mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-10 18:51:21 +03:00
The table of named colors has been compressed and moved out from Quantity_Color.cxx into Quantity_ColorTable.pxx. Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity. Duplicating colors has been merged within enumeration: CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1, ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1. Added aliases to several other common colors: BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1. Quantity_Color class definition has been cleaned to follow OCCT coding style. Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components. Removed unused class Quantity_ColorDefinitionError. New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB() converting RGB components from linear to non-linear sRGB colorspace and vice versa. Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats. Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
70 lines
2.5 KiB
Plaintext
70 lines
2.5 KiB
Plaintext
puts "============"
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puts "0029076: Visualization - implement element shrinking Shader"
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puts "Test case on boxes"
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puts "============"
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puts ""
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pload MODELING VISUALIZATION
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vclear
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vclose ALL
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vinit View1 -width 768 -height 409
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vzbufftrihedron
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vbackground -gradient B4C8FF B4B4B4 -gradientMode VERTICAL
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box b1 -2 0 2 1 0.2 1
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box b2 2 0 2 1 0.2 1
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box b3 0 0 0 1 0.2 1
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box b4 -2 0 -2 1 0.2 1
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box b5 2 0 -2 1 0.2 1
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vdisplay -dispMode 1 b1 b2 b3 b4 b5
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vfit
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vaspects b1 -setShadingModel PHONG -setInteriorStyle HOLLOW -setDrawEdges 1 -color BLACK
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vdrawtext t1 " b1: phong hollow-edges " -pos -2 0 2 -halign RIGHT -disptype SUBTITLE -color WHITE -subColor BLACK
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vaspects b2 -setShadingModel GOURAUD -setInteriorStyle SOLID -setDrawEdges 1 -setEdgeColor YELLOW
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vdrawtext t2 " b2: gouraud solid-edges " -pos 2 0 2 -halign RIGHT -disptype SUBTITLE -color BLACK -subColor YELLOW
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vaspects b3 -setShadingModel PHONG -setInteriorStyle SOLID -setDrawEdges 1 -edgeWidth 2 -setEdgeColor BLUE
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vdrawtext t3 " b3: phong solid-edges " -pos 0 0 0 -halign RIGHT -disptype SUBTITLE -color WHITE -subColor BLUE
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vaspects b4 -setShadingModel GOURAUD -setInteriorStyle HIDDENLINE -setDrawEdges 1 -setEdgeColor RED
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vdrawtext t4 " b4: hiddenline-edges " -pos -2 0 -2 -halign RIGHT -disptype SUBTITLE -color BLACK -subColor RED
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vaspects b5 -setShadingModel FLAT -setInteriorStyle SOLID -setDrawEdges 1 -setEdgeColor 0 1 0 0 -edgeWidth 3
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vdrawtext t5 " b5: flat solid-edges " -pos 2 0 -2 -halign RIGHT -disptype SUBTITLE -color BLACK -subColor GREEN
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vdrawparray p6 triangles v 0 0 0 v 0 1 0 v 1 1 0 v 1 0 0 v 2 1 0 v 2 0 0 e 3 e 1 e 2 e 1 e 3 e 4 e 5 e 4 e 3 e 4 e 5 e 6
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vlocation p6 -setLocation 2 1 0
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vaspects p6 -setInteriorStyle SOLID -setDrawEdges 1 -setEdgeColor FIREBRICK -setEdgeWidth 4 -setQuadEdges 1
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vdrawtext t6 " p6: quads " -pos 2 1 -0.4 -halign RIGHT -disptype SUBTITLE -color BLACK -subColor FIREBRICK
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vrenderparams -msaa 0
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vcaps -polygonMode 1
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vdump $imagedir/${casename}_ortho_polmode.png
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vcaps -polygonMode 0
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vdump $imagedir/${casename}_ortho_glsl.png
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vrenderparams -msaa 4
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vcaps -polygonMode 1
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vdump $imagedir/${casename}_ortho_polmode_msaa.png
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vcaps -polygonMode 0
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vdump $imagedir/${casename}_ortho_glsl_msaa.png
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vcamera -persp
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vzoom 0.7
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vrenderparams -msaa 0
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vcaps -polygonMode 1
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vdump $imagedir/${casename}_persp_polmode.png
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vcaps -polygonMode 0
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vdump $imagedir/${casename}_persp_glsl.png
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vrenderparams -msaa 4
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vcaps -polygonMode 1
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vdump $imagedir/${casename}_persp_polmode_msaa.png
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vcaps -polygonMode 0
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vdump $imagedir/${casename}_persp_glsl_msaa.png
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