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occt/src/NCollection/NCollection_AlignedAllocator.cxx
kgv 7d3e64ef5e 0025213: Visualization, TKOpenGl - do not use deprecated built-ins in GLSL shaders
Inherit NCollection_Buffer from Standard_Transient, do not use incomplete NCollection_Handle.

OpenGl_Context, add methods ActiveProgram(),BindProgram()
to manage currently active GLSL program.
Add method ::ToUseVbo().

OpenGl_ShaderProgram, setup locations of pre-defined vertex attributes
occVertex, occNormal, occTexCoord, occColor before linkage.
Remove methods OpenGl_ShaderProgram::Bind(), ::BindWithVariables()
and ::Unbind() - OpenGl_Context::BindProgram() should be used instead.

Introduce class OpenGl_VertexBufferCompat, which emulates VBO
behavior on systems without VBO (compatibility with broken OpenGL drivers on Windows).

OpenGl_PrimitiveArray - use OpenGl_VertexBufferCompat when VBO is unavailable,
remove duplicated code. Use OpenGl_VertexBuffer::HasNormalAttribute()
method to activate lighting.

OpenGl_Text - use OpenGl_VertexBufferCompat, eliminate duplicated code.

Changes in OpenGl_VertexBuffer, drop methods BindFixed()/UnbindFixed().
Superseded by new methods BindAllAttributes()/UnbindAllAttributes()
which handle active GLSL program, when it is set.
2014-09-18 15:24:07 +04:00

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2.0 KiB
C++

// Created on: 2014-03-31
// Created by: Kirill Gavrilov
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <NCollection_AlignedAllocator.hxx>
#include <NCollection_Buffer.hxx>
IMPLEMENT_STANDARD_HANDLE (NCollection_AlignedAllocator, NCollection_BaseAllocator)
IMPLEMENT_STANDARD_RTTIEXT (NCollection_AlignedAllocator, NCollection_BaseAllocator)
IMPLEMENT_STANDARD_HANDLE (NCollection_Buffer, Standard_Transient)
IMPLEMENT_STANDARD_RTTIEXT (NCollection_Buffer, Standard_Transient)
//=======================================================================
//function : NCollection_AlignedAllocator()
//purpose : Constructor
//=======================================================================
NCollection_AlignedAllocator::NCollection_AlignedAllocator (const size_t theAlignment)
: myAlignment (theAlignment)
{
//
}
//=======================================================================
//function : Allocate
//purpose : allocate a memory
//=======================================================================
void* NCollection_AlignedAllocator::Allocate (const size_t theSize)
{
return Standard::AllocateAligned (theSize, myAlignment);
}
//=======================================================================
//function : Free
//purpose :
//=======================================================================
void NCollection_AlignedAllocator::Free (void* thePtr)
{
Standard::FreeAligned (thePtr);
}