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The table of named colors has been compressed and moved out from Quantity_Color.cxx into Quantity_ColorTable.pxx. Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity. Duplicating colors has been merged within enumeration: CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1, ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1. Added aliases to several other common colors: BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1. Quantity_Color class definition has been cleaned to follow OCCT coding style. Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components. Removed unused class Quantity_ColorDefinitionError. New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB() converting RGB components from linear to non-linear sRGB colorspace and vice versa. Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats. Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
73 lines
2.3 KiB
Plaintext
73 lines
2.3 KiB
Plaintext
puts "============"
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puts "0029076: Visualization - implement element shrinking Shader"
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puts "Test case on spheres"
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puts "============"
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puts ""
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pload MODELING VISUALIZATION
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vclear
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vclose ALL
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vinit View1 -width 768 -height 409
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vdefaults -autoTriang 0
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vzbufftrihedron
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psphere s1 2
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psphere s2 1
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psphere s3 1
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psphere s4 1
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psphere s5 1
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compound s1 s2 s3 s4 s5 c
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incmesh c 1.0
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vdisplay -dispMode 1 s1 s2 s3 s4 s5
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vsetlocation s2 -1.3 -1.3 1.3
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vsetlocation s3 1.3 1.3 1.3
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vsetlocation s4 1.3 -1.3 0.0
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vsetlocation s5 -1.3 -1.3 -1.3
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vrotate 0.0 0.5 0.0
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vrotate 0.4 0.0 0.0
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vfit
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vaspects s1 -setShadingModel PHONG -setInteriorStyle HOLLOW -setDrawEdges 1 -color GRAY80
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vdrawtext t1 " s1: phong hollow-edges " -pos 2 0 0 -disptype SUBTITLE -color BLACK -subColor GRAY80
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vaspects s2 -setShadingModel GOURAUD -setInteriorStyle SOLID -setDrawEdges 1 -setEdgeColor YELLOW
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vdrawtext t2 " s2: gouraud solid-edges " -pos -1.3 -1.3 2.5 -halign CENTER -disptype SUBTITLE -color BLACK -subColor YELLOW
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vaspects s3 -setShadingModel PHONG -setInteriorStyle SOLID -setDrawEdges 1 -edgeWidth 2 -setEdgeColor BLUE
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vdrawtext t3 " s3: phong solid-edges " -pos 1.3 1.3 2.5 -halign CENTER -disptype SUBTITLE -color WHITE -subColor BLUE
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vaspects s4 -setShadingModel GOURAUD -setInteriorStyle HIDDENLINE -setDrawEdges 1 -setEdgeColor RED
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vdrawtext t4 " s4: hiddenline-edges " -pos 1.3 -1.3 -1.3 -halign CENTER -disptype SUBTITLE -color BLACK -subColor RED
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vaspects s5 -setShadingModel FLAT -setInteriorStyle SOLID -setDrawEdges 1 -setEdgeColor 0 1 0 0 -edgeWidth 3
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vdrawtext t5 " s5: flat solid-edges " -pos -1.3 -1.3 -2.5 -halign CENTER -disptype SUBTITLE -color BLACK -subColor GREEN
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vrenderparams -msaa 0
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vcaps -polygonMode 1
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vdump $imagedir/${casename}_ortho_polmode.png
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vcaps -polygonMode 0
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vdump $imagedir/${casename}_ortho_glsl.png
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vrenderparams -msaa 4
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vcaps -polygonMode 1
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vdump $imagedir/${casename}_ortho_polmode_msaa.png
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vcaps -polygonMode 0
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vdump $imagedir/${casename}_ortho_glsl_msaa.png
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vcamera -persp
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vzoom 0.8
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vrenderparams -msaa 0
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vcaps -polygonMode 1
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vdump $imagedir/${casename}_persp_polmode.png
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vcaps -polygonMode 0
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vdump $imagedir/${casename}_persp_glsl.png
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vrenderparams -msaa 4
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vcaps -polygonMode 1
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vdump $imagedir/${casename}_persp_polmode_msaa.png
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vcaps -polygonMode 0
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vdump $imagedir/${casename}_persp_glsl_msaa.png
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