1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00
occt/src/Graphic3d/Graphic3d_FrameStatsData.cxx

135 lines
5.1 KiB
C++

// Copyright (c) 2018 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_FrameStatsData.hxx>
// =======================================================================
// function : Graphic3d_FrameStatsData
// purpose :
// =======================================================================
Graphic3d_FrameStatsData::Graphic3d_FrameStatsData()
: myFps (-1.0),
myFpsCpu (-1.0),
myFpsImmediate (-1.0),
myFpsCpuImmediate (-1.0)
{
myCounters .resize (Graphic3d_FrameStatsCounter_NB, 0);
myTimers .resize (Graphic3d_FrameStatsTimer_NB, 0.0);
myTimersMin.resize (Graphic3d_FrameStatsTimer_NB, RealLast());
myTimersMax.resize (Graphic3d_FrameStatsTimer_NB, 0.0);
Reset();
}
// =======================================================================
// function : operator=
// purpose :
// =======================================================================
Graphic3d_FrameStatsData& Graphic3d_FrameStatsData::operator= (const Graphic3d_FrameStatsData& theOther)
{
myFps = theOther.myFps;
myFpsCpu = theOther.myFpsCpu;
myFpsImmediate = theOther.myFpsImmediate;
myFpsCpuImmediate = theOther.myFpsCpuImmediate;
myCounters = theOther.myCounters;
myTimers = theOther.myTimers;
myTimersMin = theOther.myTimersMin;
myTimersMax = theOther.myTimersMax;
return *this;
}
// =======================================================================
// function : Reset
// purpose :
// =======================================================================
void Graphic3d_FrameStatsData::Reset()
{
myFps = -1.0;
myFpsCpu = -1.0;
myFpsImmediate = -1.0;
myFpsCpuImmediate = -1.0;
myCounters .assign (myCounters.size(), 0);
myTimers .assign (myTimers.size(), 0.0);
myTimersMin.assign (myTimersMin.size(), RealLast());
myTimersMax.assign (myTimersMax.size(), 0.0);
}
// =======================================================================
// function : FillMax
// purpose :
// =======================================================================
void Graphic3d_FrameStatsData::FillMax (const Graphic3d_FrameStatsData& theOther)
{
myFps = Max (myFps, theOther.myFps);
myFpsCpu = Max (myFpsCpu, theOther.myFpsCpu);
myFpsImmediate = Max (myFpsImmediate, theOther.myFpsImmediate);
myFpsCpuImmediate = Max (myFpsCpuImmediate, theOther.myFpsCpuImmediate);
for (size_t aCounterIter = 0; aCounterIter < myCounters.size(); ++aCounterIter)
{
myCounters[aCounterIter] = myCounters[aCounterIter] > theOther.myCounters[aCounterIter] ? myCounters[aCounterIter] : theOther.myCounters[aCounterIter];
}
for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
{
myTimersMax[aTimerIter] = Max (myTimersMax[aTimerIter], theOther.myTimersMax[aTimerIter]);
myTimersMin[aTimerIter] = Min (myTimersMin[aTimerIter], theOther.myTimersMin[aTimerIter]);
myTimers [aTimerIter] = myTimersMax[aTimerIter];
}
}
// =======================================================================
// function : Graphic3d_FrameStatsDataTmp
// purpose :
// =======================================================================
Graphic3d_FrameStatsDataTmp::Graphic3d_FrameStatsDataTmp()
{
myOsdTimers .resize (Graphic3d_FrameStatsTimer_NB, OSD_Timer (true));
myTimersPrev.resize (Graphic3d_FrameStatsTimer_NB, 0.0);
}
// =======================================================================
// function : FlushTimers
// purpose :
// =======================================================================
void Graphic3d_FrameStatsDataTmp::FlushTimers (Standard_Size theNbFrames, bool theIsFinal)
{
for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
{
const Standard_Real aFrameTime = myTimers[aTimerIter] - myTimersPrev[aTimerIter];
myTimersMax [aTimerIter] = Max (myTimersMax[aTimerIter], aFrameTime);
myTimersMin [aTimerIter] = Min (myTimersMin[aTimerIter], aFrameTime);
myTimersPrev[aTimerIter] = myTimers[aTimerIter];
}
if (theIsFinal)
{
const Standard_Real aNbFrames = (Standard_Real )theNbFrames;
for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
{
myTimers[aTimerIter] /= aNbFrames;
}
}
}
// =======================================================================
// function : Reset
// purpose :
// =======================================================================
void Graphic3d_FrameStatsDataTmp::Reset()
{
Graphic3d_FrameStatsData::Reset();
myTimersPrev.assign (myTimersPrev.size(), 0.0);
for (size_t aTimerIter = 0; aTimerIter < myOsdTimers.size(); ++aTimerIter)
{
myOsdTimers[aTimerIter].Reset();
}
}