1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00
Files
occt/src/BRepGProp/BRepGProp_MeshCinert.cxx
ifv 8667456518 0029734: Modeling Algorithms - Compute global properties of tessellated shape
New algorithms using mesh data for calculation have been added: BRepGProp_MeshCinert, BRepGProp_MeshProps.
In API a special flag, which defines preferable source for calculations, has been added.

# Conflicts:
#	src/BRepGProp/BRepGProp.cxx
2018-06-19 10:16:13 +03:00

237 lines
6.4 KiB
C++

// Copyright (c) 2018 OPEN CASCADE SAS
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepGProp_MeshCinert.hxx>
#include <gp_Pnt.hxx>
#include <math.hxx>
#include <TopoDS_Edge.hxx>
#include <Poly_Polygon3D.hxx>
#include <BRep_Tool.hxx>
//=======================================================================
//function : BRepGProp_MeshCinert
//purpose :
//=======================================================================
BRepGProp_MeshCinert::BRepGProp_MeshCinert()
{
}
//=======================================================================
//function : SetLocation
//purpose :
//=======================================================================
void BRepGProp_MeshCinert::SetLocation(const gp_Pnt& CLocation)
{
loc = CLocation;
}
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
void BRepGProp_MeshCinert::Perform(const TColgp_Array1OfPnt& theNodes)
{
Standard_Real Ix, Iy, Iz, Ixx, Iyy, Izz, Ixy, Ixz, Iyz;
dim = Ix = Iy = Iz = Ixx = Iyy = Izz = Ixy = Ixz = Iyz = 0.0;
Standard_Integer Order = 2;
Standard_Real ds;
Standard_Real ur, um, u;
Standard_Real x, y, z;
Standard_Real xloc, yloc, zloc;
Standard_Real Upper;
gp_XYZ P, D;
math_Vector GaussP (1, Order);
math_Vector GaussW (1, Order);
math::GaussPoints (Order,GaussP);
math::GaussWeights (Order,GaussW);
Standard_Integer nIndex = 0;
for(nIndex = 1; nIndex < theNodes.Length(); nIndex++)
{
const gp_XYZ& aP1 = theNodes(nIndex).XYZ();
const gp_XYZ& aP2 = theNodes(nIndex + 1).XYZ();
Standard_Real dimLocal, IxLocal, IyLocal, IzLocal, IxxLocal, IyyLocal, IzzLocal, IxyLocal, IxzLocal, IyzLocal;
dimLocal = IxLocal = IyLocal = IzLocal = IxxLocal = IyyLocal = IzzLocal = IxyLocal = IxzLocal = IyzLocal = 0.0;
loc.Coord (xloc, yloc, zloc);
Standard_Integer i;
Upper = (aP2 - aP1).Modulus();
if (Upper < gp::Resolution())
{
continue;
}
um = 0.5 * Upper;
ur =um;
D = (aP2 - aP1) / Upper;
for (i = 1; i <= Order; i++) {
u = um + ur * GaussP (i);
P = aP1 + u * D;
P.Coord (x, y, z);
x -= xloc;
y -= yloc;
z -= zloc;
ds = GaussW (i);
dimLocal += ds;
IxLocal += x * ds;
IyLocal += y * ds;
IzLocal += z * ds;
IxyLocal += x * y * ds;
IyzLocal += y * z * ds;
IxzLocal += x * z * ds;
x *= x;
y *= y;
z *= z;
IxxLocal += (y + z) * ds;
IyyLocal += (x + z) * ds;
IzzLocal += (x + y) * ds;
}
dimLocal *= ur;
IxLocal *= ur;
IyLocal *= ur;
IzLocal *= ur;
IxxLocal *= ur;
IyyLocal *= ur;
IzzLocal *= ur;
IxyLocal *= ur;
IxzLocal *= ur;
IyzLocal *= ur;
dim += dimLocal;
Ix += IxLocal;
Iy += IyLocal;
Iz += IzLocal;
Ixx += IxxLocal;
Iyy += IyyLocal;
Izz += IzzLocal;
Ixy += IxyLocal;
Ixz += IxzLocal;
Iyz += IyzLocal;
}
inertia = gp_Mat (gp_XYZ (Ixx, -Ixy, -Ixz),
gp_XYZ (-Ixy, Iyy, -Iyz),
gp_XYZ (-Ixz, -Iyz, Izz));
if (Abs(dim) < gp::Resolution())
g = P;
else
g.SetCoord (Ix/dim, Iy/dim, Iz/dim);
}
//=======================================================================
//function : PreparePolygon
//purpose :
//=======================================================================
void BRepGProp_MeshCinert::PreparePolygon(const TopoDS_Edge& theE,
Handle(TColgp_HArray1OfPnt)& thePolyg)
{
TopLoc_Location aLoc;
const Handle(Poly_Polygon3D)& aPolyg = BRep_Tool::Polygon3D(theE, aLoc);
if (!aPolyg.IsNull())
{
const TColgp_Array1OfPnt& aNodes = aPolyg->Nodes();
thePolyg = new TColgp_HArray1OfPnt(1, aNodes.Length());
Standard_Integer i;
if (aLoc.IsIdentity())
{
for (i = 1; i <= aNodes.Length(); ++i)
{
thePolyg->SetValue(i, aNodes(i));
}
}
else
{
const gp_Trsf& aTr = aLoc.Transformation();
for (i = 1; i <= aNodes.Length(); ++i)
{
thePolyg->SetValue(i, aNodes.Value(i).Transformed(aTr));
}
}
return;
}
//Try to get PolygonOnTriangulation
Handle(Poly_Triangulation) aTri;
Handle(Poly_PolygonOnTriangulation) aPOnTri;
BRep_Tool::PolygonOnTriangulation(theE, aPOnTri, aTri, aLoc);
if (!aPOnTri.IsNull())
{
Standard_Integer aNbNodes = aPOnTri->NbNodes();
thePolyg = new TColgp_HArray1OfPnt(1, aNbNodes);
const TColStd_Array1OfInteger& aNodeInds = aPOnTri->Nodes();
const TColgp_Array1OfPnt& aNodes = aTri->Nodes();
Standard_Integer i;
if (aLoc.IsIdentity())
{
for (i = 1; i <= aNbNodes; ++i)
{
thePolyg->SetValue(i, aNodes(aNodeInds(i)));
}
}
else
{
const gp_Trsf& aTr = aLoc.Transformation();
for (i = 1; i <= aNbNodes; ++i)
{
thePolyg->SetValue(i, aNodes.Value(aNodeInds(i)).Transformed(aTr));
}
}
return;
}
//
//Try to get Polygon2D on Surface
Handle(Poly_Polygon2D) aPolyg2D;
Handle(Geom_Surface) aS;
BRep_Tool::PolygonOnSurface(theE, aPolyg2D, aS, aLoc);
if (!aPolyg2D.IsNull())
{
Standard_Integer aNbNodes = aPolyg2D->NbNodes();
thePolyg = new TColgp_HArray1OfPnt(1, aNbNodes);
const TColgp_Array1OfPnt2d& aNodes2D = aPolyg2D->Nodes();
Standard_Integer i;
if (aLoc.IsIdentity())
{
for (i = 1; i <= aNbNodes; ++i)
{
const gp_Pnt2d& aP2d = aNodes2D(i);
gp_Pnt aP = aS->Value(aP2d.X(), aP2d.Y());
thePolyg->SetValue(i, aP);
}
}
else
{
const gp_Trsf& aTr = aLoc.Transformation();
for (i = 1; i <= aNbNodes; ++i)
{
const gp_Pnt2d& aP2d = aNodes2D(i);
gp_Pnt aP = aS->Value(aP2d.X(), aP2d.Y());
aP.Transform(aTr);
thePolyg->SetValue(i, aP);
}
}
return;
}
}