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occt/src/InterfaceGraphic/InterfaceGraphic_Visual3d.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

255 lines
4.5 KiB
C++
Executable File

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef InterfaceGraphic_Visual3dHeader
#define InterfaceGraphic_Visual3dHeader
/* CAL 02/08/94
* #include <InterfaceGraphic_X11.hxx>
* Retrait de InterfaceGraphic_X11.hxx et declaration de Window
* a la mode X11 dans les structures CALL_DEF_VIEW et CALL_DEF_PICK.
* En effet, un #define Opposite 4 se trouve dans X11/X.h
* et rentre en conflit avec la methode Opposite de math_Matrix.
*
* PCT 05/08/97
* ajout support texture mapping
*
* EUG 21/09/99 G003
* degenerated mode support
Add fields IsDegenerates,IsDegeneratesPrev,Backfacing
in CALL_DEF_VIEW structure.
* VKH 25/01/00 G004
* Dump a view
Add CALL_DEF_BITMAP reference in CALL_DEF_VIEW
*/
#ifndef RIC120302
#define RIC120302 /*GG Add NEW fields in CALL_DEF_VIEW structure
// to manage graphic context and call back
*/
#endif
#include <InterfaceGraphic_Aspect.hxx>
#ifdef RIC120302
#include <Aspect_RenderingContext.hxx>
#include <Aspect_GraphicCallbackProc.hxx>
#endif
typedef float CALL_DEF_MATRIX4X4[4][4];
/* SOMMET */
typedef struct {
float x, y, z;
} CALL_DEF_VERTEX;
/* MODELE CLIPPING */
typedef struct {
int WsId;
int ViewId;
int PlaneId;
int Active;
float CoefA;
float CoefB;
float CoefC;
float CoefD;
} CALL_DEF_PLANE;
/* SOURCE LUMINEUSE */
typedef struct {
int WsId;
int ViewId;
int LightId;
int Active;
int LightType;
int Headlight;
CALL_DEF_COLOR Color;
CALL_DEF_VERTEX Position;
CALL_DEF_VERTEX Direction;
float Concentration;
float Attenuation[2];
float Angle;
} CALL_DEF_LIGHT;
/* ORIENTATION */
typedef struct {
CALL_DEF_VERTEX ViewReferencePoint;
CALL_DEF_VERTEX ViewReferencePlane;
CALL_DEF_VERTEX ViewReferenceUp;
float ViewScaleX;
float ViewScaleY;
float ViewScaleZ;
int IsCustomMatrix;
float ModelViewMatrix[4][4];
} CALL_DEF_VIEWORIENTATION;
/* MAPPING */
typedef struct {
int Projection;
CALL_DEF_VERTEX ProjectionReferencePoint;
float ViewPlaneDistance;
float BackPlaneDistance;
float FrontPlaneDistance;
struct {
float um, vm, uM, vM;
} WindowLimit;
int IsCustomMatrix;
float ProjectionMatrix[4][4];
} CALL_DEF_VIEWMAPPING;
/* CONTEXT */
typedef struct {
int Aliasing;
int BackZClipping;
int FrontZClipping;
int DepthCueing;
float ZClipFrontPlane;
float ZClipBackPlane;
float DepthFrontPlane;
float DepthBackPlane;
int ZBufferActivity;
int Model;
int Visualization;
int NbActiveLight;
CALL_DEF_LIGHT *ActiveLight;
int NbActivePlane;
CALL_DEF_PLANE *ActivePlane;
int TexEnvId;
int SurfaceDetail;
} CALL_DEF_VIEWCONTEXT;
/* VUE */
typedef struct {
int WsId;
int ViewId;
void *ptrView;
int IsDeleted;
int IsOpen;
int Active;
CALL_DEF_VIEWORIENTATION Orientation;
CALL_DEF_VIEWMAPPING Mapping;
CALL_DEF_VIEWORIENTATION OrientationReset;
CALL_DEF_VIEWMAPPING MappingReset;
CALL_DEF_VIEWCONTEXT Context;
CALL_DEF_WINDOW DefWindow;
void *ptrUnderLayer;
void *ptrOverLayer;
int IsDegenerates;
int IsDegeneratesPrev;
int Backfacing;
#ifdef RIC120302
Aspect_RenderingContext GContext;
Aspect_GraphicCallbackProc GDisplayCB;
void* GClientData;
#endif
void *ptrFBO;
} CALL_DEF_VIEW;
/* REPERAGE */
typedef struct {
int WsId;
int ViewId;
int x, y;
CALL_DEF_WINDOW DefWindow;
struct {
float aperture;
int order;
int depth;
} Context;
struct {
int depth;
int *listid;
int *listpickid;
int *listelem;
} Pick;
} CALL_DEF_PICK;
#endif /* InterfaceGraphic_Visual3dHeader */