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https://git.dev.opencascade.org/repos/occt.git
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135 lines
5.1 KiB
C++
135 lines
5.1 KiB
C++
// Copyright (c) 2018 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_FrameStatsData.hxx>
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// =======================================================================
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// function : Graphic3d_FrameStatsData
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// purpose :
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// =======================================================================
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Graphic3d_FrameStatsData::Graphic3d_FrameStatsData()
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: myFps (-1.0),
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myFpsCpu (-1.0),
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myFpsImmediate (-1.0),
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myFpsCpuImmediate (-1.0)
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{
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myCounters .resize (Graphic3d_FrameStatsCounter_NB, 0);
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myTimers .resize (Graphic3d_FrameStatsTimer_NB, 0.0);
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myTimersMin.resize (Graphic3d_FrameStatsTimer_NB, RealLast());
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myTimersMax.resize (Graphic3d_FrameStatsTimer_NB, 0.0);
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Reset();
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}
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// =======================================================================
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// function : operator=
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// purpose :
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// =======================================================================
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Graphic3d_FrameStatsData& Graphic3d_FrameStatsData::operator= (const Graphic3d_FrameStatsData& theOther)
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{
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myFps = theOther.myFps;
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myFpsCpu = theOther.myFpsCpu;
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myFpsImmediate = theOther.myFpsImmediate;
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myFpsCpuImmediate = theOther.myFpsCpuImmediate;
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myCounters = theOther.myCounters;
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myTimers = theOther.myTimers;
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myTimersMin = theOther.myTimersMin;
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myTimersMax = theOther.myTimersMax;
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return *this;
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}
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// =======================================================================
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// function : Reset
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// purpose :
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// =======================================================================
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void Graphic3d_FrameStatsData::Reset()
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{
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myFps = -1.0;
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myFpsCpu = -1.0;
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myFpsImmediate = -1.0;
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myFpsCpuImmediate = -1.0;
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myCounters .assign (myCounters.size(), 0);
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myTimers .assign (myTimers.size(), 0.0);
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myTimersMin.assign (myTimersMin.size(), RealLast());
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myTimersMax.assign (myTimersMax.size(), 0.0);
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}
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// =======================================================================
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// function : FillMax
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// purpose :
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// =======================================================================
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void Graphic3d_FrameStatsData::FillMax (const Graphic3d_FrameStatsData& theOther)
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{
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myFps = Max (myFps, theOther.myFps);
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myFpsCpu = Max (myFpsCpu, theOther.myFpsCpu);
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myFpsImmediate = Max (myFpsImmediate, theOther.myFpsImmediate);
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myFpsCpuImmediate = Max (myFpsCpuImmediate, theOther.myFpsCpuImmediate);
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for (size_t aCounterIter = 0; aCounterIter < myCounters.size(); ++aCounterIter)
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{
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myCounters[aCounterIter] = myCounters[aCounterIter] > theOther.myCounters[aCounterIter] ? myCounters[aCounterIter] : theOther.myCounters[aCounterIter];
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}
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for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
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{
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myTimersMax[aTimerIter] = Max (myTimersMax[aTimerIter], theOther.myTimersMax[aTimerIter]);
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myTimersMin[aTimerIter] = Min (myTimersMin[aTimerIter], theOther.myTimersMin[aTimerIter]);
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myTimers [aTimerIter] = myTimersMax[aTimerIter];
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}
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}
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// =======================================================================
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// function : Graphic3d_FrameStatsDataTmp
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// purpose :
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// =======================================================================
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Graphic3d_FrameStatsDataTmp::Graphic3d_FrameStatsDataTmp()
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{
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myOsdTimers .resize (Graphic3d_FrameStatsTimer_NB, OSD_Timer (true));
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myTimersPrev.resize (Graphic3d_FrameStatsTimer_NB, 0.0);
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}
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// =======================================================================
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// function : FlushTimers
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// purpose :
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// =======================================================================
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void Graphic3d_FrameStatsDataTmp::FlushTimers (Standard_Size theNbFrames, bool theIsFinal)
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{
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for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
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{
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const Standard_Real aFrameTime = myTimers[aTimerIter] - myTimersPrev[aTimerIter];
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myTimersMax [aTimerIter] = Max (myTimersMax[aTimerIter], aFrameTime);
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myTimersMin [aTimerIter] = Min (myTimersMin[aTimerIter], aFrameTime);
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myTimersPrev[aTimerIter] = myTimers[aTimerIter];
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}
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if (theIsFinal)
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{
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const Standard_Real aNbFrames = (Standard_Real )theNbFrames;
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for (size_t aTimerIter = 0; aTimerIter < myTimers.size(); ++aTimerIter)
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{
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myTimers[aTimerIter] /= aNbFrames;
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}
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}
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}
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// =======================================================================
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// function : Reset
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// purpose :
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// =======================================================================
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void Graphic3d_FrameStatsDataTmp::Reset()
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{
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Graphic3d_FrameStatsData::Reset();
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myTimersPrev.assign (myTimersPrev.size(), 0.0);
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for (size_t aTimerIter = 0; aTimerIter < myOsdTimers.size(); ++aTimerIter)
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{
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myOsdTimers[aTimerIter].Reset();
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}
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}
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