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112 lines
2.9 KiB
C++
Executable File
112 lines
2.9 KiB
C++
Executable File
// Created on: 2006-05-25
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef VrmlData_TextureTransform_HeaderFile
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#define VrmlData_TextureTransform_HeaderFile
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#include <VrmlData_Node.hxx>
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#include <gp_XY.hxx>
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/// Implementation of the TextureTransform node
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class VrmlData_TextureTransform : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_TextureTransform () {}
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/**
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* Constructor
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*/
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inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
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const char * theName)
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: VrmlData_Node (theScene, theName)
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{}
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/**
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* Query the Center
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*/
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inline const gp_XY& Center () const { return myCenter; }
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/**
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* Query the Rotation
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*/
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inline Standard_Real Rotation () const { return myRotation; }
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/**
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* Query the Scale
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*/
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inline const gp_XY& Scale () const { return myScale; }
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/**
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* Query the Translation
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*/
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inline const gp_XY& Translation () const { return myTranslation; }
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/**
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* Set the Center
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*/
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inline void SetCenter (const gp_XY& V) { myCenter = V; }
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/**
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* Set the Rotation
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*/
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inline void SetRotation (const Standard_Real V)
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{ myRotation = V; }
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/**
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* Set the Scale
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*/
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inline void SetScale (const gp_XY& V) { myScale = V; }
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/**
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* Set the Translation
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*/
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inline void SetTranslation (const gp_XY& V) { myTranslation = V; }
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protected:
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// ---------- PROTECTED METHODS ----------
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private:
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// ---------- PRIVATE FIELDS ----------
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gp_XY myCenter;
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Standard_Real myRotation;
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gp_XY myScale;
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gp_XY myTranslation;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_TextureTransform)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
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#endif
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