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occt/src/VrmlData/VrmlData_TextureTransform.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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2.9 KiB
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// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef VrmlData_TextureTransform_HeaderFile
#define VrmlData_TextureTransform_HeaderFile
#include <VrmlData_Node.hxx>
#include <gp_XY.hxx>
/// Implementation of the TextureTransform node
class VrmlData_TextureTransform : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_TextureTransform () {}
/**
* Constructor
*/
inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
const char * theName)
: VrmlData_Node (theScene, theName)
{}
/**
* Query the Center
*/
inline const gp_XY& Center () const { return myCenter; }
/**
* Query the Rotation
*/
inline Standard_Real Rotation () const { return myRotation; }
/**
* Query the Scale
*/
inline const gp_XY& Scale () const { return myScale; }
/**
* Query the Translation
*/
inline const gp_XY& Translation () const { return myTranslation; }
/**
* Set the Center
*/
inline void SetCenter (const gp_XY& V) { myCenter = V; }
/**
* Set the Rotation
*/
inline void SetRotation (const Standard_Real V)
{ myRotation = V; }
/**
* Set the Scale
*/
inline void SetScale (const gp_XY& V) { myScale = V; }
/**
* Set the Translation
*/
inline void SetTranslation (const gp_XY& V) { myTranslation = V; }
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
gp_XY myCenter;
Standard_Real myRotation;
gp_XY myScale;
gp_XY myTranslation;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_TextureTransform)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
#endif