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occt/src/OpenGl/OpenGl_PointSprite.cxx
kgv 8f7159cbaa 0032713: Visualization, OpenGl_GlFunctions - unify OpenGL and OpenGL ES function lists
Including system OpenGL headers has been moved from OpenGl_GlFunctions.hxx to OpenGl_GlNative.hxx.
Added OpenGl_GlTypes.hxx providing basic OpenGL 1.1 types.
Wrappers of system OpenGL 1.1 / OpenGL ES 2.0 functions have been moved to OpenGl_GlFunctions.cxx.
Avoided usage of global OpenGL functions in OpenGl package outside of OpenGl_GlFunctions.cxx.
2021-12-09 01:26:48 +03:00

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3.2 KiB
C++
Executable File

// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_PointSprite.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_Sampler.hxx>
#include <Standard_Assert.hxx>
#include <Image_PixMap.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_PointSprite,OpenGl_Texture)
// =======================================================================
// function : OpenGl_PointSprite
// purpose :
// =======================================================================
OpenGl_PointSprite::OpenGl_PointSprite (const TCollection_AsciiString& theResourceId)
: OpenGl_Texture (theResourceId, Handle(Graphic3d_TextureParams)()),
myBitmapList (0)
{
//mySampler->Parameters()->SetFilter (Graphic3d_TOTF_NEAREST);
mySampler->Parameters()->SetModulate (Standard_False);
mySampler->Parameters()->SetGenMode (Graphic3d_TOTM_SPRITE,
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : ~OpenGl_PointSprite
// purpose :
// =======================================================================
OpenGl_PointSprite::~OpenGl_PointSprite()
{
Release (NULL);
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_PointSprite::Release (OpenGl_Context* theGlCtx)
{
if (myBitmapList != 0)
{
Standard_ASSERT_RETURN (theGlCtx != NULL,
"OpenGl_PointSprite destroyed without GL context! Possible GPU memory leakage...",);
if (theGlCtx->IsValid())
{
theGlCtx->core11ffp->glDeleteLists (myBitmapList, 1);
}
myBitmapList = 0;
}
OpenGl_Texture::Release (theGlCtx);
}
// =======================================================================
// function : SetDisplayList
// purpose :
// =======================================================================
void OpenGl_PointSprite::SetDisplayList (const Handle(OpenGl_Context)& theCtx,
const GLuint theBitmapList)
{
Release (theCtx.operator->());
myBitmapList = theBitmapList;
}
// =======================================================================
// function : DrawBitmap
// purpose :
// =======================================================================
void OpenGl_PointSprite::DrawBitmap (const Handle(OpenGl_Context)& theCtx) const
{
if (myBitmapList != 0)
{
theCtx->core11ffp->glCallList (myBitmapList);
}
}