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occt/src/NCollection/NCollection_ListNode.hxx
abv ddf2fe8eeb 0024911: Avoid using virtual functions in NCollection classes
NCollection_BaseCollection class, relevant header files, and macro DEFINE_BASECOLLECTION removed.
Hence methods Assign() from other compatible (via inheritance of BaseCollection) collections are not available any more, as well as base Iterator class.

All methods of Iterator classes are made non-virtual, allowing their inline expansion for better performance.

OCCT-specific operators new and delete added to collection classes and removed from iterator classes.
2014-06-05 14:12:18 +04:00

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1.7 KiB
C++

// Created on: 2002-04-17
// Created by: Alexander KARTOMIN (akm)
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_ListNode_HeaderFile
#define NCollection_ListNode_HeaderFile
#include <NCollection_BaseAllocator.hxx>
#include <NCollection_DefineAlloc.hxx>
/**
* Purpose: This class is used to represent a node in the BaseList and
* BaseMap.
*/
class NCollection_ListNode
{
public:
// define new operator for use with NCollection allocators
DEFINE_NCOLLECTION_ALLOC
public:
//! The only constructor
NCollection_ListNode (NCollection_ListNode* theNext)
{ myNext = theNext; }
//! Next pointer access
NCollection_ListNode*& Next (void)
{ return myNext; }
//! Next pointer const access
NCollection_ListNode* Next (void) const
{ return myNext; }
private:
//! operator= - forbidden
NCollection_ListNode& operator= (const NCollection_ListNode&);
//! copy constructor - forbidden
NCollection_ListNode (const NCollection_ListNode&);
private:
NCollection_ListNode * myNext; //!< Pointer to the next node
};
#endif