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occt/src/DrawTrSurf/DrawTrSurf_Triangulation2D.cxx

160 lines
4.6 KiB
C++

// Created on: 1997-07-22
// Created by: Laurent PAINNOT
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Draw_Color.hxx>
#include <Draw_Display.hxx>
#include <DrawTrSurf_Triangulation2D.hxx>
#include <Poly.hxx>
#include <Poly_Connect.hxx>
#include <Poly_Triangle.hxx>
#include <Poly_Triangulation.hxx>
#include <Standard_Type.hxx>
#include <TColStd_Array1OfInteger.hxx>
IMPLEMENT_STANDARD_RTTIEXT(DrawTrSurf_Triangulation2D,Draw_Drawable2D)
#ifdef _MSC_VER
#include <stdio.h>
#endif
//=======================================================================
//function : DrawTrSurf_Triangulation2D
//purpose :
//=======================================================================
DrawTrSurf_Triangulation2D::DrawTrSurf_Triangulation2D
(const Handle(Poly_Triangulation)& T):
myTriangulation(T)
{
// Build the connect tool
Poly_Connect pc(T);
Standard_Integer i,j,nFree, nInternal, nbTriangles = T->NbTriangles();
Standard_Integer t[3];
// count the free edges
nFree = 0;
for (i = 1; i <= nbTriangles; i++) {
pc.Triangles(i,t[0],t[1],t[2]);
for (j = 0; j < 3; j++)
if (t[j] == 0) nFree++;
}
// allocate the arrays
myFree = new TColStd_HArray1OfInteger(1,2*nFree);
nInternal = (3*nbTriangles - nFree) / 2;
myInternals = new TColStd_HArray1OfInteger(1,2*nInternal);
TColStd_Array1OfInteger& Free = myFree->ChangeArray1();
TColStd_Array1OfInteger& Internal = myInternals->ChangeArray1();
Standard_Integer fr = 1, in = 1;
Standard_Integer n[3];
for (i = 1; i <= nbTriangles; i++) {
pc.Triangles(i,t[0],t[1],t[2]);
T->Triangle(i).Get (n[0],n[1],n[2]);
for (j = 0; j < 3; j++) {
Standard_Integer k = (j+1) % 3;
if (t[j] == 0) {
Free(fr) = n[j];
Free(fr+1) = n[k];
fr += 2;
}
// internal edge if this triangle has a lower index than the adjacent
else if (i < t[j]) {
Internal(in) = n[j];
Internal(in+1) = n[k];
in += 2;
}
}
}
}
//=======================================================================
//function : Triangulation
//purpose :
//=======================================================================
Handle(Poly_Triangulation) DrawTrSurf_Triangulation2D::Triangulation() const
{
return myTriangulation;
}
//=======================================================================
//function : DrawOn
//purpose :
//=======================================================================
void DrawTrSurf_Triangulation2D::DrawOn(Draw_Display& dis) const
{
// Display the edges
Standard_Integer i,n;
if (myTriangulation->HasUVNodes())
{
// free edges
dis.SetColor(Draw_rouge);
const TColStd_Array1OfInteger& Free = myFree->Array1();
n = Free.Length() / 2;
for (i = 1; i <= n; i++)
{
dis.Draw (myTriangulation->UVNode (Free[2*i-1]),
myTriangulation->UVNode (Free[2*i]));
}
// internal edges
dis.SetColor(Draw_bleu);
const TColStd_Array1OfInteger& Internal = myInternals->Array1();
n = Internal.Length() / 2;
for (i = 1; i <= n; i++)
{
dis.Draw (myTriangulation->UVNode (Internal[2*i-1]),
myTriangulation->UVNode (Internal[2*i]));
}
}
}
//=======================================================================
//function : Copy
//purpose :
//=======================================================================
Handle(Draw_Drawable3D) DrawTrSurf_Triangulation2D::Copy() const
{
return new DrawTrSurf_Triangulation2D(myTriangulation);
}
//=======================================================================
//function : Dump
//purpose :
//=======================================================================
void DrawTrSurf_Triangulation2D::Dump(Standard_OStream& S) const
{
Poly::Dump(myTriangulation,S);
}
//=======================================================================
//function : Whatis
//purpose :
//=======================================================================
void DrawTrSurf_Triangulation2D::Whatis(Draw_Interpretor& I) const
{
I << "triangulation";
}