();
|
|
if (myContent.Size() < 1 || !theMgr.Overlaps (aBVH->MinPoint (0),
|
|
aBVH->MaxPoint (0)))
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
NodeInStack aStack[BVH_Constants_MaxTreeDepth];
|
|
NodeInStack aNode;
|
|
|
|
Standard_Integer aHead = -1;
|
|
|
|
Standard_Integer aMatchesNb = -1;
|
|
SelectBasics_PickResult aPickResult;
|
|
const bool toCheckFullInside = (theMgr.GetActiveSelectionType() != SelectBasics_SelectingVolumeManager::Point);
|
|
for (;;)
|
|
{
|
|
const BVH_Vec4i& aData = aBVH->NodeInfoBuffer()[aNode.Id];
|
|
|
|
if (aData.x() == 0) // is inner node
|
|
{
|
|
NodeInStack aLeft (aData.y(), toCheckFullInside), aRight(aData.z(), toCheckFullInside);
|
|
Standard_Boolean toCheckLft = Standard_True, toCheckRgh = Standard_True;
|
|
if (!aNode.IsFullInside)
|
|
{
|
|
toCheckLft = theMgr.Overlaps (aBVH->MinPoint (aLeft.Id), aBVH->MaxPoint (aLeft.Id), toCheckFullInside ? &aLeft.IsFullInside : NULL);
|
|
if (!toCheckLft)
|
|
{
|
|
aLeft.IsFullInside = Standard_False;
|
|
}
|
|
|
|
toCheckRgh = theMgr.Overlaps (aBVH->MinPoint (aRight.Id), aBVH->MaxPoint (aRight.Id), toCheckFullInside ? &aRight.IsFullInside : NULL);
|
|
if (!toCheckRgh)
|
|
{
|
|
aRight.IsFullInside = Standard_False;
|
|
}
|
|
}
|
|
|
|
if (!theMgr.IsOverlapAllowed()) // inclusion test
|
|
{
|
|
if (!theToCheckAllInside)
|
|
{
|
|
if (!toCheckLft || !toCheckRgh)
|
|
{
|
|
return Standard_False; // no inclusion
|
|
}
|
|
|
|
// skip extra checks
|
|
toCheckLft &= !aLeft.IsFullInside;
|
|
toCheckRgh &= !aRight.IsFullInside;
|
|
}
|
|
}
|
|
|
|
if (toCheckLft || toCheckRgh)
|
|
{
|
|
aNode = toCheckLft ? aLeft : aRight;
|
|
if (toCheckLft && toCheckRgh)
|
|
{
|
|
aStack[++aHead] = aRight;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (aHead < 0)
|
|
break;
|
|
|
|
aNode = aStack[aHead--];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (Standard_Integer anElemIdx = aData.y(); anElemIdx <= aData.z(); ++anElemIdx)
|
|
{
|
|
if (!theMgr.IsOverlapAllowed()) // inclusion test
|
|
{
|
|
if (!elementIsInside (theMgr, anElemIdx, aNode.IsFullInside))
|
|
{
|
|
if (theToCheckAllInside)
|
|
{
|
|
continue;
|
|
}
|
|
return Standard_False;
|
|
}
|
|
}
|
|
else // overlap test
|
|
{
|
|
if (!overlapsElement (aPickResult, theMgr, anElemIdx, aNode.IsFullInside))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (thePickResult.Depth() > aPickResult.Depth())
|
|
{
|
|
thePickResult = aPickResult;
|
|
myDetectedIdx = anElemIdx;
|
|
}
|
|
}
|
|
++aMatchesNb;
|
|
}
|
|
|
|
if (aHead < 0)
|
|
break;
|
|
|
|
aNode = aStack[aHead--];
|
|
}
|
|
}
|
|
|
|
if (aMatchesNb != -1)
|
|
{
|
|
thePickResult.SetDistToGeomCenter(distanceToCOG(theMgr));
|
|
}
|
|
|
|
return aMatchesNb != -1
|
|
|| (!theToCheckAllInside && !theMgr.IsOverlapAllowed());
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : BoundingBox
|
|
// purpose : This method should be redefined in Select3D_SensitiveSet
|
|
// descendants
|
|
//=======================================================================
|
|
Select3D_BndBox3d Select3D_SensitiveSet::BoundingBox()
|
|
{
|
|
return Select3D_BndBox3d (SelectMgr_Vec3 (RealLast()),
|
|
SelectMgr_Vec3 (RealFirst()));
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : CenterOfGeometry
|
|
// purpose : This method should be redefined in Select3D_SensitiveSet
|
|
// descendants
|
|
//=======================================================================
|
|
gp_Pnt Select3D_SensitiveSet::CenterOfGeometry() const
|
|
{
|
|
return gp_Pnt (RealLast(), RealLast(), RealLast());
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : Clear
|
|
// purpose : Destroys cross-reference to avoid memory leak
|
|
//=======================================================================
|
|
void Select3D_SensitiveSet::Clear()
|
|
{
|
|
//
|
|
}
|