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Added theAllSubChildren flag to the TObj_OcafObjectIterator to iterate all sub-children. By default it still iterates only the first level of children.
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
// Created on: 2004-11-23
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// Created by: Pavel TELKOV
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// Copyright (c) 2004-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// The original implementation Copyright: (C) RINA S.p.A
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#include <TObj_OcafObjectIterator.hxx>
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#include <TObj_Object.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(TObj_OcafObjectIterator,TObj_LabelIterator)
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//=======================================================================
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//function : TObj_OcafObjectIterator
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//purpose :
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//=======================================================================
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TObj_OcafObjectIterator::TObj_OcafObjectIterator
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(const TDF_Label& theLabel,
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const Handle(Standard_Type)& theType,
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const Standard_Boolean theRecursive,
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const Standard_Boolean theAllSubChildren)
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: TObj_LabelIterator (theLabel, theRecursive),
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myType (theType), myAllSubChildren (theAllSubChildren)
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{
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MakeStep();
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}
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//=======================================================================
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//function : MakeStep
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//purpose :
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//=======================================================================
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void TObj_OcafObjectIterator::MakeStep()
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{
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for(;myIterator.More() && myNode.IsNull(); )
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{
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TDF_Label L = myIterator.Value();
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Handle(TObj_Object) anObject;
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if(TObj_Object::GetObj (L, anObject))
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{
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if (myType.IsNull() || anObject->IsKind (myType))
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{
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myObject = anObject;
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myNode = L;
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}
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myAllSubChildren ? myIterator.Next() : myIterator.NextBrother();
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}
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else
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myIterator.Next();
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}
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}
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