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606 lines
16 KiB
Plaintext
Executable File
606 lines
16 KiB
Plaintext
Executable File
# Microsoft Developer Studio Project File - Name="Graphic3dDemo" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=Graphic3dDemo - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Graphic3dDemo.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Graphic3dDemo.mak" CFG="Graphic3dDemo - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Graphic3dDemo - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "Graphic3dDemo - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "inc" /I "$(CASROOT)\inc" /I "$(QTDIR)\include" /I "$(QTDIR)\include\Qt" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "WNT" /D "QT_DLL" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 TKernel.lib TKV3d.lib TKService.lib PTKernel.lib TKG3d.lib TKSTL.lib TKBrep.lib TKPrim.lib TKTopAlgo.lib TKG2d.lib TKMath.lib QtCore4.lib QtGui4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Graph.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /machine:I386 /libpath:"$(CASROOT)\win32\lib" /libpath:"$(QTDIR)\lib" /libpath:"win32\bin"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "inc" /I "$(CASROOT)\inc" /I "$(QTDIR)\include" /I "$(QTDIR)\include\Qt" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "WNT" /D "QT_DLL" /D "GRAPH_EXPORTS" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 TKernel.lib TKV3d.lib TKService.lib PTKernel.lib TKG3d.lib TKSTL.lib TKBrep.lib TKPrim.lib TKTopAlgo.lib TKG2d.lib TKMath.lib QtCore4.lib QtGui4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Graph.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"$(CASROOT)\win32\libd" /libpath:"$(QTDIR)\lib" /libpath:"win32\bind"
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# SUBTRACT LINK32 /pdb:none
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# Begin Target
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# Name "Graphic3dDemo - Win32 Release"
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# Name "Graphic3dDemo - Win32 Debug"
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# Begin Source File
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SOURCE=.\src\Application.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\src\AutoTestDlg.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\src\Document.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\src\Graphic3dDemo.cxx
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# End Source File
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SOURCE=.\src\MDIWindow.cxx
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# End Source File
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SOURCE=.\src\ObjectDlg.cxx
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SOURCE=.\src\ShapeDlg.cxx
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# End Source File
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SOURCE=.\src\Sphere_BasicShape.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\src\Sphere_Sphere.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\src\Translate.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\src\View.cxx
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# End Source File
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SOURCE=.\src\ViewDlg.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\src\ViewOperations.cxx
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\inc\Application.h
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!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\Application.h
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InputName=Application
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\Application.h
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InputName=Application
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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# End Source File
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# Begin Source File
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SOURCE=.\inc\AutoTestDlg.h
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!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\AutoTestDlg.h
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InputName=AutoTestDlg
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\AutoTestDlg.h
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InputName=AutoTestDlg
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\inc\Document.h
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!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\Document.h
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InputName=Document
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\Document.h
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InputName=Document
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\inc\global.h
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SOURCE=.\inc\Handle_Sphere_BasicShape.hxx
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# End Source File
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# Begin Source File
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SOURCE=.\inc\Handle_Sphere_Sphere.hxx
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# Begin Source File
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SOURCE=.\inc\MDIWindow.h
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!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\MDIWindow.h
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InputName=MDIWindow
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\MDIWindow.h
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InputName=MDIWindow
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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SOURCE=.\inc\ObjectDlg.h
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!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\ObjectDlg.h
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InputName=ObjectDlg
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\ObjectDlg.h
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InputName=ObjectDlg
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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# End Source File
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SOURCE=.\inc\ShapeDlg.h
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!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\ShapeDlg.h
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InputName=ShapeDlg
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\ShapeDlg.h
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InputName=ShapeDlg
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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# End Source File
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SOURCE=.\inc\Sphere_BasicShape.hxx
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SOURCE=.\inc\Sphere_BasicShape.ixx
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SOURCE=.\inc\Sphere_BasicShape.jxx
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SOURCE=.\inc\Sphere_Sphere.hxx
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# Begin Source File
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SOURCE=.\inc\Sphere_Sphere.ixx
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# Begin Source File
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SOURCE=.\inc\Sphere_Sphere.jxx
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# End Source File
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# Begin Source File
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SOURCE=.\inc\Translate.h
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!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\Translate.h
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InputName=Translate
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\Translate.h
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InputName=Translate
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\inc\View.h
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!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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InputPath=.\inc\View.h
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InputName=View
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
|
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|
!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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|
InputDir=.\inc
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InputPath=.\inc\View.h
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InputName=View
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".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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# End Custom Build
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|
!ENDIF
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# End Source File
|
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# Begin Source File
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|
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SOURCE=.\inc\ViewDlg.h
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|
|
!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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|
InputPath=.\inc\ViewDlg.h
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InputName=ViewDlg
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|
".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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|
# End Custom Build
|
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|
|
!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
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# Begin Custom Build - Moc'ing $(InputName).h ...
|
|
InputDir=.\inc
|
|
InputPath=.\inc\ViewDlg.h
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InputName=ViewDlg
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|
".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
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|
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\inc\ViewOperations.h
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|
|
!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
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|
|
# Begin Custom Build - Moc'ing $(InputName).h ...
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InputDir=.\inc
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|
InputPath=.\inc\ViewOperations.h
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|
InputName=ViewOperations
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|
".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
|
|
|
|
# Begin Custom Build - Moc'ing $(InputName).h ...
|
|
InputDir=.\inc
|
|
InputPath=.\inc\ViewOperations.h
|
|
InputName=ViewOperations
|
|
|
|
".\win32\inc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(QTDIR)\bin\moc.exe $(InputDir)\$(InputName).h -o .\win32\inc\moc_$(InputName).cxx
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\res\Sample_icons.ts
|
|
|
|
!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\res\Sample_icons.ts
|
|
InputName=Sample_icons
|
|
|
|
".\win32\res\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(QTDIR)/bin/lrelease $(InputPath) -qm .\win32\res\$(InputName).qm
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\res\Sample_icons.ts
|
|
InputName=Sample_icons
|
|
|
|
".\win32\res\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(QTDIR)/bin/lrelease $(InputPath) -qm .\win32\res\$(InputName).qm
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\res\Sample_msg.ts
|
|
|
|
!IF "$(CFG)" == "Graphic3dDemo - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\res\Sample_msg.ts
|
|
InputName=Sample_msg
|
|
|
|
".\win32\res\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(QTDIR)/bin/lrelease $(InputPath) -qm .\win32\res\$(InputName).qm
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Graphic3dDemo - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\res\Sample_msg.ts
|
|
InputName=Sample_msg
|
|
|
|
".\win32\res\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(QTDIR)/bin/lrelease $(InputPath) -qm .\win32\res\$(InputName).qm
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "moc"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_Application.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_AutoTestDlg.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_Document.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_MDIWindow.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_ObjectDlg.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_ShapeDlg.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_Translate.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_View.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_ViewDlg.cxx
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\inc\moc_ViewOperations.cxx
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|