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92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
// Created on: 2011-07-13
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <OpenGl_AspectText.hxx>
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static const TEL_COLOUR myDefaultColor = {{ 1.0F, 1.0F, 1.0F, 1.0F }};
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/*----------------------------------------------------------------------*/
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OpenGl_AspectText::OpenGl_AspectText ()
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: myZoomable(0),
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myAngle(0.0F),
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myFontAspect(OSD_FA_Regular),
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myFont(NULL),
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//mySpace(0.3F),
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//myExpan(1.0F),
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myColor(myDefaultColor),
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myStyleType(Aspect_TOST_NORMAL),
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myDisplayType(Aspect_TODT_NORMAL),
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mySubtitleColor(myDefaultColor)
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{
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SetFontName( (const char *) "Courier" );
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}
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/*----------------------------------------------------------------------*/
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OpenGl_AspectText::~OpenGl_AspectText ()
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{
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if (myFont)
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delete[] myFont;
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}
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/*----------------------------------------------------------------------*/
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void OpenGl_AspectText::SetContext (const CALL_DEF_CONTEXTTEXT &AContext)
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{
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myZoomable = (int) AContext.TextZoomable;
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myAngle = (float) AContext.TextAngle;
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myFontAspect = (OSD_FontAspect) AContext.TextFontAspect;
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//mySpace = (float) AContext.Space;
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//myExpan = (float) AContext.Expan;
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myColor.rgb[0] = (float) AContext.Color.r;
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myColor.rgb[1] = (float) AContext.Color.g;
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myColor.rgb[2] = (float) AContext.Color.b;
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myColor.rgb[3] = 1.0f;
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myStyleType = (Aspect_TypeOfStyleText) AContext.Style;
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myDisplayType = (Aspect_TypeOfDisplayText) AContext.DisplayType;
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mySubtitleColor.rgb[0] = (float) AContext.ColorSubTitle.r;
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mySubtitleColor.rgb[1] = (float) AContext.ColorSubTitle.g;
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mySubtitleColor.rgb[2] = (float) AContext.ColorSubTitle.b;
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mySubtitleColor.rgb[3] = 1.0f;
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SetFontName( (const char *) AContext.Font );
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}
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/*----------------------------------------------------------------------*/
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void OpenGl_AspectText::Render (const Handle(OpenGl_Workspace) &AWorkspace) const
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{
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AWorkspace->SetAspectText(this);
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}
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/*----------------------------------------------------------------------*/
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void OpenGl_AspectText::SetFontName (const char *AFont)
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{
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if (myFont)
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delete[] myFont;
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char *fontname = new char[ strlen( AFont ) + 1 ];
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strcpy( fontname, AFont );
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myFont = fontname;
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}
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/*----------------------------------------------------------------------*/
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