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occt/samples/qt/OCCTOverview/src/DocumentCommon.cxx
asuraven a2176e6524 0031570: Samples - add Qt samples similar to standard MFC samples
Added Qt sample OCCTOverview providing examples of use of OCCT API with relevant code and demonstration of results in the viewer.

Off-topic: some unused images are removed from dox/introduction/images/
2020-10-06 20:40:23 +03:00

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3.9 KiB
C++

// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of the examples of the Open CASCADE Technology software library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
#include "DocumentCommon.h"
#include "ApplicationCommon.h"
#include "Transparency.h"
#include <Standard_WarningsDisable.hxx>
#include <QApplication>
#include <QColor>
#include <QColorDialog>
#include <QStatusBar>
#include <Standard_WarningsRestore.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Aspect_DisplayConnection.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <OpenGl_GraphicDriver.hxx>
#include <OSD_Environment.hxx>
#include <TCollection_AsciiString.hxx>
// =======================================================================
// function : Viewer
// purpose :
// =======================================================================
Handle(V3d_Viewer) DocumentCommon::Viewer(const Standard_ExtString,
const Standard_CString,
const Standard_Real theViewSize,
const V3d_TypeOfOrientation theViewProj,
const Standard_Boolean theComputedMode,
const Standard_Boolean theDefaultComputedMode)
{
static Handle(OpenGl_GraphicDriver) aGraphicDriver;
if (aGraphicDriver.IsNull())
{
Handle(Aspect_DisplayConnection) aDisplayConnection;
#if !defined(_WIN32) && !defined(__WIN32__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
aDisplayConnection = new Aspect_DisplayConnection(OSD_Environment("DISPLAY").Value());
#endif
aGraphicDriver = new OpenGl_GraphicDriver(aDisplayConnection);
}
Handle(V3d_Viewer) aViewer = new V3d_Viewer(aGraphicDriver);
aViewer->SetDefaultViewSize(theViewSize);
aViewer->SetDefaultViewProj(theViewProj);
aViewer->SetComputedMode(theComputedMode);
aViewer->SetDefaultComputedMode(theDefaultComputedMode);
return aViewer;
}
DocumentCommon::DocumentCommon(ApplicationCommonWindow* theApp)
: QObject (theApp),
myContextIsEmpty(true)
{
TCollection_ExtendedString a3DName("Visu3D");
myViewer = Viewer(a3DName.ToExtString(), "", 1000.0, V3d_XposYnegZpos, Standard_True, Standard_True);
myViewer->SetDefaultLights();
myViewer->SetLightOn();
myContext = new AIS_InteractiveContext(myViewer);
}
void DocumentCommon::SetObjects (const NCollection_Vector<Handle(AIS_InteractiveObject)>& theObjects,
Standard_Boolean theDisplayShaded)
{
myContext->RemoveAll(Standard_False);
myContextIsEmpty = theObjects.IsEmpty();
for (const Handle(AIS_InteractiveObject) anObject : theObjects)
{
if (!theDisplayShaded)
{
myContext->Display(anObject, Standard_False);
}
else
{
myContext->Display(anObject, AIS_Shaded, 0, Standard_False);
}
}
myViewer->Redraw();
}
void DocumentCommon::Clear()
{
myContext->RemoveAll(Standard_True);
myContextIsEmpty = true;
}