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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
// Created on: 1992-11-06
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// Created by: Remi LEQUETTE
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepPrim_Cylinder.hxx>
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#include <Geom2d_Line.hxx>
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#include <Geom_CylindricalSurface.hxx>
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#include <Geom_Line.hxx>
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#include <gp.hxx>
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#include <gp_Ax2.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <Precision.hxx>
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#include <Standard_DomainError.hxx>
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#include <TopoDS_Face.hxx>
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//=======================================================================
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//function : BRepPrim_Cylinder
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//purpose :
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//=======================================================================
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BRepPrim_Cylinder::BRepPrim_Cylinder(const gp_Ax2& Position,
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const Standard_Real Radius,
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const Standard_Real Height) :
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BRepPrim_Revolution(Position,0,Height),
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myRadius(Radius)
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{
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SetMeridian();
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}
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//=======================================================================
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//function : BRepPrim_Cylinder
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//purpose :
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//=======================================================================
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BRepPrim_Cylinder::BRepPrim_Cylinder(const Standard_Real Radius) :
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BRepPrim_Revolution(gp::XOY(),RealFirst(),RealLast()),
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myRadius(Radius)
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{
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SetMeridian();
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}
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//=======================================================================
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//function : BRepPrim_Cylinder
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//purpose :
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//=======================================================================
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BRepPrim_Cylinder::BRepPrim_Cylinder(const gp_Pnt& Center,
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const Standard_Real Radius) :
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BRepPrim_Revolution(gp_Ax2(Center,gp_Dir(0,0,1),gp_Dir(1,0,0)),
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RealFirst(),RealLast()),
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myRadius(Radius)
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{
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SetMeridian();
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}
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//=======================================================================
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//function : BRepPrim_Cylinder
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//purpose :
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//=======================================================================
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BRepPrim_Cylinder::BRepPrim_Cylinder(const gp_Ax2& Axes,
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const Standard_Real Radius) :
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BRepPrim_Revolution(Axes, RealFirst(),RealLast()),
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myRadius(Radius)
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{
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SetMeridian();
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}
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//=======================================================================
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//function : BRepPrim_Cylinder
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//purpose :
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//=======================================================================
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BRepPrim_Cylinder::BRepPrim_Cylinder(const Standard_Real R,
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const Standard_Real H) :
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BRepPrim_Revolution(gp::XOY(), 0, H),
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myRadius(R)
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{
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SetMeridian();
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}
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//=======================================================================
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//function : BRepPrim_Cylinder
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//purpose :
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//=======================================================================
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BRepPrim_Cylinder::BRepPrim_Cylinder(const gp_Pnt& Center,
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const Standard_Real R,
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const Standard_Real H) :
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BRepPrim_Revolution(gp_Ax2(Center,gp_Dir(0,0,1),gp_Dir(1,0,0)),
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0,H),
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myRadius(R)
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{
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SetMeridian();
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}
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//=======================================================================
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//function : MakeEmptyLateralFace
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//purpose :
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//=======================================================================
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TopoDS_Face BRepPrim_Cylinder::MakeEmptyLateralFace() const
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{
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Handle(Geom_CylindricalSurface) C =
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new Geom_CylindricalSurface(Axes(),myRadius);
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TopoDS_Face F;
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myBuilder.Builder().MakeFace(F,C,Precision::Confusion());
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return F;
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}
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//=======================================================================
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//function : SetMeridian
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//purpose :
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//=======================================================================
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void BRepPrim_Cylinder::SetMeridian()
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{
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gp_Vec V = Axes().XDirection();
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V.Multiply(myRadius);
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gp_Ax1 A = Axes().Axis();
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A.Translate(V);
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Handle(Geom_Line) L = new Geom_Line(A);
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Handle(Geom2d_Line) L2d = new Geom2d_Line(gp_Pnt2d(myRadius,0),gp_Dir2d(0,1));
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Meridian(L,L2d);
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}
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