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146 lines
4.4 KiB
C++
146 lines
4.4 KiB
C++
// Created on: 1993-03-10
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// Created by: JCV
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Geom_Direction.hxx>
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#include <Geom_Geometry.hxx>
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#include <Geom_Vector.hxx>
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#include <gp.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Trsf.hxx>
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#include <Standard_ConstructionError.hxx>
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#include <Standard_Type.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Geom_Direction,Geom_Vector)
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typedef Geom_Direction Direction;
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typedef Geom_Vector Vector;
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typedef gp_Ax1 Ax1;
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typedef gp_Ax2 Ax2;
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typedef gp_Pnt Pnt;
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typedef gp_Trsf Trsf;
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//=======================================================================
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//function : Copy
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//purpose :
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//=======================================================================
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Handle(Geom_Geometry) Geom_Direction::Copy() const {
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Handle(Geom_Direction) D;
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D = new Direction (gpVec);
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return D;
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}
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//=======================================================================
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//function : Geom_Direction
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//purpose :
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//=======================================================================
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Geom_Direction::Geom_Direction (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) {
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Standard_Real D = sqrt (X * X + Y * Y + Z * Z);
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Standard_ConstructionError_Raise_if (D <= gp::Resolution(),
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"Geom_Direction() - input vector has zero length");
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gpVec = gp_Vec (X/D, Y/D, Z/D);
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}
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Geom_Direction::Geom_Direction (const gp_Dir& V) { gpVec = V; }
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void Geom_Direction::SetDir (const gp_Dir& V) { gpVec = V; }
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gp_Dir Geom_Direction::Dir () const { return gpVec; }
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Standard_Real Geom_Direction::Magnitude () const { return 1.0; }
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Standard_Real Geom_Direction::SquareMagnitude () const { return 1.0; }
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void Geom_Direction::SetCoord (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) {
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Standard_Real D = Sqrt (X * X + Y * Y + Z * Z);
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Standard_ConstructionError_Raise_if (D <= gp::Resolution(),
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"Geom_Direction::SetCoord() - input vector has zero length");
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gpVec = gp_Vec(X/D, Y/D, Z/D);
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}
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void Geom_Direction::SetX (const Standard_Real X) {
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Standard_Real D = Sqrt (X * X + gpVec.Y() * gpVec.Y() + gpVec.Z() * gpVec.Z());
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Standard_ConstructionError_Raise_if (D <= gp::Resolution(),
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"Geom_Direction::SetX() - input vector has zero length");
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gpVec = gp_Vec (X/D, gpVec.Y()/D, gpVec.Z()/D);
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}
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void Geom_Direction::SetY (const Standard_Real Y) {
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Standard_Real D = Sqrt (gpVec.X() * gpVec.X() + Y * Y + gpVec.Z() * gpVec.Z());
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Standard_ConstructionError_Raise_if (D <= gp::Resolution(),
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"Geom_Direction::SetY() - input vector has zero length");
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gpVec = gp_Vec (gpVec.X()/D, Y/D, gpVec.Z()/D);
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}
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void Geom_Direction::SetZ (const Standard_Real Z) {
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Standard_Real D = Sqrt (gpVec.X() * gpVec.X() + gpVec.Y() * gpVec.Y() + Z * Z);
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Standard_ConstructionError_Raise_if (D <= gp::Resolution(),
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"Geom_Direction::SetZ() - input vector has zero length");
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gpVec = gp_Vec (gpVec.X()/D, gpVec.Y()/D, Z/D);
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}
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void Geom_Direction::Cross (const Handle(Geom_Vector)& Other) {
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gp_Dir V (gpVec.Crossed(Other->Vec()));
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gpVec = V;
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}
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void Geom_Direction::CrossCross (
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const Handle(Geom_Vector)& V1, const Handle(Geom_Vector)& V2) {
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gp_Dir V (gpVec.CrossCrossed (V1->Vec(), V2->Vec()));
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gpVec = V;
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}
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Handle(Geom_Vector) Geom_Direction::Crossed (const Handle(Geom_Vector)& Other)
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const {
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gp_Dir V (gpVec.Crossed (Other->Vec()));
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return new Direction (V);
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}
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Handle(Geom_Vector) Geom_Direction::CrossCrossed (
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const Handle(Geom_Vector)& V1, const Handle(Geom_Vector)& V2) const {
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gp_Dir V (gpVec.CrossCrossed (V1->Vec(), V2->Vec()));
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return new Direction (V);
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}
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void Geom_Direction::Transform (const gp_Trsf& T) {
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gp_Dir V (gpVec);
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V.Transform (T);
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gpVec = V;
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}
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