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77 lines
1.9 KiB
C++
Executable File
77 lines
1.9 KiB
C++
Executable File
// File: VrmlData_ImageTexture.hxx
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// Created: 25.05.06 16:08:10
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// Author: Alexander GRIGORIEV
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// Copyright: Open Cascade 2006
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#ifndef VrmlData_ImageTexture_HeaderFile
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#define VrmlData_ImageTexture_HeaderFile
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#include <VrmlData_Texture.hxx>
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/**
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* Implementation of the ImageTexture node
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*/
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class VrmlData_ImageTexture : public VrmlData_Texture
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_ImageTexture ()
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{}
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/**
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* Constructor
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*/
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Standard_EXPORT VrmlData_ImageTexture
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(const VrmlData_Scene& theScene,
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const char * theName,
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const char * theURL = 0L,
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const Standard_Boolean theRepS = Standard_False,
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const Standard_Boolean theRepT = Standard_False);
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/**
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* Query the associated URL.
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*/
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inline const NCollection_List<TCollection_AsciiString>&
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URL () const
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{ return myURL; }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther)const;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer);
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protected:
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// ---------- PROTECTED METHODS ----------
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private:
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// ---------- PRIVATE FIELDS ----------
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NCollection_List<TCollection_AsciiString> myURL;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_ImageTexture)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_ImageTexture, VrmlData_Texture)
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#endif
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