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occt/src/Geom/Geom_VectorWithMagnitude.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

313 lines
9.3 KiB
C++

// Created on: 1993-03-10
// Created by: JCV
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Geom_Geometry.hxx>
#include <Geom_Vector.hxx>
#include <Geom_VectorWithMagnitude.hxx>
#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Geom_VectorWithMagnitude,Geom_Vector)
typedef Geom_VectorWithMagnitude VectorWithMagnitude;
typedef Geom_Vector Vector;
typedef gp_Ax1 Ax1;
typedef gp_Ax2 Ax2;
typedef gp_Pnt Pnt;
typedef gp_Trsf Trsf;
//=======================================================================
//function : Geom_VectorWithMagnitude
//purpose :
//=======================================================================
Geom_VectorWithMagnitude::Geom_VectorWithMagnitude (const gp_Vec& V)
{ gpVec = V; }
//=======================================================================
//function : Geom_VectorWithMagnitude
//purpose :
//=======================================================================
Geom_VectorWithMagnitude::Geom_VectorWithMagnitude (
const Standard_Real X, const Standard_Real Y, const Standard_Real Z) { gpVec = gp_Vec (X, Y, Z); }
//=======================================================================
//function : Geom_VectorWithMagnitude
//purpose :
//=======================================================================
Geom_VectorWithMagnitude::Geom_VectorWithMagnitude (
const Pnt& P1, const Pnt& P2) { gpVec = gp_Vec (P1, P2); }
//=======================================================================
//function : Copy
//purpose :
//=======================================================================
Handle(Geom_Geometry) Geom_VectorWithMagnitude::Copy() const {
Handle(Geom_VectorWithMagnitude) V;
V = new VectorWithMagnitude (gpVec);
return V;
}
//=======================================================================
//function : SetCoord
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::SetCoord (
const Standard_Real X, const Standard_Real Y, const Standard_Real Z) { gpVec = gp_Vec (X, Y ,Z); }
//=======================================================================
//function : SetVec
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::SetVec (const gp_Vec& V) { gpVec = V; }
//=======================================================================
//function : SetX
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::SetX (const Standard_Real X) { gpVec.SetX (X); }
//=======================================================================
//function : SetY
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::SetY (const Standard_Real Y) { gpVec.SetY (Y); }
//=======================================================================
//function : SetZ
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::SetZ (const Standard_Real Z) { gpVec.SetZ (Z); }
//=======================================================================
//function : Magnitude
//purpose :
//=======================================================================
Standard_Real Geom_VectorWithMagnitude::Magnitude () const {return gpVec.Magnitude ();}
//=======================================================================
//function : SquareMagnitude
//purpose :
//=======================================================================
Standard_Real Geom_VectorWithMagnitude::SquareMagnitude () const {
return gpVec.SquareMagnitude ();
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::Add (const Handle(Geom_Vector)& Other) {
gpVec.Add (Other->Vec());
}
//=======================================================================
//function : Added
//purpose :
//=======================================================================
Handle(Geom_VectorWithMagnitude) Geom_VectorWithMagnitude::Added (
const Handle(Geom_Vector)& Other) const {
gp_Vec V1 = gpVec;
V1.Add (Other->Vec());
return new VectorWithMagnitude (V1);
}
//=======================================================================
//function : Cross
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::Cross (const Handle(Geom_Vector)& Other) {
gpVec.Cross (Other->Vec());
}
//=======================================================================
//function : Crossed
//purpose :
//=======================================================================
Handle(Geom_Vector) Geom_VectorWithMagnitude::Crossed (
const Handle(Geom_Vector)& Other) const {
gp_Vec V (gpVec);
V.Cross (Other->Vec());
return new VectorWithMagnitude (V);
}
//=======================================================================
//function : CrossCross
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::CrossCross (
const Handle(Geom_Vector)& V1, const Handle(Geom_Vector)& V2) {
gpVec.CrossCross (V1->Vec(), V2->Vec());
}
//=======================================================================
//function : CrossCrossed
//purpose :
//=======================================================================
Handle(Geom_Vector) Geom_VectorWithMagnitude::CrossCrossed (
const Handle(Geom_Vector)& V1, const Handle(Geom_Vector)& V2) const {
gp_Vec V (gpVec);
V.CrossCross (V1->Vec(), V2->Vec());
return new VectorWithMagnitude (V);
}
//=======================================================================
//function : Divide
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::Divide (const Standard_Real Scalar) {
gpVec.Divide (Scalar);
}
//=======================================================================
//function : Divided
//purpose :
//=======================================================================
Handle(Geom_VectorWithMagnitude) Geom_VectorWithMagnitude::Divided (
const Standard_Real Scalar) const {
gp_Vec V (gpVec);
V.Divide (Scalar);
return new VectorWithMagnitude (V);
}
//=======================================================================
//function : Multiplied
//purpose :
//=======================================================================
Handle(Geom_VectorWithMagnitude) Geom_VectorWithMagnitude::Multiplied (
const Standard_Real Scalar) const {
gp_Vec V (gpVec);
V.Multiply (Scalar);
return new VectorWithMagnitude (V);
}
//=======================================================================
//function : Multiply
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::Multiply (const Standard_Real Scalar) {
gpVec.Multiply (Scalar);
}
//=======================================================================
//function : Normalize
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::Normalize () { gpVec.Normalize (); }
//=======================================================================
//function : Normalized
//purpose :
//=======================================================================
Handle(Geom_VectorWithMagnitude) Geom_VectorWithMagnitude::Normalized () const {
gp_Vec V (gpVec);
V.Normalize ();
return new VectorWithMagnitude (V);
}
//=======================================================================
//function : Subtract
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::Subtract (const Handle(Geom_Vector)& Other) {
gpVec.Subtract (Other->Vec());
}
//=======================================================================
//function : Subtracted
//purpose :
//=======================================================================
Handle(Geom_VectorWithMagnitude) Geom_VectorWithMagnitude::Subtracted (
const Handle(Geom_Vector)& Other) const {
gp_Vec V (gpVec);
V.Subtract (Other->Vec());
return new VectorWithMagnitude (V);
}
//=======================================================================
//function : Transform
//purpose :
//=======================================================================
void Geom_VectorWithMagnitude::Transform (const Trsf& T) {
gpVec.Transform (T);
}