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- Fix compilation errors. - Branch has been rebased on new master. 0025619: CAST analysis: Avoid classes with a non-empty destructor and not implementing both an assignment operator and a copy constructor The problem has been removed from following classes: - tsee_entity - Select3D_PointData - Standard_MMgrFactory - ProjLib_OnSurface - BinomAllocator - OSD_PerfMeter - StorageInfo - OpenGl_UnpackAlignmentSentry - IntPatch_InfoPD - TableauRejection - Draw_View - BOPTest_Session - BOPCol_MemBlock - BSB_T3Bits - NCollection_Handle::Ptr - Buffer (from Standard_Boolean Message_MsgFile::LoadFile (const Standard_CString))
166 lines
3.6 KiB
C++
166 lines
3.6 KiB
C++
#ifndef Draw_View_Header
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#define Draw_View_Header
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#include <gp_Trsf.hxx>
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#include <Draw_Window.hxx>
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class Draw_Viewer;
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class Draw_View : public Draw_Window
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{
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public:
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//! Constructor
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Draw_View(Standard_Integer theId,
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Draw_Viewer* theViewer,
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Standard_Integer theX,
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Standard_Integer theY,
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Standard_Integer theWidth,
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Standard_Integer theHeight);
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#if defined(_WIN32) || defined(__WIN32__)
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Draw_View(Standard_Integer theId,
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Draw_Viewer* theViewer,
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Standard_Integer theX,
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Standard_Integer theY,
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Standard_Integer theWidth,
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Standard_Integer theHeight,
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HWND theWindow);
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#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
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Draw_View(Standard_Integer theId,
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Draw_Viewer* theViewer,
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Standard_Integer theX,
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Standard_Integer theY,
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Standard_Integer theWidth,
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Standard_Integer theHeight,
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NSWindow* theWindow);
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#endif
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//! Constructor.
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Draw_View(Standard_Integer theId,
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Draw_Viewer* theViewer,
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const char* theTitle);
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//! Destructor.
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~Draw_View();
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public: // @name getters and setters
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//! Sets horizontal offset.
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void SetDx(const Standard_Integer theDx)
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{
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myDx = theDx;
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}
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//! Sets vertical offset.
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void SetDy(const Standard_Integer theDy)
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{
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myDy = theDy;
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}
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//! Sets parameter of zoom.
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void SetZoom(const Standard_Real theZoom)
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{
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myZoom = theZoom;
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}
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//! Sets view matrix.
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void SetMatrix(const gp_Trsf& theMatrix)
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{
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myMatrix = theMatrix;
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}
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//! Sets focal distance.
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void SetFocalDistance(const Standard_Real theDistance)
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{
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myFocalDistance = theDistance;
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}
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//! Gets horizontal offset.
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const Standard_Integer GetDx() const
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{
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return myDx;
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}
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//! Gets vertical offset.
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const Standard_Integer GetDy() const
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{
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return myDy;
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}
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//! Gets parameter of zoom.
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const Standard_Real GetZoom() const
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{
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return myZoom;
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}
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//! Gets matrix of view.
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const gp_Trsf& GetMatrix() const
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{
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return myMatrix;
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}
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//! Gets focal distance.
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const Standard_Real GetFocalDistance() const
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{
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return myFocalDistance;
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}
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public: //! @name public inline methods
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//! Returns type of view.
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const char* Type()
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{
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return myType;
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}
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//! Returns true value if current view in 2D mode.
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const Standard_Boolean Is2D() const
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{
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return myIs2D;
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}
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//! Returns true value if current view in perspective mode.
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const Standard_Real IsPerspective() const
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{
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return myIsPers;
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}
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public: //! @name view API
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//! Initialize view by the type.
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Standard_Boolean Init(const char* theType);
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//! Transformates view matrix.
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void Transform(const gp_Trsf& theTransformation);
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//! Resets frame of current view.
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void ResetFrame();
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//! Returns parameters of frame corners.
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void GetFrame(Standard_Integer& theX0,Standard_Integer& theY0,
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Standard_Integer& theX1,Standard_Integer& theY1);
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//! Perform window exposing.
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void WExpose();
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protected:
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Standard_Integer myId;
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Draw_Viewer* myViewer;
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char myType[5];
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Standard_Boolean myIsPers;
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Standard_Boolean myIs2D;
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Standard_Real myFocalDistance;
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Standard_Real myZoom;
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gp_Trsf myMatrix;
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Standard_Integer myDx;
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Standard_Integer myDy;
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Standard_Integer myFrameX0;
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Standard_Integer myFrameY0;
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Standard_Integer myFrameX1;
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Standard_Integer myFrameY1;
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};
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#endif
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