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occt/src/SelectMgr/SelectMgr_SensitiveEntitySet.cxx
abv c5f3a42524 0024023: Revamp the OCCT Handle -- downcast (automatic)
Automatic update by command "occt_upgrade . -downcast"

C-style cast of Handle to that of derived type (now illegal) is replaced by call to DownCast()
Const reference local variables of Handle type initialized by result of DownCast are replaced by normal variables.
2015-07-11 12:08:05 +03:00

151 lines
5.8 KiB
C++

// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_SensitiveEntitySet.hxx>
#include <BVH_BinnedBuilder.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
//=======================================================================
// function : SelectMgr_SensitiveEntitySet
// purpose :
//=======================================================================
SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet()
{
myBuilder = new BVH_BinnedBuilder<Standard_Real, 3, 4> (1, 32, Standard_True);
}
//=======================================================================
// function : Append
// purpose : Adds new entity to the set and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_SensitiveEntity)& theEntity)
{
if (!theEntity->BaseSensitive()->IsKind ("Select3D_SensitiveEntity"))
{
theEntity->ResetSelectionActiveStatus();
return;
}
mySensitives.Add (theEntity);
MarkDirty();
}
//=======================================================================
// function : Append
// purpose : Adds every entity of selection theSelection to the set
// and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append (const Handle(SelectMgr_Selection)& theSelection)
{
for (theSelection->Init(); theSelection->More(); theSelection->Next())
{
if (!theSelection->Sensitive()->BaseSensitive()->IsKind ("Select3D_SensitiveEntity"))
{
theSelection->Sensitive()->ResetSelectionActiveStatus();
continue;
}
mySensitives.Add (theSelection->Sensitive());
}
MarkDirty();
}
//=======================================================================
// function : Remove
// purpose : Removes every entity of selection theSelection from the set
// and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Remove (const Handle(SelectMgr_Selection)& theSelection)
{
for (theSelection->Init(); theSelection->More(); theSelection->Next())
{
Standard_Integer anEntIdx = mySensitives.FindIndex (theSelection->Sensitive());
if (!anEntIdx)
continue;
if (anEntIdx != mySensitives.Size())
{
Swap (anEntIdx - 1, mySensitives.Size() - 1);
}
mySensitives.RemoveLast();
}
MarkDirty();
}
//=======================================================================
// function : Box
// purpose : Returns bounding box of entity with index theIdx
//=======================================================================
Select3D_BndBox3d SelectMgr_SensitiveEntitySet::Box (const Standard_Integer theIndex) const
{
return GetSensitiveById (theIndex)->BaseSensitive()->BoundingBox();
}
//=======================================================================
// function : Center
// purpose : Returns geometry center of sensitive entity index theIdx
// along the given axis theAxis
//=======================================================================
Standard_Real SelectMgr_SensitiveEntitySet::Center (const Standard_Integer theIndex,
const Standard_Integer theAxis) const
{
const Handle(SelectBasics_SensitiveEntity)& aBasicEntity =
GetSensitiveById (theIndex)->BaseSensitive();
Handle(Select3D_SensitiveEntity) aSensitive (Handle(Select3D_SensitiveEntity)::DownCast (aBasicEntity));
const gp_Pnt aCenter = aSensitive->CenterOfGeometry();
Standard_Real aCenterCoord = 0.0;
aCenterCoord = theAxis == 0 ? aCenter.X() :
(theAxis == 1 ? aCenter.Y() : aCenter.Z());
return aCenterCoord;
}
//=======================================================================
// function : Swap
// purpose : Swaps items with indexes theIdx1 and theIdx2
//=======================================================================
void SelectMgr_SensitiveEntitySet::Swap (const Standard_Integer theIndex1,
const Standard_Integer theIndex2)
{
const Handle(SelectMgr_SensitiveEntity) anEntity1 = GetSensitiveById (theIndex1);
const Handle(SelectMgr_SensitiveEntity) anEntity2 = GetSensitiveById (theIndex2);
mySensitives.Substitute (theIndex1 + 1, EMPTY_ENT);
mySensitives.Substitute (theIndex2 + 1, anEntity1);
mySensitives.Substitute (theIndex1 + 1, anEntity2);
}
//=======================================================================
// function : Size
// purpose : Returns the amount of entities
//=======================================================================
Standard_Integer SelectMgr_SensitiveEntitySet::Size() const
{
return mySensitives.Size();
}
//=======================================================================
// function : GetSensitiveById
// purpose : Returns the entity with index theIndex in the set
//=======================================================================
const Handle(SelectMgr_SensitiveEntity)& SelectMgr_SensitiveEntitySet::GetSensitiveById
(const Standard_Integer theIndex) const
{
return mySensitives.FindKey (theIndex + 1);
}