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New algorithms using mesh data for calculation have been added: BRepGProp_MeshCinert, BRepGProp_MeshProps. In API a special flag, which defines preferable source for calculations, has been added. # Conflicts: # src/BRepGProp/BRepGProp.cxx
237 lines
6.4 KiB
C++
237 lines
6.4 KiB
C++
// Copyright (c) 2018 OPEN CASCADE SAS
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepGProp_MeshCinert.hxx>
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#include <gp_Pnt.hxx>
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#include <math.hxx>
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#include <TopoDS_Edge.hxx>
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#include <Poly_Polygon3D.hxx>
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#include <BRep_Tool.hxx>
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//=======================================================================
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//function : BRepGProp_MeshCinert
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//purpose :
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//=======================================================================
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BRepGProp_MeshCinert::BRepGProp_MeshCinert()
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{
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}
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//=======================================================================
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//function : SetLocation
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//purpose :
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//=======================================================================
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void BRepGProp_MeshCinert::SetLocation(const gp_Pnt& CLocation)
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{
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loc = CLocation;
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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void BRepGProp_MeshCinert::Perform(const TColgp_Array1OfPnt& theNodes)
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{
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Standard_Real Ix, Iy, Iz, Ixx, Iyy, Izz, Ixy, Ixz, Iyz;
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dim = Ix = Iy = Iz = Ixx = Iyy = Izz = Ixy = Ixz = Iyz = 0.0;
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Standard_Integer Order = 2;
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Standard_Real ds;
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Standard_Real ur, um, u;
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Standard_Real x, y, z;
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Standard_Real xloc, yloc, zloc;
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Standard_Real Upper;
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gp_XYZ P, D;
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math_Vector GaussP (1, Order);
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math_Vector GaussW (1, Order);
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math::GaussPoints (Order,GaussP);
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math::GaussWeights (Order,GaussW);
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Standard_Integer nIndex = 0;
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for(nIndex = 1; nIndex < theNodes.Length(); nIndex++)
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{
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const gp_XYZ& aP1 = theNodes(nIndex).XYZ();
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const gp_XYZ& aP2 = theNodes(nIndex + 1).XYZ();
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Standard_Real dimLocal, IxLocal, IyLocal, IzLocal, IxxLocal, IyyLocal, IzzLocal, IxyLocal, IxzLocal, IyzLocal;
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dimLocal = IxLocal = IyLocal = IzLocal = IxxLocal = IyyLocal = IzzLocal = IxyLocal = IxzLocal = IyzLocal = 0.0;
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loc.Coord (xloc, yloc, zloc);
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Standard_Integer i;
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Upper = (aP2 - aP1).Modulus();
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if (Upper < gp::Resolution())
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{
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continue;
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}
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um = 0.5 * Upper;
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ur =um;
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D = (aP2 - aP1) / Upper;
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for (i = 1; i <= Order; i++) {
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u = um + ur * GaussP (i);
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P = aP1 + u * D;
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P.Coord (x, y, z);
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x -= xloc;
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y -= yloc;
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z -= zloc;
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ds = GaussW (i);
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dimLocal += ds;
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IxLocal += x * ds;
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IyLocal += y * ds;
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IzLocal += z * ds;
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IxyLocal += x * y * ds;
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IyzLocal += y * z * ds;
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IxzLocal += x * z * ds;
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x *= x;
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y *= y;
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z *= z;
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IxxLocal += (y + z) * ds;
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IyyLocal += (x + z) * ds;
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IzzLocal += (x + y) * ds;
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}
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dimLocal *= ur;
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IxLocal *= ur;
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IyLocal *= ur;
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IzLocal *= ur;
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IxxLocal *= ur;
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IyyLocal *= ur;
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IzzLocal *= ur;
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IxyLocal *= ur;
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IxzLocal *= ur;
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IyzLocal *= ur;
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dim += dimLocal;
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Ix += IxLocal;
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Iy += IyLocal;
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Iz += IzLocal;
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Ixx += IxxLocal;
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Iyy += IyyLocal;
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Izz += IzzLocal;
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Ixy += IxyLocal;
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Ixz += IxzLocal;
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Iyz += IyzLocal;
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}
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inertia = gp_Mat (gp_XYZ (Ixx, -Ixy, -Ixz),
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gp_XYZ (-Ixy, Iyy, -Iyz),
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gp_XYZ (-Ixz, -Iyz, Izz));
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if (Abs(dim) < gp::Resolution())
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g = P;
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else
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g.SetCoord (Ix/dim, Iy/dim, Iz/dim);
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}
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//=======================================================================
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//function : PreparePolygon
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//purpose :
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//=======================================================================
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void BRepGProp_MeshCinert::PreparePolygon(const TopoDS_Edge& theE,
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Handle(TColgp_HArray1OfPnt)& thePolyg)
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{
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TopLoc_Location aLoc;
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const Handle(Poly_Polygon3D)& aPolyg = BRep_Tool::Polygon3D(theE, aLoc);
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if (!aPolyg.IsNull())
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{
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const TColgp_Array1OfPnt& aNodes = aPolyg->Nodes();
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thePolyg = new TColgp_HArray1OfPnt(1, aNodes.Length());
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Standard_Integer i;
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if (aLoc.IsIdentity())
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{
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for (i = 1; i <= aNodes.Length(); ++i)
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{
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thePolyg->SetValue(i, aNodes(i));
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}
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}
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else
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{
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const gp_Trsf& aTr = aLoc.Transformation();
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for (i = 1; i <= aNodes.Length(); ++i)
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{
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thePolyg->SetValue(i, aNodes.Value(i).Transformed(aTr));
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}
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}
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return;
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}
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//Try to get PolygonOnTriangulation
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Handle(Poly_Triangulation) aTri;
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Handle(Poly_PolygonOnTriangulation) aPOnTri;
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BRep_Tool::PolygonOnTriangulation(theE, aPOnTri, aTri, aLoc);
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if (!aPOnTri.IsNull())
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{
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Standard_Integer aNbNodes = aPOnTri->NbNodes();
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thePolyg = new TColgp_HArray1OfPnt(1, aNbNodes);
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const TColStd_Array1OfInteger& aNodeInds = aPOnTri->Nodes();
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const TColgp_Array1OfPnt& aNodes = aTri->Nodes();
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Standard_Integer i;
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if (aLoc.IsIdentity())
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{
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for (i = 1; i <= aNbNodes; ++i)
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{
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thePolyg->SetValue(i, aNodes(aNodeInds(i)));
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}
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}
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else
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{
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const gp_Trsf& aTr = aLoc.Transformation();
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for (i = 1; i <= aNbNodes; ++i)
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{
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thePolyg->SetValue(i, aNodes.Value(aNodeInds(i)).Transformed(aTr));
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}
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}
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return;
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}
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//
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//Try to get Polygon2D on Surface
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Handle(Poly_Polygon2D) aPolyg2D;
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Handle(Geom_Surface) aS;
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BRep_Tool::PolygonOnSurface(theE, aPolyg2D, aS, aLoc);
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if (!aPolyg2D.IsNull())
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{
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Standard_Integer aNbNodes = aPolyg2D->NbNodes();
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thePolyg = new TColgp_HArray1OfPnt(1, aNbNodes);
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const TColgp_Array1OfPnt2d& aNodes2D = aPolyg2D->Nodes();
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Standard_Integer i;
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if (aLoc.IsIdentity())
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{
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for (i = 1; i <= aNbNodes; ++i)
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{
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const gp_Pnt2d& aP2d = aNodes2D(i);
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gp_Pnt aP = aS->Value(aP2d.X(), aP2d.Y());
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thePolyg->SetValue(i, aP);
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}
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}
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else
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{
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const gp_Trsf& aTr = aLoc.Transformation();
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for (i = 1; i <= aNbNodes; ++i)
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{
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const gp_Pnt2d& aP2d = aNodes2D(i);
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gp_Pnt aP = aS->Value(aP2d.X(), aP2d.Y());
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aP.Transform(aTr);
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thePolyg->SetValue(i, aP);
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}
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}
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return;
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}
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}
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