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Don't create data structures for whole set of faces. Necessary structures are created directly in BRepMesh_FastDiscret. Don't copy nodes data during scaling, single structure is used. Remove lines used for debug Fix sphere: resolve problem came from merging. Keep code clean - remove unnecessary logic, expected to be used for complicated restoration process. Test cases for issue CR25364
116 lines
3.7 KiB
C++
116 lines
3.7 KiB
C++
// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_SelectorOfDataStructureOfDelaun_HeaderFile
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#define _BRepMesh_SelectorOfDataStructureOfDelaun_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Macro.hxx>
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#include <BRepMesh_DataStructureOfDelaun.hxx>
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#include <BRepMesh.hxx>
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#include <Standard_Integer.hxx>
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#include <BRepMesh_Triangle.hxx>
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class BRepMesh_Vertex;
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class BRepMesh_Edge;
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//! Describes a selector and an iterator on a
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//! selector of components of a mesh.
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class BRepMesh_SelectorOfDataStructureOfDelaun
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Default constructor.
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Standard_EXPORT BRepMesh_SelectorOfDataStructureOfDelaun();
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//! Constructor.
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//! Initializes selector by the mesh.
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Standard_EXPORT BRepMesh_SelectorOfDataStructureOfDelaun(const Handle(BRepMesh_DataStructureOfDelaun)& theMesh);
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//! Initializes selector by the mesh.
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Standard_EXPORT void Initialize(const Handle(BRepMesh_DataStructureOfDelaun)& theMesh);
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//! Selects all neighboring elements of the given node.
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Standard_EXPORT void NeighboursOf(const BRepMesh_Vertex& theNode);
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//! Selects all neighboring elements of node with the given index.
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Standard_EXPORT void NeighboursOfNode(const Standard_Integer theNodeIndex);
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//! Selects all neighboring elements of the given link.
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Standard_EXPORT void NeighboursOf(const BRepMesh_Edge& theLink);
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//! Selects all neighboring elements of link with the given index.
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Standard_EXPORT void NeighboursOfLink(const Standard_Integer theLinkIndex);
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//! Selects all neighboring elements of the given element.
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Standard_EXPORT void NeighboursOf(const BRepMesh_Triangle& theElement);
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//! Selects all neighboring elements by nodes of the given element.
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Standard_EXPORT void NeighboursOfElement(const Standard_Integer theElementIndex);
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//! Selects all neighboring elements by links of the given element.
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Standard_EXPORT void NeighboursByEdgeOf(const BRepMesh_Triangle& theElement);
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//! Adds a level of neighbours by edge to the selector.
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inline void NeighboursOf(const BRepMesh_SelectorOfDataStructureOfDelaun& /*theSelector*/)
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{
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}
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//! Adds a level of neighbours by edge the selector.
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inline void AddNeighbours()
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{
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}
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//! Returns selected nodes.
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inline const BRepMesh::MapOfInteger& Nodes() const
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{
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return myNodes;
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}
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//! Returns selected links.
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inline const BRepMesh::MapOfInteger& Links() const
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{
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return myLinks;
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}
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//! Returns selected elements.
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inline const BRepMesh::MapOfInteger& Elements() const
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{
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return myElements;
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}
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//! Gives the list of incices of frontier links.
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inline const BRepMesh::MapOfInteger& FrontierLinks() const
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{
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return myFrontier;
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}
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private:
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//! Collects elements connected to link with the given index.
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void elementsOfLink(const Standard_Integer theIndex);
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private:
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Handle(NCollection_IncAllocator) myAllocator;
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Handle(BRepMesh_DataStructureOfDelaun) myMesh;
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BRepMesh::MapOfInteger myNodes;
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BRepMesh::MapOfInteger myLinks;
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BRepMesh::MapOfInteger myElements;
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BRepMesh::MapOfInteger myFrontier;
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};
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#endif
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