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Inherit NCollection_Buffer from Standard_Transient, do not use incomplete NCollection_Handle. OpenGl_Context, add methods ActiveProgram(),BindProgram() to manage currently active GLSL program. Add method ::ToUseVbo(). OpenGl_ShaderProgram, setup locations of pre-defined vertex attributes occVertex, occNormal, occTexCoord, occColor before linkage. Remove methods OpenGl_ShaderProgram::Bind(), ::BindWithVariables() and ::Unbind() - OpenGl_Context::BindProgram() should be used instead. Introduce class OpenGl_VertexBufferCompat, which emulates VBO behavior on systems without VBO (compatibility with broken OpenGL drivers on Windows). OpenGl_PrimitiveArray - use OpenGl_VertexBufferCompat when VBO is unavailable, remove duplicated code. Use OpenGl_VertexBuffer::HasNormalAttribute() method to activate lighting. OpenGl_Text - use OpenGl_VertexBufferCompat, eliminate duplicated code. Changes in OpenGl_VertexBuffer, drop methods BindFixed()/UnbindFixed(). Superseded by new methods BindAllAttributes()/UnbindAllAttributes() which handle active GLSL program, when it is set.
52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
// Created on: 2014-03-31
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// Created by: Kirill Gavrilov
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <NCollection_AlignedAllocator.hxx>
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#include <NCollection_Buffer.hxx>
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IMPLEMENT_STANDARD_HANDLE (NCollection_AlignedAllocator, NCollection_BaseAllocator)
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IMPLEMENT_STANDARD_RTTIEXT (NCollection_AlignedAllocator, NCollection_BaseAllocator)
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IMPLEMENT_STANDARD_HANDLE (NCollection_Buffer, Standard_Transient)
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IMPLEMENT_STANDARD_RTTIEXT (NCollection_Buffer, Standard_Transient)
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//=======================================================================
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//function : NCollection_AlignedAllocator()
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//purpose : Constructor
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//=======================================================================
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NCollection_AlignedAllocator::NCollection_AlignedAllocator (const size_t theAlignment)
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: myAlignment (theAlignment)
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{
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//
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}
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//=======================================================================
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//function : Allocate
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//purpose : allocate a memory
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//=======================================================================
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void* NCollection_AlignedAllocator::Allocate (const size_t theSize)
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{
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return Standard::AllocateAligned (theSize, myAlignment);
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}
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//=======================================================================
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//function : Free
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//purpose :
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//=======================================================================
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void NCollection_AlignedAllocator::Free (void* thePtr)
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{
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Standard::FreeAligned (thePtr);
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}
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