1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-06 10:36:12 +03:00
occt/src/SelectMgr/SelectMgr_Selection.cxx
kgv 0ef04197f7 0030687: Visualization - remove redundant interfaces SelectBasics_EntityOwner and SelectBasics_SensitiveEntity
SelectBasics_EntityOwner has been merged into SelectMgr_EntityOwner.
Unused property SelectMgr_EntityOwner::ResetLocation() has been removed.
SelectBasics package has been moved from TKService to TKV3d.

SelectBasics_SensitiveEntity has been merged into Select3D_SensitiveEntity.
2019-05-21 19:42:15 +03:00

119 lines
4.0 KiB
C++

// Created on: 1995-02-16
// Created by: Mister rmi
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_Selection.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_NullObject.hxx>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_Selection,Standard_Transient)
//==================================================
// Function: SelectMgr_Selection
// Purpose :
//==================================================
SelectMgr_Selection::SelectMgr_Selection (const Standard_Integer theModeIdx)
: myEntityIter (0),
myMode (theModeIdx),
mySelectionState (SelectMgr_SOS_Unknown),
myBVHUpdateStatus (SelectMgr_TBU_None),
mySensFactor (2),
myIsCustomSens (Standard_False)
{}
SelectMgr_Selection::~SelectMgr_Selection()
{
Destroy();
}
//==================================================
// Function: Destroy
// Purpose :
//==================================================
void SelectMgr_Selection::Destroy()
{
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anEntityIter (myEntities); anEntityIter.More(); anEntityIter.Next())
{
Handle(SelectMgr_SensitiveEntity)& anEntity = anEntityIter.ChangeValue();
anEntity->BaseSensitive()->Set (NULL);
}
mySensFactor = 2;
}
//==================================================
// Function: ADD
// Purpose :
//==================================================
void SelectMgr_Selection::Add (const Handle(Select3D_SensitiveEntity)& theSensitive)
{
// if input is null: in debug mode raise exception
Standard_NullObject_Raise_if (theSensitive.IsNull(), "Null sensitive entity is added to the selection");
if (theSensitive.IsNull())
{
// in release mode do not add
return;
}
Handle(SelectMgr_SensitiveEntity) anEntity = new SelectMgr_SensitiveEntity (theSensitive);
myEntities.Append (anEntity);
if (mySelectionState == SelectMgr_SOS_Activated
&& !anEntity->IsActiveForSelection())
{
anEntity->SetActiveForSelection();
}
if (myIsCustomSens)
{
anEntity->BaseSensitive()->SetSensitivityFactor (mySensFactor);
}
else
{
mySensFactor = Max (mySensFactor, anEntity->BaseSensitive()->SensitivityFactor());
}
}
//==================================================
// Function: Clear
// Purpose :
//==================================================
void SelectMgr_Selection::Clear()
{
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anEntityIter (myEntities); anEntityIter.More(); anEntityIter.Next())
{
Handle(SelectMgr_SensitiveEntity)& anEntity = anEntityIter.ChangeValue();
anEntity->Clear();
}
myEntities.Clear();
}
//==================================================
// function: SetSensitivity
// purpose : Changes sensitivity of the selection and all its entities to the given value.
// IMPORTANT: This method does not update any outer selection structures, so for
// proper updates use SelectMgr_SelectionManager::SetSelectionSensitivity method.
//==================================================
void SelectMgr_Selection::SetSensitivity (const Standard_Integer theNewSens)
{
mySensFactor = theNewSens;
myIsCustomSens = Standard_True;
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anEntityIter (myEntities); anEntityIter.More(); anEntityIter.Next())
{
Handle(SelectMgr_SensitiveEntity)& anEntity = anEntityIter.ChangeValue();
anEntity->BaseSensitive()->SetSensitivityFactor (theNewSens);
}
}