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Including system OpenGL headers has been moved from OpenGl_GlFunctions.hxx to OpenGl_GlNative.hxx. Added OpenGl_GlTypes.hxx providing basic OpenGL 1.1 types. Wrappers of system OpenGL 1.1 / OpenGL ES 2.0 functions have been moved to OpenGl_GlFunctions.cxx. Avoided usage of global OpenGL functions in OpenGl package outside of OpenGl_GlFunctions.cxx.
253 lines
9.1 KiB
C++
253 lines
9.1 KiB
C++
// Created by: Kirill GAVRILOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_VertexBuffer.hxx>
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#include <OpenGl_Context.hxx>
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#include <OpenGl_ShaderManager.hxx>
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#include <Standard_Assert.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(OpenGl_VertexBuffer, OpenGl_Buffer)
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// =======================================================================
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// function : OpenGl_VertexBuffer
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// purpose :
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// =======================================================================
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OpenGl_VertexBuffer::OpenGl_VertexBuffer()
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{
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//
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}
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// =======================================================================
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// function : ~OpenGl_VertexBuffer
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// purpose :
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// =======================================================================
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OpenGl_VertexBuffer::~OpenGl_VertexBuffer()
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{
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//
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}
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// =======================================================================
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// function : GetTarget
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// purpose :
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// =======================================================================
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unsigned int OpenGl_VertexBuffer::GetTarget() const
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{
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return GL_ARRAY_BUFFER;
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}
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// =======================================================================
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// function : BindVertexAttrib
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::BindVertexAttrib (const Handle(OpenGl_Context)& theGlCtx,
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const unsigned int theAttribLoc) const
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{
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if (!IsValid() || theAttribLoc == GLuint (-1))
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{
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return;
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}
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Bind (theGlCtx);
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theGlCtx->core20fwd->glEnableVertexAttribArray (theAttribLoc);
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theGlCtx->core20fwd->glVertexAttribPointer (theAttribLoc, GLint (myComponentsNb), myDataType, GL_FALSE, 0, myOffset);
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}
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// =======================================================================
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// function : UnbindVertexAttrib
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::UnbindVertexAttrib (const Handle(OpenGl_Context)& theGlCtx,
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const unsigned int theAttribLoc) const
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{
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if (!IsValid() || theAttribLoc == GLuint (-1))
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{
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return;
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}
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theGlCtx->core20fwd->glDisableVertexAttribArray (theAttribLoc);
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Unbind (theGlCtx);
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}
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// =======================================================================
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// function : BindAllAttributes
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::BindAllAttributes (const Handle(OpenGl_Context)& ) const
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{
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//
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}
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// =======================================================================
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// function : BindPositionAttribute
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::BindPositionAttribute (const Handle(OpenGl_Context)& ) const
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{
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//
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}
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// =======================================================================
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// function : UnbindAllAttributes
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::UnbindAllAttributes (const Handle(OpenGl_Context)& ) const
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{
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//
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}
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// =======================================================================
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// function : HasColorAttribute
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// purpose :
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// =======================================================================
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bool OpenGl_VertexBuffer::HasColorAttribute() const
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{
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return false;
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}
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// =======================================================================
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// function : HasNormalAttribute
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// purpose :
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// =======================================================================
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bool OpenGl_VertexBuffer::HasNormalAttribute() const
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{
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return false;
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}
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// =======================================================================
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// function : bindAttribute
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::bindAttribute (const Handle(OpenGl_Context)& theCtx,
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const Graphic3d_TypeOfAttribute theAttribute,
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const Standard_Integer theNbComp,
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const unsigned int theDataType,
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const Standard_Integer theStride,
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const void* theOffset)
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{
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if (theCtx->ActiveProgram().IsNull())
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{
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if (theCtx->core11ffp != NULL)
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{
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bindFixed (theCtx, theAttribute, theNbComp, theDataType, theStride, theOffset);
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}
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else
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{
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// OpenGL handles vertex attribute setup independently from active GLSL program,
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// but OCCT historically requires program to be bound beforehand (this check could be removed in future).
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Message::SendFail ("Error: OpenGl_VertexBuffer::bindAttribute() does nothing without active GLSL program");
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}
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return;
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}
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theCtx->core20fwd->glEnableVertexAttribArray (theAttribute);
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theCtx->core20fwd->glVertexAttribPointer (theAttribute, theNbComp, theDataType, theDataType != GL_FLOAT, theStride, theOffset);
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}
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// =======================================================================
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// function : unbindAttribute
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::unbindAttribute (const Handle(OpenGl_Context)& theCtx,
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const Graphic3d_TypeOfAttribute theAttribute)
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{
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if (theCtx->ActiveProgram().IsNull())
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{
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if (theCtx->core11ffp != NULL)
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{
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unbindFixed (theCtx, theAttribute);
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}
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return;
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}
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theCtx->core20fwd->glDisableVertexAttribArray (theAttribute);
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}
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// =======================================================================
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// function : bindFixed
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::bindFixed (const Handle(OpenGl_Context)& theCtx,
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const Graphic3d_TypeOfAttribute theMode,
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const Standard_Integer theNbComp,
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const unsigned int theDataType,
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const Standard_Integer theStride,
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const void* theOffset)
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{
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switch (theMode)
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{
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case Graphic3d_TOA_POS:
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{
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theCtx->core11ffp->glEnableClientState (GL_VERTEX_ARRAY);
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theCtx->core11ffp->glVertexPointer (theNbComp, theDataType, theStride, theOffset);
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return;
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}
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case Graphic3d_TOA_NORM:
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{
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theCtx->core11ffp->glEnableClientState (GL_NORMAL_ARRAY);
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theCtx->core11ffp->glNormalPointer (theDataType, theStride, theOffset);
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return;
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}
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case Graphic3d_TOA_UV:
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{
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theCtx->core11ffp->glEnableClientState (GL_TEXTURE_COORD_ARRAY);
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theCtx->core11ffp->glTexCoordPointer (theNbComp, theDataType, theStride, theOffset);
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return;
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}
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case Graphic3d_TOA_COLOR:
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{
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theCtx->core11ffp->glEnableClientState (GL_COLOR_ARRAY);
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theCtx->core11ffp->glColorPointer (theNbComp, theDataType, theStride, theOffset);
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theCtx->core11ffp->glColorMaterial (GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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theCtx->core11fwd->glEnable (GL_COLOR_MATERIAL);
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return;
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}
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case Graphic3d_TOA_CUSTOM:
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{
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return;
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}
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}
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}
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// =======================================================================
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// function : unbindFixed
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::unbindFixed (const Handle(OpenGl_Context)& theCtx,
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const Graphic3d_TypeOfAttribute theMode)
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{
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switch (theMode)
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{
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case Graphic3d_TOA_POS: theCtx->core11ffp->glDisableClientState (GL_VERTEX_ARRAY); return;
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case Graphic3d_TOA_NORM: theCtx->core11ffp->glDisableClientState (GL_NORMAL_ARRAY); return;
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case Graphic3d_TOA_UV: theCtx->core11ffp->glDisableClientState (GL_TEXTURE_COORD_ARRAY); return;
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case Graphic3d_TOA_COLOR: unbindFixedColor (theCtx); return;
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case Graphic3d_TOA_CUSTOM:
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{
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return;
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}
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}
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}
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// =======================================================================
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// function : unbindFixedColor
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// purpose :
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// =======================================================================
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void OpenGl_VertexBuffer::unbindFixedColor (const Handle(OpenGl_Context)& theCtx)
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{
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theCtx->core11ffp->glDisableClientState (GL_COLOR_ARRAY);
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theCtx->core11fwd->glDisable (GL_COLOR_MATERIAL);
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// invalidate FFP material state after GL_COLOR_MATERIAL has modified it (took values from the vertex color)
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theCtx->ShaderManager()->UpdateMaterialState();
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}
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