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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
// Created on: 1992-05-07
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// Created by: Jacques GOUSSARD
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _IntPatch_ImpPrmIntersection_HeaderFile
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#define _IntPatch_ImpPrmIntersection_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Standard_Boolean.hxx>
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#include <IntPatch_SequenceOfPoint.hxx>
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#include <IntPatch_SequenceOfLine.hxx>
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#include <IntPatch_TheSOnBounds.hxx>
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#include <IntPatch_TheSearchInside.hxx>
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#include <Standard_Real.hxx>
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#include <Standard_Integer.hxx>
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class StdFail_NotDone;
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class Standard_OutOfRange;
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class Standard_DomainError;
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class Standard_ConstructionError;
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class Adaptor3d_HSurface;
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class Adaptor3d_TopolTool;
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class IntPatch_Point;
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class IntPatch_Line;
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//! Implementation of the intersection between a natural
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//! quadric patch : Plane, Cone, Cylinder or Sphere and
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//! a bi-parametrised surface.
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class IntPatch_ImpPrmIntersection
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{
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public:
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DEFINE_STANDARD_ALLOC
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Standard_EXPORT IntPatch_ImpPrmIntersection();
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Standard_EXPORT IntPatch_ImpPrmIntersection(const Handle(Adaptor3d_HSurface)& Surf1, const Handle(Adaptor3d_TopolTool)& D1, const Handle(Adaptor3d_HSurface)& Surf2, const Handle(Adaptor3d_TopolTool)& D2, const Standard_Real TolArc, const Standard_Real TolTang, const Standard_Real Fleche, const Standard_Real Pas);
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//! to search for solution from the given point
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Standard_EXPORT void SetStartPoint (const Standard_Real U, const Standard_Real V);
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Standard_EXPORT void Perform (const Handle(Adaptor3d_HSurface)& Surf1, const Handle(Adaptor3d_TopolTool)& D1, const Handle(Adaptor3d_HSurface)& Surf2, const Handle(Adaptor3d_TopolTool)& D2, const Standard_Real TolArc, const Standard_Real TolTang, const Standard_Real Fleche, const Standard_Real Pas);
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//! Returns true if the calculus was succesfull.
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Standard_Boolean IsDone() const;
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//! Returns true if the is no intersection.
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Standard_Boolean IsEmpty() const;
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//! Returns the number of "single" points.
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Standard_Integer NbPnts() const;
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//! Returns the point of range Index.
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//! An exception is raised if Index<=0 or Index>NbPnt.
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const IntPatch_Point& Point (const Standard_Integer Index) const;
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//! Returns the number of intersection lines.
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Standard_Integer NbLines() const;
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//! Returns the line of range Index.
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//! An exception is raised if Index<=0 or Index>NbLine.
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const Handle(IntPatch_Line)& Line (const Standard_Integer Index) const;
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protected:
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private:
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Standard_Boolean done;
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Standard_Boolean empt;
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IntPatch_SequenceOfPoint spnt;
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IntPatch_SequenceOfLine slin;
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IntPatch_TheSOnBounds solrst;
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IntPatch_TheSearchInside solins;
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Standard_Boolean myIsStartPnt;
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Standard_Real myUStart;
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Standard_Real myVStart;
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};
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#include <IntPatch_ImpPrmIntersection.lxx>
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#endif // _IntPatch_ImpPrmIntersection_HeaderFile
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