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Redesign Graphic3d_ArrayOfPrimitives Store vertices data in buffer objects managed using smart-pointers - no more low-level memory corruption by memory releasing after VBO creation. Remove broken hasEdgeInfos. Interleave vertex attributes (position, color, normal, uv) in single buffer. Remove from Graphic3d_ArrayOfPrimitives methods ::Orientate(). Remove structures Graphic3d_PrimitiveArray, CALL_DEF_PARRAY. Add support for 2D vertex arrays. Graphic3d_Group - remove array or primitive arrays. Introduce more universal method Graphic3d_Group::AddPrimitiveArray(). Fix warning
142 lines
5.3 KiB
C++
142 lines
5.3 KiB
C++
// Created on: 2011-08-01
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_Group_Header
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#define _OpenGl_Group_Header
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#include <InterfaceGraphic_Graphic3d.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <NCollection_List.hxx>
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#include <OpenGl_AspectLine.hxx>
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#include <OpenGl_AspectFace.hxx>
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#include <OpenGl_AspectMarker.hxx>
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#include <OpenGl_AspectText.hxx>
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#include <OpenGl_Element.hxx>
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class OpenGl_Group;
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class OpenGl_Structure;
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struct OpenGl_ElementNode
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{
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OpenGl_Element* elem;
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OpenGl_ElementNode* next;
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DEFINE_STANDARD_ALLOC
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};
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//! Implementation of low-level graphic group.
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class OpenGl_Group : public Graphic3d_Group
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{
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public:
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//! Create empty group.
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//! Will throw exception if not created by OpenGl_Structure.
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Standard_EXPORT OpenGl_Group (const Handle(Graphic3d_Structure)& theStruct);
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Standard_EXPORT virtual void Clear (const Standard_Boolean theToUpdateStructureMgr);
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//! Update line aspect
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Standard_EXPORT virtual void UpdateAspectLine (const Standard_Boolean theIsGlobal);
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//! Update fill aspect
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Standard_EXPORT virtual void UpdateAspectFace (const Standard_Boolean theIsGlobal);
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//! Update marker aspect
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Standard_EXPORT virtual void UpdateAspectMarker (const Standard_Boolean theIsGlobal);
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//! Update text aspect
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Standard_EXPORT virtual void UpdateAspectText (const Standard_Boolean theIsGlobal);
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//! Add primitive array element
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Standard_EXPORT virtual void AddPrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType,
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const Handle(Graphic3d_IndexBuffer)& theIndices,
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const Handle(Graphic3d_Buffer)& theAttribs,
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const Handle(Graphic3d_BoundBuffer)& theBounds,
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const Standard_Boolean theToEvalMinMax);
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//! Add text element
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Standard_EXPORT virtual void Text (const Standard_CString theTextUtf,
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const Graphic3d_Vertex& thePoint,
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const Standard_Real theHeight,
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const Quantity_PlaneAngle theAngle,
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const Graphic3d_TextPath theTp,
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const Graphic3d_HorizontalTextAlignment theHta,
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const Graphic3d_VerticalTextAlignment theVta,
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const Standard_Boolean theToEvalMinMax);
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//! Add UserDraw element using obsolete API
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Standard_EXPORT virtual void UserDraw (const Standard_Address theObject,
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const Standard_Boolean theToEvalMinMax,
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const Standard_Boolean theContainsFacet);
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//! Add flipping element
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Standard_EXPORT virtual void SetFlippingOptions (const Standard_Boolean theIsEnabled,
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const gp_Ax2& theRefPlane);
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//! Add stencil test element
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Standard_EXPORT virtual void SetStencilTestOptions (const Standard_Boolean theIsEnabled);
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public:
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OpenGl_Structure* GlStruct() const { return (OpenGl_Structure* )(myStructure->CStructure().operator->()); }
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Standard_EXPORT void AddElement (OpenGl_Element* theElem);
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Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)& theGlCtx);
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//! Returns first OpenGL element node of the group.
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const OpenGl_ElementNode* FirstNode() const { return myFirst; }
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//! Returns OpenGL face aspect.
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const OpenGl_AspectFace* AspectFace() const { return myAspectFace; }
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//! Returns modification state for ray-tracing.
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Standard_Size ModificationState() const { return myModificationState; }
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//! Is the group ray-tracable (contains ray-tracable elements)?
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Standard_Boolean IsRaytracable() const { return myIsRaytracable; }
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//! Accessor to line aspect (to be removed)
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CALL_DEF_CONTEXTLINE& ChangeContextLine() { return ContextLine; }
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protected:
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Standard_EXPORT virtual ~OpenGl_Group();
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protected:
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OpenGl_AspectLine* myAspectLine;
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OpenGl_AspectFace* myAspectFace;
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OpenGl_AspectMarker* myAspectMarker;
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OpenGl_AspectText* myAspectText;
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OpenGl_ElementNode* myFirst;
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OpenGl_ElementNode* myLast;
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Standard_Boolean myIsRaytracable;
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Standard_Size myModificationState;
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public:
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DEFINE_STANDARD_RTTI(OpenGl_Group) // Type definition
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};
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DEFINE_STANDARD_HANDLE(OpenGl_Group, Graphic3d_Group)
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#endif // _OpenGl_Group_Header
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