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oan 7131619620 0026407: BRepMesh_Delaun should not take into account frontier edges on first pass of algorithm
Correction of new vertices insertion: remove all triangles shot by point even if they contain frontier edges in order to prevent cases of free edge glued with frontier;
findNextPolygonLink: choose link with opposite direction to previous one as the last resort in case if the is no another option;
Enlarge bounding boxes by Precision::PConfusion() in order to not to miss possible intersections;

Test-case for issue #26407

Return NoIntersection in case of end point touch and isConsiderEndPointTouch flag is not set

Update of test-cases according to the new behavior
2015-07-20 16:27:41 +03:00

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set TheFileName shading_wrongshape_015.brep
set bug_withouttri "OCC22687"
if { [string compare $command "shading"] != 0 } {
set bug_freenodes "OCC23105"
# set nbfreenodes(ALL) 4
}
set nbwithouttri(All) 7