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- BRepMesh converted to nocdlpack, - Collections are defined in namespace BRepMesh, - Doxygen comments corrected to use @ instead of \.
135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_CircleTool_HeaderFile
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#define _BRepMesh_CircleTool_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Macro.hxx>
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#include <Standard_Real.hxx>
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#include <BRepMesh_CircleInspector.hxx>
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#include <gp_XY.hxx>
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#include <gp_XYZ.hxx>
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#include <Standard_Integer.hxx>
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#include <Standard_Boolean.hxx>
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#include <BRepMesh.hxx>
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class gp_Circ2d;
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//! Create sort and destroy the circles used in triangulation. <br>
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class BRepMesh_CircleTool
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Constructor.
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//! @param theAllocator memory allocator to be used by internal structures.
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Standard_EXPORT BRepMesh_CircleTool(
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const Handle(NCollection_IncAllocator)& theAllocator);
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//! Constructor.
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//! @param theReservedSize size to be reserved for vector of circles.
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//! @param theAllocator memory allocator to be used by internal structures.
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Standard_EXPORT BRepMesh_CircleTool(
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const Standard_Integer theReservedSize,
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const Handle(NCollection_IncAllocator)& theAllocator);
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//! Initializes the tool.
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//! @param theReservedSize size to be reserved for vector of circles.
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inline void Init(const Standard_Integer /*theReservedSize*/)
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{
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myTolerance = Precision::PConfusion() * Precision::PConfusion();
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}
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//! Sets new size for cell filter.
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//! @param theSize cell size to be set for X and Y dimensions.
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inline void SetCellSize(const Standard_Real theSize)
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{
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myCellFilter.Reset(theSize, myAllocator);
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}
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//! Sets new size for cell filter.
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//! @param theSizeX cell size to be set for X dimension.
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//! @param theSizeY cell size to be set for Y dimension.
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inline void SetCellSize(const Standard_Real theSizeX,
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const Standard_Real theSizeY)
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{
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Standard_Real aCellSize[2] = { theSizeX, theSizeY };
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myCellFilter.Reset(aCellSize, myAllocator);
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}
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//! Sets limits of inspection area.
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//! @param theMin bottom left corner of inspection area.
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//! @param theMax top right corner of inspection area.
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inline void SetMinMaxSize(const gp_XY& theMin,
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const gp_XY& theMax)
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{
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myFaceMin = theMin;
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myFaceMax = theMax;
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}
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//! Binds the circle to the tool.
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//! @param theIndex index a circle should be bound with.
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//! @param theCircle circle to be bound.
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Standard_EXPORT void Bind(const Standard_Integer theIndex,
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const gp_Circ2d& theCircle);
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//! Computes circle on three points and bind it to the tool.
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//! @param theIndex index a circle should be bound with.
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//! @param thePoint1 first point.
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//! @param thePoint2 second point.
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//! @param thePoint3 third point.
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//! @return FALSE in case of impossibility to build a circle
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//! on the given points, TRUE elsewhere.
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Standard_EXPORT Standard_Boolean Bind(const Standard_Integer theIndex,
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const gp_XY& thePoint1,
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const gp_XY& thePoint2,
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const gp_XY& thePoint3);
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//! Binds implicit zero circle.
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//! @param theIndex index a zero circle should be bound with.
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Standard_EXPORT void MocBind(const Standard_Integer theIndex);
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//! Deletes a circle from the tool.
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//! @param theIndex index of a circle to be removed.
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Standard_EXPORT void Delete(const Standard_Integer theIndex);
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//! Select the circles shot by the given point.
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//! @param thePoint bullet point.
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Standard_EXPORT BRepMesh::ListOfInteger& Select(const gp_XY& thePoint);
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private:
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//! Creates circle with the given parameters and binds it to the tool.
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//! @param theIndex index a circle should be bound with.
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//! @param theLocation location of a circle.
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//! @param theRadius radius of a circle.
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void bind(const Standard_Integer theIndex,
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const gp_XY& theLocation,
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const Standard_Real theRadius);
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private:
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Standard_Real myTolerance;
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Handle(NCollection_IncAllocator) myAllocator;
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BRepMesh::CircleCellFilter myCellFilter;
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BRepMesh_CircleInspector mySelector;
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gp_XY myFaceMax;
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gp_XY myFaceMin;
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};
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#endif
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