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occt/src/StepBasic/StepBasic_EulerAngles.cxx

61 lines
2.0 KiB
C++

// Created on: 2002-12-12
// Created by: data exchange team
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Generator: ExpToCas (EXPRESS -> CASCADE/XSTEP Translator) V1.2
#include <Standard_Type.hxx>
#include <StepBasic_EulerAngles.hxx>
IMPLEMENT_STANDARD_RTTIEXT(StepBasic_EulerAngles,Standard_Transient)
//=======================================================================
//function : StepBasic_EulerAngles
//purpose :
//=======================================================================
StepBasic_EulerAngles::StepBasic_EulerAngles ()
{
}
//=======================================================================
//function : Init
//purpose :
//=======================================================================
void StepBasic_EulerAngles::Init (const Handle(TColStd_HArray1OfReal) &aAngles)
{
theAngles = aAngles;
}
//=======================================================================
//function : Angles
//purpose :
//=======================================================================
Handle(TColStd_HArray1OfReal) StepBasic_EulerAngles::Angles () const
{
return theAngles;
}
//=======================================================================
//function : SetAngles
//purpose :
//=======================================================================
void StepBasic_EulerAngles::SetAngles (const Handle(TColStd_HArray1OfReal) &aAngles)
{
theAngles = aAngles;
}