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1. B-spline cache was moved into separated classes: BSplCLib_Cache for 2D and 3D curves and BSplSLib_Cache for surfaces. 2. The cache is used now in corresponding adaptor classes (Geom2dAdaptor_Curve, GeomAdaptor_Curve and GeomAdaptor_Surface) when the curve or surface is a B-spline. 3. Algorithms were changed to use adaptors for B-spline calculations instead of curves or surfaces. 4. Precised calculation of derivatives of surface of revolution is implemented for the points of surface placed on the axis of revolution (Geom_SurfaceOfRevolution.cxx) 5. Small modifications are made to adjust algorithms to new behavior of B-spline calculation. 6. Test cases were modified according to the modern behavior. 7. Changes in BOPAlgo_WireSplitter, BOPTools_AlgoTools, BRepLib_CheckCurveOnSurface and ShapeAnalysis_Wire to use adaptors instead of geometric entities 8. Allow Geom2dAdaptor and GeomAdaptor in case of offset curve to use corresponding adaptor for basis curve Modification of test-cases according to the new behavior.
20 lines
1.3 KiB
Plaintext
Executable File
20 lines
1.3 KiB
Plaintext
Executable File
# !!!! This file is generated automatically, do not edit manually! See end script
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set filename trj7_pm5-hc-214.stp
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set ref_data {
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DATA : Faulties = 0 ( 20 ) Warnings = 0 ( 0 ) Summary = 0 ( 20 )
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TPSTAT : Faulties = 0 ( 0 ) Warnings = 19 ( 555 ) Summary = 19 ( 555 )
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CHECKSHAPE : Wires = 10 ( 0 ) Faces = 10 ( 0 ) Shells = 0 ( 0 ) Solids = 0 ( 0 )
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NBSHAPES : Solid = 98 ( 98 ) Shell = 98 ( 98 ) Face = 1506 ( 1506 ) Summary = 9228 ( 9224 )
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STATSHAPE : Solid = 272 ( 272 ) Shell = 272 ( 272 ) Face = 3216 ( 3216 ) FreeWire = 0 ( 0 ) FreeEdge = 0 ( 0 ) SharedEdge = 3297 ( 3293 )
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TOLERANCE : MaxTol = 0.9562231856 ( 3.3196868 ) AvgTol = 0.0007140087235 ( 0.003703307656 )
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LABELS : N0Labels = 230 ( 230 ) N1Labels = 403 ( 403 ) N2Labels = 0 ( 0 ) TotalLabels = 633 ( 633 ) NameLabels = 633 ( 633 ) ColorLabels = 98 ( 98 ) LayerLabels = 0 ( 0 )
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PROPS : Centroid = 99 ( 99 ) Volume = 99 ( 99 ) Area = 99 ( 99 )
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NCOLORS : NColors = 6 ( 6 )
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COLORS : Colors = DARKSEAGREEN1 LAVENDER LIGHTGOLDENROD LIGHTSTEELBLUE1 LIGHTSTEELBLUE3 STEELBLUE3 ( DARKSEAGREEN1 LAVENDER LIGHTGOLDENROD LIGHTSTEELBLUE1 LIGHTSTEELBLUE3 STEELBLUE3 )
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NLAYERS : NLayers = 0 ( 0 )
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LAYERS : Layers = ( )
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}
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