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Including system OpenGL headers has been moved from OpenGl_GlFunctions.hxx to OpenGl_GlNative.hxx. Added OpenGl_GlTypes.hxx providing basic OpenGL 1.1 types. Wrappers of system OpenGL 1.1 / OpenGL ES 2.0 functions have been moved to OpenGl_GlFunctions.cxx. Avoided usage of global OpenGL functions in OpenGl package outside of OpenGl_GlFunctions.cxx.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright (c) 2021 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_GlCore46_Header
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#define _OpenGl_GlCore46_Header
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#include <OpenGl_GlCore45.hxx>
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//! OpenGL 4.6 definition.
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struct OpenGl_GlCore46 : public OpenGl_GlCore45
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{
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private:
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typedef OpenGl_GlCore45 theBaseClass_t;
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public: //! @name OpenGL 4.6 additives to 4.5
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using theBaseClass_t::glSpecializeShader;
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using theBaseClass_t::glMultiDrawArraysIndirectCount;
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using theBaseClass_t::glMultiDrawElementsIndirectCount;
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using theBaseClass_t::glPolygonOffsetClamp;
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};
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#endif // _OpenGl_GlCore46_Header
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