mirror of
https://git.dev.opencascade.org/repos/occt.git
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3251 lines
106 KiB
C++
3251 lines
106 KiB
C++
// Created on: 2012-01-26
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2012-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#if defined(_WIN32)
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#include <windows.h>
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#endif
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#include <OpenGl_Context.hxx>
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#include <OpenGl_ArbTBO.hxx>
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#include <OpenGl_ArbIns.hxx>
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#include <OpenGl_ArbDbg.hxx>
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#include <OpenGl_ArbFBO.hxx>
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#include <OpenGl_ExtGS.hxx>
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#include <OpenGl_ArbSamplerObject.hxx>
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#include <OpenGl_ArbTexBindless.hxx>
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#include <OpenGl_GlCore46.hxx>
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#include <OpenGl_FrameBuffer.hxx>
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#include <OpenGl_FrameStats.hxx>
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#include <OpenGl_Sampler.hxx>
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#include <OpenGl_ShaderManager.hxx>
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#include <OpenGl_TextureSetPairIterator.hxx>
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#include <OpenGl_Workspace.hxx>
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#include <OpenGl_Aspects.hxx>
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#include <Graphic3d_TransformUtils.hxx>
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#include <Graphic3d_RenderingParams.hxx>
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#include <Image_SupportedFormats.hxx>
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#include <Message_Messenger.hxx>
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#include <NCollection_Vector.hxx>
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#include <Standard_ProgramError.hxx>
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#include <Standard_WarningDisableFunctionCast.hxx>
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#if defined(_WIN32) && defined(max)
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#undef max
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#endif
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#include <limits>
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IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Context,Standard_Transient)
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#if defined(HAVE_EGL)
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#include <EGL/egl.h>
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#ifdef _MSC_VER
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#pragma comment(lib, "libEGL.lib")
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#endif
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#elif defined(_WIN32)
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//
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#elif defined(HAVE_XLIB)
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#include <GL/glx.h> // glXGetProcAddress()
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#elif defined(__APPLE__)
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#include <dlfcn.h>
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
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//
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#else
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#include <OpenGL/OpenGL.h>
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#include <CoreGraphics/CoreGraphics.h>
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#endif
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#else
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//
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#endif
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namespace
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{
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static const Handle(OpenGl_Resource) NULL_GL_RESOURCE;
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static const OpenGl_Mat4 THE_IDENTITY_MATRIX;
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//! Add key-value pair to the dictionary.
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static void addInfo (TColStd_IndexedDataMapOfStringString& theDict,
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const TCollection_AsciiString& theKey,
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const TCollection_AsciiString& theValue)
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{
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theDict.ChangeFromIndex (theDict.Add (theKey, theValue)) = theValue;
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}
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//! Add key-value pair to the dictionary.
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static void addInfo (TColStd_IndexedDataMapOfStringString& theDict,
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const TCollection_AsciiString& theKey,
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const char* theValue)
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{
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TCollection_AsciiString aValue (theValue != NULL ? theValue : "");
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theDict.ChangeFromIndex (theDict.Add (theKey, aValue)) = aValue;
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}
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}
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// =======================================================================
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// function : OpenGl_Context
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// purpose :
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// =======================================================================
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OpenGl_Context::OpenGl_Context (const Handle(OpenGl_Caps)& theCaps)
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: core11ffp (NULL),
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core11fwd (NULL),
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core15 (NULL),
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core20 (NULL),
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core30 (NULL),
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core32 (NULL),
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core33 (NULL),
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core41 (NULL),
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core42 (NULL),
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core43 (NULL),
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core44 (NULL),
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core45 (NULL),
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core46 (NULL),
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core15fwd (NULL),
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core20fwd (NULL),
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caps (!theCaps.IsNull() ? theCaps : new OpenGl_Caps()),
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hasGetBufferData (Standard_False),
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#if defined(GL_ES_VERSION_2_0)
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hasPackRowLength (Standard_False),
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hasUnpackRowLength (Standard_False),
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hasHighp (Standard_False),
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hasUintIndex(Standard_False),
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hasTexRGBA8(Standard_False),
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#else
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hasPackRowLength (Standard_True),
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hasUnpackRowLength (Standard_True),
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hasHighp (Standard_True),
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hasUintIndex(Standard_True),
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hasTexRGBA8(Standard_True),
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#endif
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hasTexFloatLinear (Standard_False),
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hasTexSRGB (Standard_False),
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hasFboSRGB (Standard_False),
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hasSRGBControl (Standard_False),
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hasFboRenderMipmap (Standard_False),
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#if defined(GL_ES_VERSION_2_0)
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hasFlatShading (OpenGl_FeatureNotAvailable),
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#else
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hasFlatShading (OpenGl_FeatureInCore),
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#endif
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hasGlslBitwiseOps (OpenGl_FeatureNotAvailable),
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hasDrawBuffers (OpenGl_FeatureNotAvailable),
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hasFloatBuffer (OpenGl_FeatureNotAvailable),
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hasHalfFloatBuffer (OpenGl_FeatureNotAvailable),
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hasSampleVariables (OpenGl_FeatureNotAvailable),
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hasGeometryStage (OpenGl_FeatureNotAvailable),
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arbDrawBuffers (Standard_False),
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arbNPTW (Standard_False),
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arbTexRG (Standard_False),
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arbTexFloat (Standard_False),
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arbSamplerObject (NULL),
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arbTexBindless (NULL),
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arbTBO (NULL),
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arbTboRGB32 (Standard_False),
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arbClipControl (Standard_False),
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arbIns (NULL),
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arbDbg (NULL),
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arbFBO (NULL),
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arbFBOBlit (NULL),
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arbSampleShading (Standard_False),
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arbDepthClamp (Standard_False),
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extFragDepth (Standard_False),
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extDrawBuffers (Standard_False),
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extGS (NULL),
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extBgra(Standard_False),
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extAnis(Standard_False),
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extPDS (Standard_False),
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atiMem (Standard_False),
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nvxMem (Standard_False),
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oesSampleVariables (Standard_False),
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oesStdDerivatives (Standard_False),
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myWindow (0),
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myDisplay (0),
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myGContext(0),
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mySharedResources (new OpenGl_ResourcesMap()),
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myDelayed (new OpenGl_DelayReleaseMap()),
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myUnusedResources (new OpenGl_ResourcesStack()),
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myClippingState (),
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myGlLibHandle (NULL),
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myFuncs (new OpenGl_GlFunctions()),
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myGapi (
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#if defined(GL_ES_VERSION_2_0)
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Aspect_GraphicsLibrary_OpenGLES
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#else
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Aspect_GraphicsLibrary_OpenGL
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#endif
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),
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mySupportedFormats (new Image_SupportedFormats()),
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myAnisoMax (1),
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myTexClamp (GL_CLAMP_TO_EDGE),
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myMaxTexDim (1024),
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myMaxTexCombined (1),
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myMaxTexUnitsFFP (1),
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myMaxDumpSizeX (1024),
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myMaxDumpSizeY (1024),
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myMaxClipPlanes (6),
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myMaxMsaaSamples(0),
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myMaxDrawBuffers (1),
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myMaxColorAttachments (1),
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myGlVerMajor (0),
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myGlVerMinor (0),
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myIsInitialized (Standard_False),
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myIsStereoBuffers (Standard_False),
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myHasMsaaTextures (Standard_False),
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myIsGlNormalizeEnabled (Standard_False),
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mySpriteTexUnit (Graphic3d_TextureUnit_PointSprite),
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myHasRayTracing (Standard_False),
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myHasRayTracingTextures (Standard_False),
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myHasRayTracingAdaptiveSampling (Standard_False),
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myHasRayTracingAdaptiveSamplingAtomic (Standard_False),
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myHasPBR (Standard_False),
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myPBREnvLUTTexUnit (Graphic3d_TextureUnit_PbrEnvironmentLUT),
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myPBRDiffIBLMapSHTexUnit (Graphic3d_TextureUnit_PbrIblDiffuseSH),
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myPBRSpecIBLMapTexUnit (Graphic3d_TextureUnit_PbrIblSpecular),
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myShadowMapTexUnit (Graphic3d_TextureUnit_ShadowMap),
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myDepthPeelingDepthTexUnit (Graphic3d_TextureUnit_DepthPeelingDepth),
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myDepthPeelingFrontColorTexUnit (Graphic3d_TextureUnit_DepthPeelingFrontColor),
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myFrameStats (new OpenGl_FrameStats()),
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myActiveMockTextures (0),
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myActiveHatchType (Aspect_HS_SOLID),
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myHatchIsEnabled (false),
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#if !defined(GL_ES_VERSION_2_0)
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myPointSpriteOrig (GL_UPPER_LEFT),
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myRenderMode (GL_RENDER),
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myShadeModel (GL_SMOOTH),
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myPolygonMode (GL_FILL),
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#else
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myPointSpriteOrig (0),
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myRenderMode (0),
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myShadeModel (0),
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myPolygonMode (0),
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#endif
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myToCullBackFaces (false),
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myReadBuffer (0),
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myDrawBuffers (0, 7),
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myDefaultVao (0),
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myColorMask (true),
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myAlphaToCoverage (false),
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myIsGlDebugCtx (false),
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myIsSRgbWindow (false),
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myResolution (Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION),
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myResolutionRatio (1.0f),
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myLineWidthScale (1.0f),
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myLineFeather (1.0f),
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myRenderScale (1.0f),
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myRenderScaleInv (1.0f)
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{
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myViewport[0] = 0;
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myViewport[1] = 0;
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myViewport[2] = 0;
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myViewport[3] = 0;
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myViewportVirt[0] = 0;
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myViewportVirt[1] = 0;
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myViewportVirt[2] = 0;
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myViewportVirt[3] = 0;
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myPolygonOffset.Mode = Aspect_POM_Off;
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myPolygonOffset.Factor = 0.0f;
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myPolygonOffset.Units = 0.0f;
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// system-dependent fields
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#if defined(HAVE_EGL)
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myDisplay = (Aspect_Display )EGL_NO_DISPLAY;
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myWindow = (Aspect_Drawable )EGL_NO_SURFACE;
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myGContext = (Aspect_RenderingContext )EGL_NO_CONTEXT;
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#elif defined(__APPLE__) && !defined(HAVE_XLIB)
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// Vendors can not extend functionality on this system
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// and developers are limited to OpenGL support provided by Mac OS X SDK.
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// We retrieve function pointers from system library
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// to generalize extensions support on all platforms.
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// In this way we also reach binary compatibility benefit between OS releases
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// if some newest functionality is optionally used.
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// Notice that GL version / extension availability checks are required
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// because function pointers may be available but not functionality itself
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// (depends on renderer).
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
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myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGLES.framework/OpenGLES", RTLD_LAZY);
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#else
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myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
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#endif
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#endif
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memset (myFuncs.get(), 0, sizeof(OpenGl_GlFunctions));
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myShaderManager = new OpenGl_ShaderManager (this);
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}
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// =======================================================================
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// function : ~OpenGl_Context
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// purpose :
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// =======================================================================
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OpenGl_Context::~OpenGl_Context()
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{
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// release clean up queue
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ReleaseDelayed();
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#if !defined(GL_ES_VERSION_2_0)
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// release default VAO
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if (myDefaultVao != 0
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&& IsValid()
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&& core32 != NULL)
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{
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core32->glDeleteVertexArrays (1, &myDefaultVao);
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}
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myDefaultVao = 0;
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#endif
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// release mock textures
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if (!myTextureRgbaBlack.IsNull())
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{
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myTextureRgbaBlack->Release (this);
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myTextureRgbaBlack.Nullify();
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}
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if (!myTextureRgbaWhite.IsNull())
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{
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myTextureRgbaWhite->Release (this);
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myTextureRgbaWhite.Nullify();
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}
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// release default FBO
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if (!myDefaultFbo.IsNull())
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{
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myDefaultFbo->Release (this);
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myDefaultFbo.Nullify();
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}
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// release shared resources if any
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if (mySharedResources->GetRefCount() <= 1)
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{
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myShaderManager.Nullify();
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for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
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anIter.More(); anIter.Next())
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{
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anIter.Value()->Release (this);
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}
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// release delayed resources added during deletion of shared resources
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while (!myUnusedResources->IsEmpty())
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{
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myUnusedResources->First()->Release (this);
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myUnusedResources->RemoveFirst();
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}
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}
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else if (myShaderManager->IsSameContext (this))
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{
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myShaderManager->SetContext (NULL);
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}
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mySharedResources.Nullify();
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myDelayed.Nullify();
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if (arbDbg != NULL
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&& myIsGlDebugCtx
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&& IsValid())
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{
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// reset callback
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#if !defined(GL_ES_VERSION_2_0)
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void* aPtr = NULL;
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glGetPointerv (GL_DEBUG_CALLBACK_USER_PARAM, &aPtr);
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if (aPtr == this)
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#endif
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{
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arbDbg->glDebugMessageCallback (NULL, NULL);
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}
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myIsGlDebugCtx = Standard_False;
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}
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}
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// =======================================================================
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// function : forcedRelease
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// purpose :
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// =======================================================================
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void OpenGl_Context::forcedRelease()
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{
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ReleaseDelayed();
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for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
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anIter.More(); anIter.Next())
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{
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anIter.Value()->Release (this);
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}
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mySharedResources->Clear();
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myShaderManager->clear();
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myShaderManager->SetContext (NULL);
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// release delayed resources added during deletion of shared resources
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while (!myUnusedResources->IsEmpty())
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{
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myUnusedResources->First()->Release (this);
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myUnusedResources->RemoveFirst();
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}
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}
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// =======================================================================
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// function : ResizeViewport
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// purpose :
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// =======================================================================
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void OpenGl_Context::ResizeViewport (const Standard_Integer* theRect)
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{
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core11fwd->glViewport (theRect[0], theRect[1], theRect[2], theRect[3]);
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myViewport[0] = theRect[0];
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myViewport[1] = theRect[1];
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myViewport[2] = theRect[2];
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myViewport[3] = theRect[3];
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if (HasRenderScale())
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{
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myViewportVirt[0] = Standard_Integer(theRect[0] * myRenderScaleInv);
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myViewportVirt[1] = Standard_Integer(theRect[1] * myRenderScaleInv);
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myViewportVirt[2] = Standard_Integer(theRect[2] * myRenderScaleInv);
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myViewportVirt[3] = Standard_Integer(theRect[3] * myRenderScaleInv);
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}
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else
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{
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myViewportVirt[0] = theRect[0];
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myViewportVirt[1] = theRect[1];
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myViewportVirt[2] = theRect[2];
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myViewportVirt[3] = theRect[3];
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}
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}
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#if !defined(GL_ES_VERSION_2_0)
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inline Standard_Integer stereoToMonoBuffer (const Standard_Integer theBuffer)
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{
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switch (theBuffer)
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{
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case GL_BACK_LEFT:
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case GL_BACK_RIGHT:
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return GL_BACK;
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case GL_FRONT_LEFT:
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case GL_FRONT_RIGHT:
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return GL_FRONT;
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default:
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return theBuffer;
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}
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}
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#endif
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// =======================================================================
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// function : SetReadBuffer
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// purpose :
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// =======================================================================
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void OpenGl_Context::SetReadBuffer (const Standard_Integer theReadBuffer)
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{
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#if !defined(GL_ES_VERSION_2_0)
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myReadBuffer = !myIsStereoBuffers ? stereoToMonoBuffer (theReadBuffer) : theReadBuffer;
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if (myReadBuffer < GL_COLOR_ATTACHMENT0
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&& arbFBO != NULL)
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{
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arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
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}
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::glReadBuffer (myReadBuffer);
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#else
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(void )theReadBuffer;
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#endif
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}
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// =======================================================================
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// function : SetDrawBuffer
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// purpose :
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// =======================================================================
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void OpenGl_Context::SetDrawBuffer (const Standard_Integer theDrawBuffer)
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{
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#if !defined(GL_ES_VERSION_2_0)
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const Standard_Integer aDrawBuffer = !myIsStereoBuffers ? stereoToMonoBuffer (theDrawBuffer) : theDrawBuffer;
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if (aDrawBuffer < GL_COLOR_ATTACHMENT0
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&& arbFBO != NULL)
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{
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arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
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}
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::glDrawBuffer (aDrawBuffer);
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myDrawBuffers.Init (GL_NONE);
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myDrawBuffers.SetValue (0, aDrawBuffer);
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#else
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(void )theDrawBuffer;
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#endif
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}
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// =======================================================================
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// function : SetDrawBuffers
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// purpose :
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// =======================================================================
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void OpenGl_Context::SetDrawBuffers (const Standard_Integer theNb, const Standard_Integer* theDrawBuffers)
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{
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Standard_ASSERT_RETURN (hasDrawBuffers, "Multiple draw buffers feature is not supported by the context", Standard_ASSERT_DO_NOTHING());
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if (myDrawBuffers.Length() < theNb)
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{
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// should actually never happen here
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myDrawBuffers.Resize (0, theNb - 1, false);
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}
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myDrawBuffers.Init (GL_NONE);
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Standard_Boolean useDefaultFbo = Standard_False;
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for (Standard_Integer anI = 0; anI < theNb; ++anI)
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{
|
|
if (theDrawBuffers[anI] < GL_COLOR_ATTACHMENT0 && theDrawBuffers[anI] != GL_NONE)
|
|
{
|
|
useDefaultFbo = Standard_True;
|
|
}
|
|
else
|
|
{
|
|
myDrawBuffers.SetValue (anI, theDrawBuffers[anI]);
|
|
}
|
|
}
|
|
if (arbFBO != NULL && useDefaultFbo)
|
|
{
|
|
arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
}
|
|
|
|
myFuncs->glDrawBuffers (theNb, (const GLenum*)theDrawBuffers);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetFrameBufferSRGB
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetFrameBufferSRGB (bool theIsFbo, bool theIsFboSRgb)
|
|
{
|
|
if (!hasFboSRGB)
|
|
{
|
|
myIsSRgbActive = false;
|
|
return;
|
|
}
|
|
myIsSRgbActive = ToRenderSRGB()
|
|
&& (theIsFbo || myIsSRgbWindow)
|
|
&& theIsFboSRgb;
|
|
if (!hasSRGBControl)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (myIsSRgbActive)
|
|
{
|
|
core11fwd->glEnable (GL_FRAMEBUFFER_SRGB);
|
|
}
|
|
else
|
|
{
|
|
core11fwd->glDisable (GL_FRAMEBUFFER_SRGB);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetCullBackFaces
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetCullBackFaces (bool theToEnable)
|
|
{
|
|
if (myToCullBackFaces == theToEnable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
myToCullBackFaces = theToEnable;
|
|
if (theToEnable)
|
|
{
|
|
//glCullFace (GL_BACK); GL_BACK by default
|
|
core11fwd->glEnable (GL_CULL_FACE);
|
|
}
|
|
else
|
|
{
|
|
core11fwd->glDisable (GL_CULL_FACE);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : FetchState
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::FetchState()
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
// cache feedback mode state
|
|
if (core11ffp != NULL)
|
|
{
|
|
::glGetIntegerv (GL_RENDER_MODE, &myRenderMode);
|
|
::glGetIntegerv (GL_SHADE_MODEL, &myShadeModel);
|
|
}
|
|
|
|
// cache read buffers state
|
|
::glGetIntegerv (GL_READ_BUFFER, &myReadBuffer);
|
|
|
|
// cache draw buffers state
|
|
if (myDrawBuffers.Length() < myMaxDrawBuffers)
|
|
{
|
|
myDrawBuffers.Resize (0, myMaxDrawBuffers - 1, false);
|
|
}
|
|
myDrawBuffers.Init (GL_NONE);
|
|
|
|
Standard_Integer aDrawBuffer = GL_NONE;
|
|
if (myMaxDrawBuffers == 1)
|
|
{
|
|
::glGetIntegerv (GL_DRAW_BUFFER, &aDrawBuffer);
|
|
myDrawBuffers.SetValue (0, aDrawBuffer);
|
|
}
|
|
else
|
|
{
|
|
for (Standard_Integer anI = 0; anI < myMaxDrawBuffers; ++anI)
|
|
{
|
|
::glGetIntegerv (GL_DRAW_BUFFER0 + anI, &aDrawBuffer);
|
|
myDrawBuffers.SetValue (anI, aDrawBuffer);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Share
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::Share (const Handle(OpenGl_Context)& theShareCtx)
|
|
{
|
|
if (!theShareCtx.IsNull())
|
|
{
|
|
mySharedResources = theShareCtx->mySharedResources;
|
|
myDelayed = theShareCtx->myDelayed;
|
|
myUnusedResources = theShareCtx->myUnusedResources;
|
|
myShaderManager = theShareCtx->myShaderManager;
|
|
}
|
|
}
|
|
|
|
#if !defined(__APPLE__) || defined(HAVE_XLIB)
|
|
|
|
// =======================================================================
|
|
// function : IsCurrent
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::IsCurrent() const
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
|
|
|| (EGLContext )myGContext == EGL_NO_CONTEXT)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
return (((EGLDisplay )myDisplay == eglGetCurrentDisplay())
|
|
&& ((EGLContext )myGContext == eglGetCurrentContext())
|
|
&& ((EGLSurface )myWindow == eglGetCurrentSurface (EGL_DRAW)));
|
|
#elif defined(_WIN32)
|
|
if (myDisplay == NULL || myGContext == NULL)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
return (( (HDC )myDisplay == wglGetCurrentDC())
|
|
&& ((HGLRC )myGContext == wglGetCurrentContext()));
|
|
#elif defined(HAVE_XLIB)
|
|
if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
return ( ((Display* )myDisplay == glXGetCurrentDisplay())
|
|
&& ((GLXContext )myGContext == glXGetCurrentContext())
|
|
&& ((GLXDrawable )myWindow == glXGetCurrentDrawable()));
|
|
#else
|
|
return Standard_False;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MakeCurrent
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::MakeCurrent()
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
|
|
|| (EGLContext )myGContext == EGL_NO_CONTEXT)
|
|
{
|
|
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
|
|
return Standard_False;
|
|
}
|
|
|
|
if (eglMakeCurrent ((EGLDisplay )myDisplay, (EGLSurface )myWindow, (EGLSurface )myWindow, (EGLContext )myGContext) != EGL_TRUE)
|
|
{
|
|
// if there is no current context it might be impossible to use glGetError() correctly
|
|
PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"eglMakeCurrent() has failed!");
|
|
myIsInitialized = Standard_False;
|
|
return Standard_False;
|
|
}
|
|
#elif defined(_WIN32)
|
|
if (myDisplay == NULL || myGContext == NULL)
|
|
{
|
|
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
|
|
return Standard_False;
|
|
}
|
|
|
|
// technically it should be safe to activate already bound GL context
|
|
// however some drivers (Intel etc.) may FAIL doing this for unknown reason
|
|
if (IsCurrent())
|
|
{
|
|
myShaderManager->SetContext (this);
|
|
return Standard_True;
|
|
}
|
|
else if (wglMakeCurrent ((HDC )myDisplay, (HGLRC )myGContext) != TRUE)
|
|
{
|
|
// notice that glGetError() couldn't be used here!
|
|
wchar_t* aMsgBuff = NULL;
|
|
DWORD anErrorCode = GetLastError();
|
|
FormatMessageW (FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, anErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (wchar_t* )&aMsgBuff, 0, NULL);
|
|
TCollection_ExtendedString aMsg ("wglMakeCurrent() has failed. ");
|
|
if (aMsgBuff != NULL)
|
|
{
|
|
aMsg += (Standard_ExtString )aMsgBuff;
|
|
LocalFree (aMsgBuff);
|
|
}
|
|
PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, (unsigned int )anErrorCode, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
myIsInitialized = Standard_False;
|
|
return Standard_False;
|
|
}
|
|
#elif defined(HAVE_XLIB)
|
|
if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
|
|
{
|
|
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
|
|
return Standard_False;
|
|
}
|
|
|
|
if (!glXMakeCurrent ((Display* )myDisplay, (GLXDrawable )myWindow, (GLXContext )myGContext))
|
|
{
|
|
// if there is no current context it might be impossible to use glGetError() correctly
|
|
PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"glXMakeCurrent() has failed!");
|
|
myIsInitialized = Standard_False;
|
|
return Standard_False;
|
|
}
|
|
#else
|
|
// not implemented
|
|
if (!myIsInitialized)
|
|
{
|
|
throw Standard_ProgramError ("OpenGl_Context::Init() should be called before!");
|
|
}
|
|
#endif
|
|
myShaderManager->SetContext (this);
|
|
return Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SwapBuffers
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SwapBuffers()
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
if ((EGLSurface )myWindow != EGL_NO_SURFACE)
|
|
{
|
|
eglSwapBuffers ((EGLDisplay )myDisplay, (EGLSurface )myWindow);
|
|
}
|
|
#elif defined(_WIN32)
|
|
if ((HDC )myDisplay != NULL)
|
|
{
|
|
::SwapBuffers ((HDC )myDisplay);
|
|
glFlush();
|
|
}
|
|
#elif defined(HAVE_XLIB)
|
|
if ((Display* )myDisplay != NULL)
|
|
{
|
|
glXSwapBuffers ((Display* )myDisplay, (GLXDrawable )myWindow);
|
|
}
|
|
#else
|
|
//
|
|
#endif
|
|
}
|
|
|
|
#endif // __APPLE__
|
|
|
|
// =======================================================================
|
|
// function : SetSwapInterval
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::SetSwapInterval (const Standard_Integer theInterval)
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
if (::eglSwapInterval ((EGLDisplay )myDisplay, theInterval) == EGL_TRUE)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
#elif defined(_WIN32)
|
|
if (myFuncs->wglSwapIntervalEXT != NULL)
|
|
{
|
|
myFuncs->wglSwapIntervalEXT (theInterval);
|
|
return Standard_True;
|
|
}
|
|
#elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
|
(void )theInterval; // vsync cannot be turned OFF on iOS
|
|
#elif defined(__APPLE__)
|
|
if (::CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &theInterval) == kCGLNoError)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
#elif defined(HAVE_XLIB)
|
|
if (theInterval == -1
|
|
&& myFuncs->glXSwapIntervalEXT != NULL)
|
|
{
|
|
typedef int (*glXSwapIntervalEXT_t_x)(Display* theDisplay, GLXDrawable theDrawable, int theInterval);
|
|
glXSwapIntervalEXT_t_x aFuncPtr = (glXSwapIntervalEXT_t_x )myFuncs->glXSwapIntervalEXT;
|
|
aFuncPtr ((Display* )myDisplay, (GLXDrawable )myWindow, theInterval);
|
|
return Standard_True;
|
|
}
|
|
else if (myFuncs->glXSwapIntervalSGI != NULL)
|
|
{
|
|
myFuncs->glXSwapIntervalSGI (theInterval);
|
|
return Standard_True;
|
|
}
|
|
#else
|
|
//
|
|
#endif
|
|
return Standard_False;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : findProc
|
|
// purpose :
|
|
// =======================================================================
|
|
void* OpenGl_Context::findProc (const char* theFuncName)
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
return (void* )eglGetProcAddress (theFuncName);
|
|
#elif defined(_WIN32)
|
|
return (void* )wglGetProcAddress (theFuncName);
|
|
#elif defined(HAVE_XLIB)
|
|
return (void* )glXGetProcAddress ((const GLubyte* )theFuncName);
|
|
#elif defined(__APPLE__)
|
|
return (myGlLibHandle != NULL) ? dlsym (myGlLibHandle, theFuncName) : NULL;
|
|
#else
|
|
(void )theFuncName;
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : CheckExtension
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtName) const
|
|
{
|
|
if (theExtName == NULL)
|
|
{
|
|
#ifdef OCCT_DEBUG
|
|
std::cerr << "CheckExtension called with NULL string!\n";
|
|
#endif
|
|
return Standard_False;
|
|
}
|
|
else if (caps->contextNoExtensions)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
// available since OpenGL 3.0
|
|
// and the ONLY way to check extensions with OpenGL 3.1+ core profile
|
|
if (IsGlGreaterEqual (3, 0)
|
|
&& myFuncs->glGetStringi != NULL)
|
|
{
|
|
GLint anExtNb = 0;
|
|
::glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
|
|
const size_t anExtNameLen = strlen (theExtName);
|
|
for (GLint anIter = 0; anIter < anExtNb; ++anIter)
|
|
{
|
|
const char* anExtension = (const char* )myFuncs->glGetStringi (GL_EXTENSIONS, (GLuint )anIter);
|
|
const size_t aTestExtNameLen = strlen (anExtension);
|
|
if (aTestExtNameLen == anExtNameLen
|
|
&& strncmp (anExtension, theExtName, anExtNameLen) == 0)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
}
|
|
return Standard_False;
|
|
}
|
|
#endif
|
|
|
|
// use old way with huge string for all extensions
|
|
const char* anExtString = (const char* )glGetString (GL_EXTENSIONS);
|
|
if (anExtString == NULL)
|
|
{
|
|
Messenger()->Send ("TKOpenGL: glGetString (GL_EXTENSIONS) has returned NULL! No GL context?", Message_Warning);
|
|
return Standard_False;
|
|
}
|
|
if (!CheckExtension (anExtString, theExtName))
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
//! Check if WebGL extension is available and activate it
|
|
//! (usage of extension without activation will generate errors).
|
|
if (EMSCRIPTEN_WEBGL_CONTEXT_HANDLE aWebGlCtx = emscripten_webgl_get_current_context())
|
|
{
|
|
if (emscripten_webgl_enable_extension (aWebGlCtx, theExtName))
|
|
{
|
|
return Standard_True;
|
|
}
|
|
}
|
|
return Standard_False;
|
|
#else
|
|
return Standard_True;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : CheckExtension
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtString,
|
|
const char* theExtName)
|
|
{
|
|
if (theExtString == NULL)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
// Search for theExtName in the extensions string.
|
|
// Use of strstr() is not sufficient because extension names can be prefixes of other extension names.
|
|
char* aPtrIter = (char* )theExtString;
|
|
const char* aPtrEnd = aPtrIter + strlen (theExtString);
|
|
const size_t anExtNameLen = strlen (theExtName);
|
|
while (aPtrIter < aPtrEnd)
|
|
{
|
|
const size_t n = strcspn (aPtrIter, " ");
|
|
if ((n == anExtNameLen) && (strncmp (aPtrIter, theExtName, anExtNameLen) == 0))
|
|
{
|
|
return Standard_True;
|
|
}
|
|
aPtrIter += (n + 1);
|
|
}
|
|
return Standard_False;
|
|
}
|
|
|
|
#if !defined(__APPLE__) || defined(HAVE_XLIB)
|
|
|
|
// =======================================================================
|
|
// function : Init
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::Init (const Standard_Boolean theIsCoreProfile)
|
|
{
|
|
if (myIsInitialized)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
|
|
#if defined(HAVE_EGL)
|
|
myDisplay = (Aspect_Display )eglGetCurrentDisplay();
|
|
myGContext = (Aspect_RenderingContext )eglGetCurrentContext();
|
|
myWindow = (Aspect_Drawable )eglGetCurrentSurface(EGL_DRAW);
|
|
#elif defined(_WIN32)
|
|
myDisplay = (Aspect_Handle )wglGetCurrentDC();
|
|
myGContext = (Aspect_RenderingContext )wglGetCurrentContext();
|
|
#elif defined(HAVE_XLIB)
|
|
myDisplay = (Aspect_Display )glXGetCurrentDisplay();
|
|
myGContext = (Aspect_RenderingContext )glXGetCurrentContext();
|
|
myWindow = (Aspect_Drawable )glXGetCurrentDrawable();
|
|
#else
|
|
//
|
|
#endif
|
|
if (myGContext == NULL)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
init (theIsCoreProfile);
|
|
myIsInitialized = Standard_True;
|
|
return Standard_True;
|
|
}
|
|
|
|
#endif // __APPLE__
|
|
|
|
// =======================================================================
|
|
// function : Init
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theSurface,
|
|
const Aspect_Display theDisplay,
|
|
const Aspect_RenderingContext theContext,
|
|
const Standard_Boolean theIsCoreProfile)
|
|
{
|
|
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called only once!");
|
|
myWindow = theSurface;
|
|
myDisplay = theDisplay;
|
|
myGContext = theContext;
|
|
if (myGContext == NULL || !MakeCurrent())
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
init (theIsCoreProfile);
|
|
myIsInitialized = Standard_True;
|
|
return Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : FormatGlEnumHex
|
|
// purpose :
|
|
// =======================================================================
|
|
TCollection_AsciiString OpenGl_Context::FormatGlEnumHex (int theGlEnum)
|
|
{
|
|
char aBuff[16];
|
|
Sprintf (aBuff, theGlEnum < (int )std::numeric_limits<uint16_t>::max()
|
|
? "0x%04X"
|
|
: "0x%08X", theGlEnum);
|
|
return aBuff;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : FormatSize
|
|
// purpose :
|
|
// =======================================================================
|
|
TCollection_AsciiString OpenGl_Context::FormatSize (Standard_Size theSize)
|
|
{
|
|
char aBuff[32];
|
|
Sprintf (aBuff, "%" PRIu64, (uint64_t )theSize);
|
|
return aBuff;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : FormatPointer
|
|
// purpose :
|
|
// =======================================================================
|
|
TCollection_AsciiString OpenGl_Context::FormatPointer (const void* thePtr)
|
|
{
|
|
char aBuff[32];
|
|
Sprintf (aBuff, "0x%" PRIXPTR, (uintptr_t )thePtr);
|
|
return aBuff;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : FormatGlError
|
|
// purpose :
|
|
// =======================================================================
|
|
TCollection_AsciiString OpenGl_Context::FormatGlError (int theGlError)
|
|
{
|
|
switch (theGlError)
|
|
{
|
|
case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
|
|
case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
|
|
case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
|
|
#ifdef GL_STACK_OVERFLOW
|
|
case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
|
|
case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
|
|
#endif
|
|
case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
|
|
case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
|
|
}
|
|
return FormatGlEnumHex (theGlError);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ResetErrors
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_Context::ResetErrors (const bool theToPrintErrors)
|
|
{
|
|
int aPrevErr = 0;
|
|
int anErr = ::glGetError();
|
|
const bool hasError = anErr != GL_NO_ERROR;
|
|
if (!theToPrintErrors)
|
|
{
|
|
for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
|
|
{
|
|
//
|
|
}
|
|
return hasError;
|
|
}
|
|
|
|
for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
|
|
{
|
|
const TCollection_ExtendedString aMsg = TCollection_ExtendedString ("Unhandled GL error: ") + FormatGlError (anErr);
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_LOW, aMsg);
|
|
}
|
|
return hasError;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : debugPrintError
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_GlFunctions::debugPrintError (const char* theName) const
|
|
{
|
|
const int anErr = ::glGetError();
|
|
if (anErr != GL_NO_ERROR)
|
|
{
|
|
Message::SendFail() << theName << "(), unhandled GL error: " << OpenGl_Context::FormatGlError (anErr);
|
|
// there is no glSetError(), just emulate non-clear state
|
|
switch (anErr)
|
|
{
|
|
case GL_INVALID_VALUE:
|
|
{
|
|
::glLineWidth(-1.0f);
|
|
::glLineWidth( 1.0f);
|
|
break;
|
|
}
|
|
default:
|
|
case GL_INVALID_ENUM:
|
|
{
|
|
::glEnable (0xFFFF);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return anErr != GL_NO_ERROR;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ReadGlVersion
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ReadGlVersion (Standard_Integer& theGlVerMajor,
|
|
Standard_Integer& theGlVerMinor)
|
|
{
|
|
// reset values
|
|
theGlVerMajor = 0;
|
|
theGlVerMinor = 0;
|
|
|
|
bool toCheckVer3 = true;
|
|
#if defined(__EMSCRIPTEN__)
|
|
// WebGL 1.0 prints annoying invalid enumeration warnings to console.
|
|
toCheckVer3 = false;
|
|
if (EMSCRIPTEN_WEBGL_CONTEXT_HANDLE aWebGlCtx = emscripten_webgl_get_current_context())
|
|
{
|
|
EmscriptenWebGLContextAttributes anAttribs = {};
|
|
if (emscripten_webgl_get_context_attributes (aWebGlCtx, &anAttribs) == EMSCRIPTEN_RESULT_SUCCESS)
|
|
{
|
|
toCheckVer3 = anAttribs.majorVersion >= 2;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Available since OpenGL 3.0 and OpenGL ES 3.0.
|
|
if (toCheckVer3)
|
|
{
|
|
GLint aMajor = 0, aMinor = 0;
|
|
glGetIntegerv (GL_MAJOR_VERSION, &aMajor);
|
|
glGetIntegerv (GL_MINOR_VERSION, &aMinor);
|
|
// glGetError() sometimes does not report an error here even if
|
|
// GL does not know GL_MAJOR_VERSION and GL_MINOR_VERSION constants.
|
|
// This happens on some renderers like e.g. Cygwin MESA.
|
|
// Thus checking additionally if GL has put anything to
|
|
// the output variables.
|
|
if (::glGetError() == GL_NO_ERROR && aMajor != 0 && aMinor != 0)
|
|
{
|
|
theGlVerMajor = aMajor;
|
|
theGlVerMinor = aMinor;
|
|
return;
|
|
}
|
|
for (GLenum anErr = ::glGetError(), aPrevErr = GL_NO_ERROR;; aPrevErr = anErr, anErr = ::glGetError())
|
|
{
|
|
if (anErr == GL_NO_ERROR
|
|
|| anErr == aPrevErr)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read version string.
|
|
// Notice that only first two numbers split by point '2.1 XXXXX' are significant.
|
|
// Following trash (after space) is vendor-specific.
|
|
// New drivers also returns micro version of GL like '3.3.0' which has no meaning
|
|
// and should be considered as vendor-specific too.
|
|
const char* aVerStr = (const char* )glGetString (GL_VERSION);
|
|
if (aVerStr == NULL || *aVerStr == '\0')
|
|
{
|
|
// invalid GL context
|
|
return;
|
|
}
|
|
|
|
//#if defined(GL_ES_VERSION_2_0)
|
|
// skip "OpenGL ES-** " section
|
|
for (; *aVerStr != '\0'; ++aVerStr)
|
|
{
|
|
if (*aVerStr >= '0' && *aVerStr <= '9')
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
//#endif
|
|
|
|
// parse string for major number
|
|
char aMajorStr[32];
|
|
char aMinorStr[32];
|
|
size_t aMajIter = 0;
|
|
while (aVerStr[aMajIter] >= '0' && aVerStr[aMajIter] <= '9')
|
|
{
|
|
++aMajIter;
|
|
}
|
|
if (aMajIter == 0 || aMajIter >= sizeof(aMajorStr))
|
|
{
|
|
return;
|
|
}
|
|
memcpy (aMajorStr, aVerStr, aMajIter);
|
|
aMajorStr[aMajIter] = '\0';
|
|
|
|
// parse string for minor number
|
|
aVerStr += aMajIter + 1;
|
|
size_t aMinIter = 0;
|
|
while (aVerStr[aMinIter] >= '0' && aVerStr[aMinIter] <= '9')
|
|
{
|
|
++aMinIter;
|
|
}
|
|
if (aMinIter == 0 || aMinIter >= sizeof(aMinorStr))
|
|
{
|
|
return;
|
|
}
|
|
memcpy (aMinorStr, aVerStr, aMinIter);
|
|
aMinorStr[aMinIter] = '\0';
|
|
|
|
// read numbers
|
|
theGlVerMajor = atoi (aMajorStr);
|
|
theGlVerMinor = atoi (aMinorStr);
|
|
#if defined(__EMSCRIPTEN__)
|
|
if (theGlVerMajor >= 3)
|
|
{
|
|
if (!toCheckVer3
|
|
|| ::strstr (aVerStr, "WebGL 1.0") != NULL)
|
|
{
|
|
Message::SendWarning() << "Warning! OpenGL context reports version " << theGlVerMajor << "." << theGlVerMinor
|
|
<< " but WebGL 2.0 was unavailable\n"
|
|
<< "Fallback to OpenGL ES 2.0 will be used instead of reported version";
|
|
theGlVerMajor = 2;
|
|
theGlVerMinor = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (theGlVerMajor <= 0)
|
|
{
|
|
theGlVerMajor = 0;
|
|
theGlVerMinor = 0;
|
|
}
|
|
}
|
|
|
|
static Standard_CString THE_DBGMSG_UNKNOWN = "UNKNOWN";
|
|
static Standard_CString THE_DBGMSG_SOURCES[] =
|
|
{
|
|
".OpenGL", // GL_DEBUG_SOURCE_API
|
|
".WinSystem", // GL_DEBUG_SOURCE_WINDOW_SYSTEM
|
|
".GLSL", // GL_DEBUG_SOURCE_SHADER_COMPILER
|
|
".3rdParty", // GL_DEBUG_SOURCE_THIRD_PARTY
|
|
"", // GL_DEBUG_SOURCE_APPLICATION
|
|
".Other" // GL_DEBUG_SOURCE_OTHER
|
|
};
|
|
|
|
static Standard_CString THE_DBGMSG_TYPES[] =
|
|
{
|
|
"Error", // GL_DEBUG_TYPE_ERROR
|
|
"Deprecated", // GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
|
|
"Undef. behavior", // GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
|
|
"Portability", // GL_DEBUG_TYPE_PORTABILITY
|
|
"Performance", // GL_DEBUG_TYPE_PERFORMANCE
|
|
"Other" // GL_DEBUG_TYPE_OTHER
|
|
};
|
|
|
|
static Standard_CString THE_DBGMSG_SEV_HIGH = "High"; // GL_DEBUG_SEVERITY_HIGH
|
|
static Standard_CString THE_DBGMSG_SEV_MEDIUM = "Medium"; // GL_DEBUG_SEVERITY_MEDIUM
|
|
static Standard_CString THE_DBGMSG_SEV_LOW = "Low"; // GL_DEBUG_SEVERITY_LOW
|
|
|
|
//! Callback for GL_ARB_debug_output extension
|
|
static void APIENTRY debugCallbackWrap(unsigned int theSource,
|
|
unsigned int theType,
|
|
unsigned int theId,
|
|
unsigned int theSeverity,
|
|
int /*theLength*/,
|
|
const char* theMessage,
|
|
const void* theUserParam)
|
|
{
|
|
OpenGl_Context* aCtx = (OpenGl_Context* )theUserParam;
|
|
aCtx->PushMessage (theSource, theType, theId, theSeverity, theMessage);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : PushMessage
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::PushMessage (const unsigned int theSource,
|
|
const unsigned int theType,
|
|
const unsigned int theId,
|
|
const unsigned int theSeverity,
|
|
const TCollection_ExtendedString& theMessage)
|
|
{
|
|
if (caps->suppressExtraMsg
|
|
&& theSource >= GL_DEBUG_SOURCE_API
|
|
&& theSource <= GL_DEBUG_SOURCE_OTHER
|
|
&& myFilters[theSource - GL_DEBUG_SOURCE_API].Contains (theId))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Standard_CString& aSrc = (theSource >= GL_DEBUG_SOURCE_API
|
|
&& theSource <= GL_DEBUG_SOURCE_OTHER)
|
|
? THE_DBGMSG_SOURCES[theSource - GL_DEBUG_SOURCE_API]
|
|
: THE_DBGMSG_UNKNOWN;
|
|
Standard_CString& aType = (theType >= GL_DEBUG_TYPE_ERROR
|
|
&& theType <= GL_DEBUG_TYPE_OTHER)
|
|
? THE_DBGMSG_TYPES[theType - GL_DEBUG_TYPE_ERROR]
|
|
: THE_DBGMSG_UNKNOWN;
|
|
Standard_CString& aSev = theSeverity == GL_DEBUG_SEVERITY_HIGH
|
|
? THE_DBGMSG_SEV_HIGH
|
|
: (theSeverity == GL_DEBUG_SEVERITY_MEDIUM
|
|
? THE_DBGMSG_SEV_MEDIUM
|
|
: THE_DBGMSG_SEV_LOW);
|
|
Message_Gravity aGrav = theSeverity == GL_DEBUG_SEVERITY_HIGH
|
|
? Message_Alarm
|
|
: (theSeverity == GL_DEBUG_SEVERITY_MEDIUM
|
|
? Message_Warning
|
|
: Message_Info);
|
|
|
|
TCollection_ExtendedString aMsg;
|
|
aMsg += "TKOpenGl"; aMsg += aSrc;
|
|
aMsg += " | Type: "; aMsg += aType;
|
|
aMsg += " | ID: "; aMsg += (Standard_Integer )theId;
|
|
aMsg += " | Severity: "; aMsg += aSev;
|
|
aMsg += " | Message:\n ";
|
|
aMsg += theMessage;
|
|
Messenger()->Send (aMsg, aGrav);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ExcludeMessage
|
|
// purpose :
|
|
// ======================================================================
|
|
Standard_Boolean OpenGl_Context::ExcludeMessage (const unsigned int theSource,
|
|
const unsigned int theId)
|
|
{
|
|
return theSource >= GL_DEBUG_SOURCE_API
|
|
&& theSource <= GL_DEBUG_SOURCE_OTHER
|
|
&& myFilters[theSource - GL_DEBUG_SOURCE_API].Add (theId);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : IncludeMessage
|
|
// purpose :
|
|
// ======================================================================
|
|
Standard_Boolean OpenGl_Context::IncludeMessage (const unsigned int theSource,
|
|
const unsigned int theId)
|
|
{
|
|
return theSource >= GL_DEBUG_SOURCE_API
|
|
&& theSource <= GL_DEBUG_SOURCE_OTHER
|
|
&& myFilters[theSource - GL_DEBUG_SOURCE_API].Remove (theId);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : checkWrongVersion
|
|
// purpose :
|
|
// ======================================================================
|
|
void OpenGl_Context::checkWrongVersion (Standard_Integer theGlVerMajor, Standard_Integer theGlVerMinor,
|
|
const char* theLastFailedProc)
|
|
{
|
|
if (!IsGlGreaterEqual (theGlVerMajor, theGlVerMinor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
TCollection_AsciiString()
|
|
+ "Error! OpenGL context reports version "
|
|
+ myGlVerMajor + "." + myGlVerMinor
|
|
+ " but does not export required functions for " + theGlVerMajor + "." + theGlVerMinor
|
|
+ " (" + (theLastFailedProc != NULL ? theLastFailedProc : "") + ")\n"
|
|
+ "Please report this issue to OpenGL driver vendor '" + myVendor + "'");
|
|
|
|
// lower internal version
|
|
if (theGlVerMinor > 0)
|
|
{
|
|
myGlVerMajor = theGlVerMajor;
|
|
myGlVerMinor = theGlVerMinor - 1;
|
|
return;
|
|
}
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
switch (theGlVerMajor)
|
|
{
|
|
case 3: myGlVerMajor = 2; myGlVerMinor = 0; return;
|
|
}
|
|
#else
|
|
switch (theGlVerMajor)
|
|
{
|
|
case 2: myGlVerMajor = 1; myGlVerMinor = 5; return;
|
|
case 3: myGlVerMajor = 2; myGlVerMinor = 1; return;
|
|
case 4: myGlVerMajor = 3; myGlVerMinor = 3; return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : init
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
|
|
{
|
|
// read version
|
|
myGlVerMajor = 0;
|
|
myGlVerMinor = 0;
|
|
myHasMsaaTextures = false;
|
|
myMaxMsaaSamples = 0;
|
|
myMaxDrawBuffers = 1;
|
|
myMaxColorAttachments = 1;
|
|
myDefaultVao = 0;
|
|
ReadGlVersion (myGlVerMajor, myGlVerMinor);
|
|
myVendor = (const char* )::glGetString (GL_VENDOR);
|
|
myVendor.LowerCase();
|
|
mySupportedFormats->Clear();
|
|
|
|
if (caps->contextMajorVersionUpper != -1)
|
|
{
|
|
// synthetically restrict OpenGL version for testing
|
|
Standard_Integer aCtxVer[2] = { myGlVerMajor, myGlVerMinor };
|
|
bool isLowered = false;
|
|
if (myGlVerMajor > caps->contextMajorVersionUpper)
|
|
{
|
|
isLowered = true;
|
|
myGlVerMajor = caps->contextMajorVersionUpper;
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
switch (myGlVerMajor)
|
|
{
|
|
case 2: myGlVerMinor = 0; break;
|
|
}
|
|
#else
|
|
switch (myGlVerMajor)
|
|
{
|
|
case 1: myGlVerMinor = 5; break;
|
|
case 2: myGlVerMinor = 1; break;
|
|
case 3: myGlVerMinor = 3; break;
|
|
}
|
|
#endif
|
|
}
|
|
if (caps->contextMinorVersionUpper != -1
|
|
&& myGlVerMinor > caps->contextMinorVersionUpper)
|
|
{
|
|
isLowered = true;
|
|
myGlVerMinor = caps->contextMinorVersionUpper;
|
|
}
|
|
if (isLowered)
|
|
{
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_MEDIUM,
|
|
TCollection_AsciiString ("OpenGL version ") + aCtxVer[0] + "." + aCtxVer[1]
|
|
+ " has been lowered to " + myGlVerMajor + "." + myGlVerMinor);
|
|
}
|
|
}
|
|
|
|
if (!caps->ffpEnable
|
|
&& !IsGlGreaterEqual (2, 0))
|
|
{
|
|
caps->ffpEnable = true;
|
|
TCollection_ExtendedString aMsg =
|
|
TCollection_ExtendedString("OpenGL driver is too old! Context info:\n")
|
|
+ " Vendor: " + (const char* )::glGetString (GL_VENDOR) + "\n"
|
|
+ " Renderer: " + (const char* )::glGetString (GL_RENDERER) + "\n"
|
|
+ " Version: " + (const char* )::glGetString (GL_VERSION) + "\n"
|
|
+ " Fallback using deprecated fixed-function pipeline.\n"
|
|
+ " Visualization might work incorrectly.\n"
|
|
" Consider upgrading the graphics driver.";
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
(void )theIsCoreProfile;
|
|
const bool isCoreProfile = false;
|
|
#else
|
|
|
|
if (myVendor.Search ("nvidia") != -1)
|
|
{
|
|
// Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW)
|
|
// will use VIDEO memory as the source for buffer object operations.
|
|
ExcludeMessage (GL_DEBUG_SOURCE_API, 131185);
|
|
}
|
|
if (IsGlGreaterEqual (3, 0))
|
|
{
|
|
// retrieve auxiliary function in advance
|
|
FindProc ("glGetStringi", myFuncs->glGetStringi);
|
|
}
|
|
|
|
bool isCoreProfile = false;
|
|
if (IsGlGreaterEqual (3, 2))
|
|
{
|
|
isCoreProfile = (theIsCoreProfile == Standard_True);
|
|
|
|
// detect Core profile
|
|
if (!isCoreProfile)
|
|
{
|
|
GLint aProfile = 0;
|
|
::glGetIntegerv (GL_CONTEXT_PROFILE_MASK, &aProfile);
|
|
isCoreProfile = (aProfile & GL_CONTEXT_CORE_PROFILE_BIT) != 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
myFuncs->load (*this, isCoreProfile);
|
|
|
|
// setup shader generator
|
|
myShaderManager->SetGapiVersion (myGlVerMajor, myGlVerMinor);
|
|
myShaderManager->SetEmulateDepthClamp (!arbDepthClamp);
|
|
|
|
bool toReverseDFdxSign = false;
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
// workaround Adreno driver bug computing reversed normal using dFdx/dFdy
|
|
toReverseDFdxSign = myVendor.Search("qualcomm") != -1;
|
|
#endif
|
|
myShaderManager->SetFlatShading (hasFlatShading != OpenGl_FeatureNotAvailable, toReverseDFdxSign);
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
myShaderManager->SetUseRedAlpha (false);
|
|
#else
|
|
myShaderManager->SetUseRedAlpha (core11ffp == NULL);
|
|
#endif
|
|
#define checkGlslExtensionShort(theName) myShaderManager->EnableGlslExtension (Graphic3d_GlslExtension_ ## theName, CheckExtension (#theName))
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
checkGlslExtensionShort(GL_OES_standard_derivatives);
|
|
checkGlslExtensionShort(GL_EXT_shader_texture_lod);
|
|
checkGlslExtensionShort(GL_EXT_frag_depth);
|
|
#else
|
|
checkGlslExtensionShort(GL_EXT_gpu_shader4);
|
|
#endif
|
|
|
|
// initialize debug context extension
|
|
if (arbDbg != NULL
|
|
&& caps->contextDebug)
|
|
{
|
|
// setup default callback
|
|
myIsGlDebugCtx = Standard_True;
|
|
arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
::glEnable (GL_DEBUG_OUTPUT);
|
|
#else
|
|
if (core43 != NULL)
|
|
{
|
|
::glEnable (GL_DEBUG_OUTPUT);
|
|
}
|
|
#endif
|
|
if (caps->contextSyncDebug)
|
|
{
|
|
// note that some broken implementations (e.g. simulators) might generate error message on this call
|
|
::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
}
|
|
}
|
|
|
|
if (hasDrawBuffers)
|
|
{
|
|
glGetIntegerv (GL_MAX_DRAW_BUFFERS, &myMaxDrawBuffers);
|
|
glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &myMaxColorAttachments);
|
|
if (myDrawBuffers.Length() < myMaxDrawBuffers)
|
|
{
|
|
myDrawBuffers.Resize (0, myMaxDrawBuffers - 1, false);
|
|
}
|
|
}
|
|
|
|
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &myMaxTexDim);
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (IsGlGreaterEqual (1, 3) && core11ffp != NULL)
|
|
{
|
|
// this is a maximum of texture units for FFP functionality,
|
|
// usually smaller than combined texture units available for GLSL
|
|
glGetIntegerv (GL_MAX_TEXTURE_UNITS, &myMaxTexUnitsFFP);
|
|
myMaxTexCombined = myMaxTexUnitsFFP;
|
|
}
|
|
#endif
|
|
if (IsGlGreaterEqual (2, 0))
|
|
{
|
|
glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &myMaxTexCombined);
|
|
}
|
|
mySpriteTexUnit = myMaxTexCombined >= 2
|
|
? Graphic3d_TextureUnit_PointSprite
|
|
: Graphic3d_TextureUnit_0;
|
|
|
|
GLint aMaxVPortSize[2] = {0, 0};
|
|
glGetIntegerv (GL_MAX_VIEWPORT_DIMS, aMaxVPortSize);
|
|
myMaxDumpSizeX = Min (aMaxVPortSize[0], myMaxTexDim);
|
|
myMaxDumpSizeY = Min (aMaxVPortSize[1], myMaxTexDim);
|
|
if (myVendor == "intel")
|
|
{
|
|
// Intel drivers have known bug with empty dump for images with width>=5462
|
|
myMaxDumpSizeX = Min (myMaxDumpSizeX, 4096);
|
|
}
|
|
|
|
if (extAnis)
|
|
{
|
|
glGetIntegerv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &myAnisoMax);
|
|
}
|
|
|
|
myClippingState.Init();
|
|
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
if (IsGlGreaterEqual (3, 0))
|
|
{
|
|
// MSAA RenderBuffers have been defined in OpenGL ES 3.0, but MSAA Textures - only in OpenGL ES 3.1+
|
|
myHasMsaaTextures = IsGlGreaterEqual (3, 1)
|
|
&& myFuncs->glTexStorage2DMultisample != NULL;
|
|
::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
|
|
}
|
|
#else
|
|
if (core30 != NULL)
|
|
{
|
|
// MSAA RenderBuffers have been defined in OpenGL 3.0, but MSAA Textures - only in OpenGL 3.2+
|
|
if (core32 != NULL)
|
|
{
|
|
myHasMsaaTextures = true;
|
|
::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
|
|
}
|
|
else if (CheckExtension ("GL_ARB_texture_multisample")
|
|
&& myFuncs->glTexImage2DMultisample != NULL)
|
|
{
|
|
myHasMsaaTextures = true;
|
|
GLint aNbColorSamples = 0, aNbDepthSamples = 0;
|
|
::glGetIntegerv (GL_MAX_COLOR_TEXTURE_SAMPLES, &aNbColorSamples);
|
|
::glGetIntegerv (GL_MAX_DEPTH_TEXTURE_SAMPLES, &aNbDepthSamples);
|
|
myMaxMsaaSamples = Min (aNbColorSamples, aNbDepthSamples);
|
|
}
|
|
}
|
|
#endif
|
|
if (myMaxMsaaSamples <= 1)
|
|
{
|
|
myHasMsaaTextures = false;
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core32 != NULL && isCoreProfile)
|
|
{
|
|
core32->glGenVertexArrays (1, &myDefaultVao);
|
|
}
|
|
|
|
myTexClamp = IsGlGreaterEqual (1, 2) ? GL_CLAMP_TO_EDGE : GL_CLAMP;
|
|
|
|
GLint aStereo = GL_FALSE;
|
|
glGetIntegerv (GL_STEREO, &aStereo);
|
|
myIsStereoBuffers = aStereo == 1;
|
|
|
|
// get number of maximum clipping planes
|
|
glGetIntegerv (GL_MAX_CLIP_PLANES, &myMaxClipPlanes);
|
|
#endif
|
|
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
// check whether ray tracing mode is supported
|
|
myHasRayTracing = IsGlGreaterEqual (3, 2);
|
|
myHasRayTracingTextures = myHasRayTracingAdaptiveSampling = myHasRayTracingAdaptiveSamplingAtomic = false;
|
|
#else
|
|
// check whether ray tracing mode is supported
|
|
myHasRayTracing = IsGlGreaterEqual (3, 1)
|
|
&& arbTboRGB32
|
|
&& arbFBOBlit != NULL;
|
|
|
|
// check whether textures in ray tracing mode are supported
|
|
myHasRayTracingTextures = myHasRayTracing
|
|
&& arbTexBindless != NULL;
|
|
|
|
// check whether adaptive screen sampling in ray tracing mode is supported
|
|
myHasRayTracingAdaptiveSampling = myHasRayTracing
|
|
&& core44 != NULL;
|
|
myHasRayTracingAdaptiveSamplingAtomic = myHasRayTracingAdaptiveSampling
|
|
&& CheckExtension ("GL_NV_shader_atomic_float");
|
|
#endif
|
|
|
|
if (arbFBO != NULL
|
|
&& hasFboSRGB)
|
|
{
|
|
// Detect if window buffer is considered by OpenGL as sRGB-ready
|
|
// (linear RGB color written by shader is automatically converted into sRGB)
|
|
// or not (offscreen FBO should be blit into window buffer with gamma correction).
|
|
const GLenum aDefWinBuffer =
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
GL_BACK_LEFT;
|
|
#else
|
|
GL_BACK;
|
|
#endif
|
|
GLint aWinColorEncoding = 0; // GL_LINEAR
|
|
bool toSkipCheck = false;
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
toSkipCheck = !IsGlGreaterEqual (3, 0);
|
|
#endif
|
|
if (!toSkipCheck)
|
|
{
|
|
arbFBO->glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER, aDefWinBuffer, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, &aWinColorEncoding);
|
|
ResetErrors (true);
|
|
}
|
|
myIsSRgbWindow = aWinColorEncoding == GL_SRGB;
|
|
|
|
// On desktop OpenGL, pixel formats are almost always sRGB-ready, even when not requested;
|
|
// it is safe behavior on desktop where GL_FRAMEBUFFER_SRGB is disabled by default
|
|
// (contrary to OpenGL ES, where it is enabled by default).
|
|
// NVIDIA drivers, however, always return GL_LINEAR even for sRGB-ready pixel formats on Windows platform,
|
|
// while AMD and Intel report GL_SRGB as expected.
|
|
// macOS drivers seems to be also report GL_LINEAR even for [NSColorSpace sRGBColorSpace].
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
#ifdef __APPLE__
|
|
myIsSRgbWindow = true;
|
|
#else
|
|
if (!myIsSRgbWindow
|
|
&& myVendor.Search ("nvidia") != -1)
|
|
{
|
|
myIsSRgbWindow = true;
|
|
}
|
|
#endif
|
|
#endif
|
|
if (!myIsSRgbWindow)
|
|
{
|
|
Message::SendTrace ("OpenGl_Context, warning: window buffer is not sRGB-ready.\n"
|
|
"Check OpenGL window creation parameters for optimal performance.");
|
|
}
|
|
}
|
|
|
|
// standard formats
|
|
mySupportedFormats->Add (Image_Format_Gray);
|
|
mySupportedFormats->Add (Image_Format_Alpha);
|
|
mySupportedFormats->Add (Image_Format_RGB);
|
|
mySupportedFormats->Add (Image_Format_RGB32);
|
|
mySupportedFormats->Add (Image_Format_RGBA);
|
|
if (extBgra)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
// no BGR on OpenGL ES - only BGRA as extension
|
|
mySupportedFormats->Add (Image_Format_BGR);
|
|
#endif
|
|
mySupportedFormats->Add (Image_Format_BGR32);
|
|
mySupportedFormats->Add (Image_Format_BGRA);
|
|
}
|
|
if (arbTexFloat)
|
|
{
|
|
mySupportedFormats->Add (Image_Format_GrayF);
|
|
mySupportedFormats->Add (Image_Format_AlphaF);
|
|
mySupportedFormats->Add (Image_Format_RGBF);
|
|
mySupportedFormats->Add (Image_Format_RGBAF);
|
|
if (hasHalfFloatBuffer != OpenGl_FeatureNotAvailable)
|
|
{
|
|
mySupportedFormats->Add (Image_Format_RGBAF_half);
|
|
}
|
|
if (arbTexRG)
|
|
{
|
|
mySupportedFormats->Add (Image_Format_RGF);
|
|
if (hasHalfFloatBuffer != OpenGl_FeatureNotAvailable)
|
|
{
|
|
mySupportedFormats->Add (Image_Format_RGF_half);
|
|
}
|
|
}
|
|
if (extBgra)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
mySupportedFormats->Add (Image_Format_BGRF);
|
|
#endif
|
|
mySupportedFormats->Add (Image_Format_BGRAF);
|
|
}
|
|
}
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
if (CheckExtension ("GL_WEBGL_compressed_texture_s3tc")) // GL_WEBGL_compressed_texture_s3tc_srgb for sRGB formats
|
|
{
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGB_S3TC_DXT1);
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT1);
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT3);
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT5);
|
|
}
|
|
if (!extPDS
|
|
&& CheckExtension ("GL_WEBGL_depth_texture"))
|
|
{
|
|
extPDS = true; // WebGL 1.0 extension (in WebGL 2.0 core)
|
|
}
|
|
#else
|
|
if (CheckExtension ("GL_EXT_texture_compression_s3tc")) // GL_EXT_texture_sRGB for sRGB formats
|
|
{
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGB_S3TC_DXT1);
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT1);
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT3);
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT5);
|
|
}
|
|
else
|
|
{
|
|
if (CheckExtension ("GL_EXT_texture_compression_dxt1"))
|
|
{
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGB_S3TC_DXT1);
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT1);
|
|
}
|
|
if (CheckExtension ("GL_ANGLE_texture_compression_dxt3"))
|
|
{
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT3);
|
|
}
|
|
if (CheckExtension ("GL_ANGLE_texture_compression_dxt5"))
|
|
{
|
|
mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT5);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// check whether PBR shading model is supported
|
|
myHasPBR = arbFBO != NULL
|
|
&& myMaxTexCombined >= 4
|
|
&& arbTexFloat
|
|
&& (IsGlGreaterEqual (3, 0)
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
|| hasHighp
|
|
// || CheckExtension ("GL_EXT_shader_texture_lod") fallback is used when extension is unavailable
|
|
#else
|
|
|| (IsGlGreaterEqual (2, 1) && CheckExtension ("GL_EXT_gpu_shader4"))
|
|
#endif
|
|
);
|
|
|
|
myDepthPeelingDepthTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_DepthPeelingDepth); // -6
|
|
myDepthPeelingFrontColorTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_DepthPeelingFrontColor); // -5
|
|
myShadowMapTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_ShadowMap); // -4
|
|
myPBREnvLUTTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_PbrEnvironmentLUT); // -3
|
|
myPBRDiffIBLMapSHTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_PbrIblDiffuseSH); // -2
|
|
myPBRSpecIBLMapTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_PbrIblSpecular); // -1
|
|
if (!myHasPBR)
|
|
{
|
|
myDepthPeelingDepthTexUnit = static_cast<Graphic3d_TextureUnit>(myDepthPeelingDepthTexUnit + 3);
|
|
myDepthPeelingFrontColorTexUnit = static_cast<Graphic3d_TextureUnit>(myDepthPeelingFrontColorTexUnit + 3);
|
|
myShadowMapTexUnit = static_cast<Graphic3d_TextureUnit>(myShadowMapTexUnit + 3);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MemoryInfo
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Size OpenGl_Context::AvailableMemory() const
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (atiMem)
|
|
{
|
|
// this is actually information for VBO pool
|
|
// however because pools are mostly shared
|
|
// it can be used for total GPU memory estimations
|
|
GLint aMemInfo[4];
|
|
aMemInfo[0] = 0;
|
|
glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aMemInfo);
|
|
// returned value is in KiB, however this maybe changed in future
|
|
return Standard_Size(aMemInfo[0]) * 1024;
|
|
}
|
|
else if (nvxMem)
|
|
{
|
|
// current available dedicated video memory (in KiB), currently unused GPU memory
|
|
GLint aMemInfo = 0;
|
|
glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aMemInfo);
|
|
return Standard_Size(aMemInfo) * 1024;
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MemoryInfo
|
|
// purpose :
|
|
// =======================================================================
|
|
TCollection_AsciiString OpenGl_Context::MemoryInfo() const
|
|
{
|
|
TColStd_IndexedDataMapOfStringString aDict;
|
|
MemoryInfo (aDict);
|
|
|
|
TCollection_AsciiString aText;
|
|
for (TColStd_IndexedDataMapOfStringString::Iterator anIter (aDict); anIter.More(); anIter.Next())
|
|
{
|
|
if (!aText.IsEmpty())
|
|
{
|
|
aText += "\n";
|
|
}
|
|
aText += TCollection_AsciiString(" ") + anIter.Key() + ": " + anIter.Value();
|
|
}
|
|
return aText;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MemoryInfo
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::MemoryInfo (TColStd_IndexedDataMapOfStringString& theDict) const
|
|
{
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
(void )theDict;
|
|
#elif defined(__APPLE__) && !defined(HAVE_XLIB)
|
|
GLint aGlRendId = 0;
|
|
CGLGetParameter (CGLGetCurrentContext(), kCGLCPCurrentRendererID, &aGlRendId);
|
|
|
|
CGLRendererInfoObj aRendObj = NULL;
|
|
CGOpenGLDisplayMask aDispMask = CGDisplayIDToOpenGLDisplayMask (kCGDirectMainDisplay);
|
|
GLint aRendNb = 0;
|
|
CGLQueryRendererInfo (aDispMask, &aRendObj, &aRendNb);
|
|
for (GLint aRendIter = 0; aRendIter < aRendNb; ++aRendIter)
|
|
{
|
|
GLint aRendId = 0;
|
|
if (CGLDescribeRenderer (aRendObj, aRendIter, kCGLRPRendererID, &aRendId) != kCGLNoError
|
|
|| aRendId != aGlRendId)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
//kCGLRPVideoMemoryMegabytes = 131;
|
|
//kCGLRPTextureMemoryMegabytes = 132;
|
|
GLint aVMem = 0;
|
|
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070
|
|
if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPVideoMemoryMegabytes, &aVMem) == kCGLNoError)
|
|
{
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + aVMem + " MiB");
|
|
}
|
|
if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPTextureMemoryMegabytes, &aVMem) == kCGLNoError)
|
|
{
|
|
addInfo (theDict, "GPU Texture memory", TCollection_AsciiString() + aVMem + " MiB");
|
|
}
|
|
#else
|
|
if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPVideoMemory, &aVMem) == kCGLNoError)
|
|
{
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + (aVMem / (1024 * 1024)) + " MiB");
|
|
}
|
|
if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPTextureMemory, &aVMem) == kCGLNoError)
|
|
{
|
|
addInfo (theDict, "GPU Texture memory", TCollection_AsciiString() + (aVMem / (1024 * 1024)) + " MiB");
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (atiMem)
|
|
{
|
|
GLint aValues[4];
|
|
memset (aValues, 0, sizeof(aValues));
|
|
glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aValues);
|
|
|
|
// total memory free in the pool
|
|
addInfo (theDict, "GPU free memory", TCollection_AsciiString() + (aValues[0] / 1024) + " MiB");
|
|
|
|
if (aValues[1] != aValues[0])
|
|
{
|
|
// largest available free block in the pool
|
|
addInfo (theDict, "Largest free block", TCollection_AsciiString() + (aValues[1] / 1024) + " MiB");
|
|
}
|
|
if (aValues[2] != aValues[0])
|
|
{
|
|
// total auxiliary memory free
|
|
addInfo (theDict, "Free auxiliary memory", TCollection_AsciiString() + (aValues[2] / 1024) + " MiB");
|
|
}
|
|
}
|
|
else if (nvxMem)
|
|
{
|
|
//current available dedicated video memory (in KiB), currently unused GPU memory
|
|
GLint aValue = 0;
|
|
glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aValue);
|
|
addInfo (theDict, "GPU free memory", TCollection_AsciiString() + (aValue / 1024) + " MiB");
|
|
|
|
// dedicated video memory, total size (in KiB) of the GPU memory
|
|
GLint aDedicated = 0;
|
|
glGetIntegerv (GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &aDedicated);
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + (aDedicated / 1024) + " MiB");
|
|
|
|
// total available memory, total size (in KiB) of the memory available for allocations
|
|
glGetIntegerv (GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &aValue);
|
|
if (aValue != aDedicated)
|
|
{
|
|
// different only for special configurations
|
|
addInfo (theDict, "Total memory", TCollection_AsciiString() + (aValue / 1024) + " MiB");
|
|
}
|
|
}
|
|
#if defined(_WIN32)
|
|
else if (myFuncs->wglGetGPUInfoAMD != NULL
|
|
&& myFuncs->wglGetContextGPUIDAMD != NULL)
|
|
{
|
|
GLuint aTotalMemMiB = 0;
|
|
UINT anAmdId = myFuncs->wglGetContextGPUIDAMD ((HGLRC )myGContext);
|
|
if (anAmdId != 0)
|
|
{
|
|
if (myFuncs->wglGetGPUInfoAMD (anAmdId, WGL_GPU_RAM_AMD, GL_UNSIGNED_INT, sizeof(aTotalMemMiB), &aTotalMemMiB) > 0)
|
|
{
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + (int )aTotalMemMiB + " MiB");
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#if !defined(GL_ES_VERSION_2_0) && !defined(__APPLE__) && !defined(_WIN32)
|
|
// GLX_RENDERER_VENDOR_ID_MESA
|
|
if (myFuncs->glXQueryCurrentRendererIntegerMESA != NULL)
|
|
{
|
|
unsigned int aVMemMiB = 0;
|
|
if (myFuncs->glXQueryCurrentRendererIntegerMESA (GLX_RENDERER_VIDEO_MEMORY_MESA, &aVMemMiB) != False)
|
|
{
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + int(aVMemMiB) + " MiB");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DiagnosticInfo
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
|
|
Graphic3d_DiagnosticInfo theFlags) const
|
|
{
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_NativePlatform) != 0)
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
addInfo (theDict, "EGLVersion", ::eglQueryString ((EGLDisplay )myDisplay, EGL_VERSION));
|
|
addInfo (theDict, "EGLVendor", ::eglQueryString ((EGLDisplay )myDisplay, EGL_VENDOR));
|
|
addInfo (theDict, "EGLClientAPIs", ::eglQueryString ((EGLDisplay )myDisplay, EGL_CLIENT_APIS));
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
|
|
{
|
|
addInfo (theDict, "EGLExtensions", ::eglQueryString ((EGLDisplay )myDisplay, EGL_EXTENSIONS));
|
|
}
|
|
#elif defined(_WIN32)
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0
|
|
&& myFuncs->wglGetExtensionsStringARB != NULL)
|
|
{
|
|
const char* aWglExts = myFuncs->wglGetExtensionsStringARB ((HDC )myDisplay);
|
|
addInfo (theDict, "WGLExtensions", aWglExts);
|
|
}
|
|
#elif defined(HAVE_XLIB)
|
|
Display* aDisplay = (Display*)myDisplay;
|
|
const int aScreen = DefaultScreen(aDisplay);
|
|
addInfo (theDict, "GLXDirectRendering", ::glXIsDirect (aDisplay, (GLXContext )myGContext) ? "Yes" : "No");
|
|
addInfo (theDict, "GLXVendor", ::glXQueryServerString (aDisplay, aScreen, GLX_VENDOR));
|
|
addInfo (theDict, "GLXVersion", ::glXQueryServerString (aDisplay, aScreen, GLX_VERSION));
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
|
|
{
|
|
const char* aGlxExts = ::glXQueryExtensionsString (aDisplay, aScreen);
|
|
addInfo(theDict, "GLXExtensions", aGlxExts);
|
|
}
|
|
|
|
addInfo (theDict, "GLXClientVendor", ::glXGetClientString (aDisplay, GLX_VENDOR));
|
|
addInfo (theDict, "GLXClientVersion", ::glXGetClientString (aDisplay, GLX_VERSION));
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
|
|
{
|
|
addInfo (theDict, "GLXClientExtensions", ::glXGetClientString (aDisplay, GLX_EXTENSIONS));
|
|
}
|
|
#else
|
|
//
|
|
#endif
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Device) != 0)
|
|
{
|
|
Standard_Integer aDriverVer[2] = {};
|
|
ReadGlVersion (aDriverVer[0], aDriverVer[1]);
|
|
addInfo (theDict, "GLvendor", (const char*)::glGetString (GL_VENDOR));
|
|
addInfo (theDict, "GLdevice", (const char*)::glGetString (GL_RENDERER));
|
|
#ifdef __EMSCRIPTEN__
|
|
if (CheckExtension ("GL_WEBGL_debug_renderer_info"))
|
|
{
|
|
if (const char* aVendor = (const char*)::glGetString (0x9245))
|
|
{
|
|
addInfo (theDict, "GLunmaskedVendor", aVendor);
|
|
}
|
|
if (const char* aDevice = (const char*)::glGetString (0x9246))
|
|
{
|
|
addInfo (theDict, "GLunmaskedDevice", aDevice);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
addInfo (theDict, "GLversion", (const char*)::glGetString (GL_VERSION));
|
|
if (myGlVerMajor != aDriverVer[0]
|
|
|| myGlVerMinor != aDriverVer[1])
|
|
{
|
|
addInfo (theDict, "GLversionOcct", TCollection_AsciiString (myGlVerMajor) + "." + TCollection_AsciiString (myGlVerMinor));
|
|
}
|
|
if (IsGlGreaterEqual (2, 0))
|
|
{
|
|
addInfo (theDict, "GLSLversion", (const char*)::glGetString (GL_SHADING_LANGUAGE_VERSION));
|
|
}
|
|
if (myIsGlDebugCtx)
|
|
{
|
|
addInfo (theDict, "GLdebug", "ON");
|
|
}
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Limits) != 0)
|
|
{
|
|
addInfo (theDict, "Max texture size", TCollection_AsciiString(myMaxTexDim));
|
|
addInfo (theDict, "Max FBO dump size", TCollection_AsciiString() + myMaxDumpSizeX + "x" + myMaxDumpSizeY);
|
|
addInfo (theDict, "Max combined texture units", TCollection_AsciiString(myMaxTexCombined));
|
|
addInfo (theDict, "Max MSAA samples", TCollection_AsciiString(myMaxMsaaSamples));
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_FrameBuffer) != 0)
|
|
{
|
|
GLint aViewport[4] = {};
|
|
::glGetIntegerv (GL_VIEWPORT, aViewport);
|
|
addInfo (theDict, "Viewport", TCollection_AsciiString() + aViewport[2] + "x" + aViewport[3]);
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Memory) != 0)
|
|
{
|
|
MemoryInfo (theDict);
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (IsGlGreaterEqual (3, 0)
|
|
&& myFuncs->glGetStringi != NULL)
|
|
{
|
|
TCollection_AsciiString anExtList;
|
|
GLint anExtNb = 0;
|
|
::glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
|
|
for (GLint anIter = 0; anIter < anExtNb; ++anIter)
|
|
{
|
|
const char* anExtension = (const char*)myFuncs->glGetStringi (GL_EXTENSIONS, (GLuint)anIter);
|
|
if (!anExtList.IsEmpty())
|
|
{
|
|
anExtList += " ";
|
|
}
|
|
anExtList += anExtension;
|
|
}
|
|
addInfo(theDict, "GLextensions", anExtList);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
addInfo (theDict, "GLextensions", (const char*)::glGetString (GL_EXTENSIONS));
|
|
}
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : GetResource
|
|
// purpose :
|
|
// =======================================================================
|
|
const Handle(OpenGl_Resource)& OpenGl_Context::GetResource (const TCollection_AsciiString& theKey) const
|
|
{
|
|
return mySharedResources->IsBound (theKey) ? mySharedResources->Find (theKey) : NULL_GL_RESOURCE;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ShareResource
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::ShareResource (const TCollection_AsciiString& theKey,
|
|
const Handle(OpenGl_Resource)& theResource)
|
|
{
|
|
if (theKey.IsEmpty() || theResource.IsNull())
|
|
{
|
|
return Standard_False;
|
|
}
|
|
return mySharedResources->Bind (theKey, theResource);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ReleaseResource
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ReleaseResource (const TCollection_AsciiString& theKey,
|
|
const Standard_Boolean theToDelay)
|
|
{
|
|
if (!mySharedResources->IsBound (theKey))
|
|
{
|
|
return;
|
|
}
|
|
const Handle(OpenGl_Resource)& aRes = mySharedResources->Find (theKey);
|
|
if (aRes->GetRefCount() > 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (theToDelay)
|
|
{
|
|
myDelayed->Bind (theKey, 1);
|
|
}
|
|
else
|
|
{
|
|
aRes->Release (this);
|
|
mySharedResources->UnBind (theKey);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ReleaseDelayed
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ReleaseDelayed()
|
|
{
|
|
// release queued elements
|
|
while (!myUnusedResources->IsEmpty())
|
|
{
|
|
myUnusedResources->First()->Release (this);
|
|
myUnusedResources->RemoveFirst();
|
|
}
|
|
|
|
// release delayed shared resources
|
|
NCollection_Vector<TCollection_AsciiString> aDeadList;
|
|
for (NCollection_DataMap<TCollection_AsciiString, Standard_Integer>::Iterator anIter (*myDelayed);
|
|
anIter.More(); anIter.Next())
|
|
{
|
|
if (++anIter.ChangeValue() <= 2)
|
|
{
|
|
continue; // postpone release one more frame to ensure no one uses it periodically
|
|
}
|
|
|
|
const TCollection_AsciiString& aKey = anIter.Key();
|
|
if (!mySharedResources->IsBound (aKey))
|
|
{
|
|
// mixed unshared strategy delayed/undelayed was used!
|
|
aDeadList.Append (aKey);
|
|
continue;
|
|
}
|
|
|
|
const Handle(OpenGl_Resource)& aRes = mySharedResources->ChangeFind (aKey);
|
|
if (aRes->GetRefCount() > 1)
|
|
{
|
|
// should be only 1 instance in mySharedResources
|
|
// if not - resource was reused again
|
|
aDeadList.Append (aKey);
|
|
continue;
|
|
}
|
|
|
|
// release resource if no one requested it more than 2 redraw calls
|
|
aRes->Release (this);
|
|
mySharedResources->UnBind (aKey);
|
|
aDeadList.Append (aKey);
|
|
}
|
|
|
|
for (Standard_Integer anIter = 0; anIter < aDeadList.Length(); ++anIter)
|
|
{
|
|
myDelayed->UnBind (aDeadList.Value (anIter));
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BindTextures
|
|
// purpose :
|
|
// =======================================================================
|
|
Handle(OpenGl_TextureSet) OpenGl_Context::BindTextures (const Handle(OpenGl_TextureSet)& theTextures,
|
|
const Handle(OpenGl_ShaderProgram)& theProgram)
|
|
{
|
|
const Standard_Integer aTextureSetBits = !theTextures.IsNull() ? theTextures->TextureSetBits() : 0;
|
|
const Standard_Integer aProgramBits = !theProgram.IsNull() ? theProgram->TextureSetBits() : 0;
|
|
Standard_Integer aMissingBits = aProgramBits & ~aTextureSetBits;
|
|
if (aMissingBits != 0
|
|
&& myTextureRgbaBlack.IsNull())
|
|
{
|
|
// allocate mock textures
|
|
myTextureRgbaBlack = new OpenGl_Texture();
|
|
myTextureRgbaWhite = new OpenGl_Texture();
|
|
Image_PixMap anImage;
|
|
anImage.InitZero (Image_Format_RGBA, 2, 2, 0, (Standard_Byte )0);
|
|
if (!myTextureRgbaBlack->Init (this, OpenGl_TextureFormat::Create<GLubyte, 4>(), Graphic3d_Vec2i (2, 2), Graphic3d_TOT_2D, &anImage))
|
|
{
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"Error: unable to create unit mock PBR texture map.");
|
|
}
|
|
anImage.InitZero (Image_Format_RGBA, 2, 2, 0, (Standard_Byte )255);
|
|
if (!myTextureRgbaWhite->Init (this, OpenGl_TextureFormat::Create<GLubyte, 4>(), Graphic3d_Vec2i (2, 2), Graphic3d_TOT_2D, &anImage))
|
|
{
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"Error: unable to create normal mock PBR texture map.");
|
|
}
|
|
}
|
|
|
|
Handle(OpenGl_TextureSet) anOldTextures = myActiveTextures;
|
|
if (myActiveTextures != theTextures)
|
|
{
|
|
Handle(OpenGl_Context) aThisCtx (this);
|
|
for (OpenGl_TextureSetPairIterator aSlotIter (myActiveTextures, theTextures); aSlotIter.More(); aSlotIter.Next())
|
|
{
|
|
const Graphic3d_TextureUnit aTexUnit = aSlotIter.Unit();
|
|
const OpenGl_Texture* aTextureOld = aSlotIter.Texture1();
|
|
const OpenGl_Texture* aTextureNew = aSlotIter.Texture2();
|
|
if (aTextureNew == aTextureOld)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (aTextureNew != NULL
|
|
&& aTextureNew->IsValid())
|
|
{
|
|
if (aTexUnit >= myMaxTexCombined)
|
|
{
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
TCollection_AsciiString("Texture unit ") + aTexUnit + " for " + aTextureNew->ResourceId() + " exceeds hardware limit " + myMaxTexCombined);
|
|
continue;
|
|
}
|
|
|
|
aTextureNew->Bind (aThisCtx, aTexUnit);
|
|
if (aTextureNew->Sampler()->ToUpdateParameters())
|
|
{
|
|
if (aTextureNew->Sampler()->IsImmutable())
|
|
{
|
|
aTextureNew->Sampler()->Init (aThisCtx, *aTextureNew);
|
|
}
|
|
else
|
|
{
|
|
OpenGl_Sampler::applySamplerParams (aThisCtx, aTextureNew->Sampler()->Parameters(), aTextureNew->Sampler().get(), aTextureNew->GetTarget(), aTextureNew->MaxMipmapLevel());
|
|
}
|
|
}
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11ffp != NULL)
|
|
{
|
|
OpenGl_Sampler::applyGlobalTextureParams (aThisCtx, *aTextureNew, aTextureNew->Sampler()->Parameters());
|
|
}
|
|
#endif
|
|
}
|
|
else if (aTextureOld != NULL
|
|
&& aTextureOld->IsValid())
|
|
{
|
|
aTextureOld->Unbind (aThisCtx, aTexUnit);
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11ffp != NULL)
|
|
{
|
|
OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
myActiveTextures = theTextures;
|
|
}
|
|
|
|
if (myActiveMockTextures != aMissingBits)
|
|
{
|
|
myActiveMockTextures = aMissingBits;
|
|
for (Standard_Integer aBitIter = 0; aMissingBits != 0; ++aBitIter)
|
|
{
|
|
Standard_Integer aUnitMask = 1 << aBitIter;
|
|
if ((aUnitMask & aMissingBits) != 0)
|
|
{
|
|
aMissingBits = aMissingBits & ~aUnitMask;
|
|
if (aBitIter == Graphic3d_TextureUnit_Normal)
|
|
{
|
|
myTextureRgbaBlack->Bind (this, static_cast<Graphic3d_TextureUnit>(aBitIter));
|
|
}
|
|
else
|
|
{
|
|
myTextureRgbaWhite->Bind (this, static_cast<Graphic3d_TextureUnit>(aBitIter));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return anOldTextures;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BindProgram
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram)
|
|
{
|
|
if (core20fwd == NULL)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
else if (myActiveProgram == theProgram)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
|
|
if (theProgram.IsNull()
|
|
|| !theProgram->IsValid())
|
|
{
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
core20fwd->glUseProgram (OpenGl_ShaderProgram::NO_PROGRAM);
|
|
myActiveProgram.Nullify();
|
|
}
|
|
return Standard_False;
|
|
}
|
|
|
|
myActiveProgram = theProgram;
|
|
core20fwd->glUseProgram (theProgram->ProgramId());
|
|
return Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BindDefaultVao
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::BindDefaultVao()
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (myDefaultVao == 0
|
|
|| core32 == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
core32->glBindVertexArray (myDefaultVao);
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetDefaultFrameBuffer
|
|
// purpose :
|
|
// =======================================================================
|
|
Handle(OpenGl_FrameBuffer) OpenGl_Context::SetDefaultFrameBuffer (const Handle(OpenGl_FrameBuffer)& theFbo)
|
|
{
|
|
Handle(OpenGl_FrameBuffer) aFbo = myDefaultFbo;
|
|
myDefaultFbo = theFbo;
|
|
return aFbo;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : IsRender
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::IsRender() const
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
return myRenderMode == GL_RENDER;
|
|
#else
|
|
return Standard_True;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : IsFeedback
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::IsFeedback() const
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
return myRenderMode == GL_FEEDBACK;
|
|
#else
|
|
return Standard_False;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetShadingMaterial
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetShadingMaterial (const OpenGl_Aspects* theAspect,
|
|
const Handle(Graphic3d_PresentationAttributes)& theHighlight)
|
|
{
|
|
const Handle(Graphic3d_Aspects)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
|
|
? (const Handle(Graphic3d_Aspects)& )theHighlight->BasicFillAreaAspect()
|
|
: theAspect->Aspect();
|
|
|
|
const bool toDistinguish = anAspect->Distinguish();
|
|
const bool toMapTexture = anAspect->ToMapTexture();
|
|
const Graphic3d_MaterialAspect& aMatFrontSrc = anAspect->FrontMaterial();
|
|
const Graphic3d_MaterialAspect& aMatBackSrc = toDistinguish
|
|
? anAspect->BackMaterial()
|
|
: aMatFrontSrc;
|
|
const Quantity_Color& aFrontIntColor = anAspect->InteriorColor();
|
|
const Quantity_Color& aBackIntColor = toDistinguish
|
|
? anAspect->BackInteriorColor()
|
|
: aFrontIntColor;
|
|
|
|
myMaterial.Init (*this, aMatFrontSrc, aFrontIntColor, aMatBackSrc, aBackIntColor);
|
|
if (!theHighlight.IsNull()
|
|
&& theHighlight->BasicFillAreaAspect().IsNull())
|
|
{
|
|
myMaterial.SetColor (theHighlight->ColorRGBA().GetRGB());
|
|
myMaterial.SetColor (theHighlight->ColorRGBA().GetRGB());
|
|
}
|
|
|
|
float anAlphaFront = 1.0f, anAlphaBack = 1.0f;
|
|
if (CheckIsTransparent (theAspect, theHighlight, anAlphaFront, anAlphaBack))
|
|
{
|
|
myMaterial.Common[0].Diffuse.a() = anAlphaFront;
|
|
myMaterial.Common[1].Diffuse.a() = anAlphaBack;
|
|
|
|
myMaterial.Pbr[0].BaseColor.a() = anAlphaFront;
|
|
myMaterial.Pbr[1].BaseColor.a() = anAlphaBack;
|
|
}
|
|
|
|
// do not update material properties in case of zero reflection mode,
|
|
// because GL lighting will be disabled by OpenGl_PrimitiveArray::DrawArray() anyway.
|
|
const OpenGl_MaterialState& aMatState = myShaderManager->MaterialState();
|
|
float anAlphaCutoff = (anAspect->AlphaMode() == Graphic3d_AlphaMode_Mask
|
|
|| anAspect->AlphaMode() == Graphic3d_AlphaMode_MaskBlend)
|
|
? anAspect->AlphaCutoff()
|
|
: ShortRealLast();
|
|
if (anAspect->ToDrawEdges())
|
|
{
|
|
if (anAspect->InteriorStyle() == Aspect_IS_EMPTY
|
|
|| (anAspect->InteriorStyle() == Aspect_IS_SOLID
|
|
&& anAspect->EdgeColorRGBA().Alpha() < 1.0f))
|
|
{
|
|
anAlphaCutoff = 0.285f;
|
|
}
|
|
}
|
|
if (theAspect->ShadingModel() == Graphic3d_TypeOfShadingModel_Unlit)
|
|
{
|
|
if (anAlphaCutoff == aMatState.AlphaCutoff())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if (myMaterial.IsEqual (aMatState.Material())
|
|
&& toDistinguish == aMatState.ToDistinguish()
|
|
&& toMapTexture == aMatState.ToMapTexture()
|
|
&& anAlphaCutoff == aMatState.AlphaCutoff())
|
|
{
|
|
return;
|
|
}
|
|
|
|
myShaderManager->UpdateMaterialStateTo (myMaterial, anAlphaCutoff, toDistinguish, toMapTexture);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : CheckIsTransparent
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::CheckIsTransparent (const OpenGl_Aspects* theAspect,
|
|
const Handle(Graphic3d_PresentationAttributes)& theHighlight,
|
|
Standard_ShortReal& theAlphaFront,
|
|
Standard_ShortReal& theAlphaBack)
|
|
{
|
|
const Handle(Graphic3d_Aspects)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
|
|
? (const Handle(Graphic3d_Aspects)& )theHighlight->BasicFillAreaAspect()
|
|
: theAspect->Aspect();
|
|
|
|
const bool toDistinguish = anAspect->Distinguish();
|
|
const Graphic3d_MaterialAspect& aMatFrontSrc = anAspect->FrontMaterial();
|
|
const Graphic3d_MaterialAspect& aMatBackSrc = toDistinguish
|
|
? anAspect->BackMaterial()
|
|
: aMatFrontSrc;
|
|
|
|
// handling transparency
|
|
if (!theHighlight.IsNull()
|
|
&& theHighlight->BasicFillAreaAspect().IsNull())
|
|
{
|
|
theAlphaFront = theHighlight->ColorRGBA().Alpha();
|
|
theAlphaBack = theHighlight->ColorRGBA().Alpha();
|
|
}
|
|
else
|
|
{
|
|
theAlphaFront = aMatFrontSrc.Alpha();
|
|
theAlphaBack = aMatBackSrc .Alpha();
|
|
}
|
|
|
|
if (anAspect->AlphaMode() == Graphic3d_AlphaMode_BlendAuto)
|
|
{
|
|
return theAlphaFront < 1.0f
|
|
|| theAlphaBack < 1.0f;
|
|
}
|
|
// Graphic3d_AlphaMode_Mask and Graphic3d_AlphaMode_MaskBlend are not considered transparent here
|
|
return anAspect->AlphaMode() == Graphic3d_AlphaMode_Blend;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetColor4fv
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetColor4fv (const OpenGl_Vec4& theColor)
|
|
{
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
if (const OpenGl_ShaderUniformLocation& aLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_COLOR))
|
|
{
|
|
myActiveProgram->SetUniform (this, aLoc, Vec4FromQuantityColor (theColor));
|
|
}
|
|
}
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
else if (core11ffp != NULL)
|
|
{
|
|
core11ffp->glColor4fv (theColor.GetData());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetTypeOfLine
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetTypeOfLine (const Aspect_TypeOfLine theType,
|
|
const Standard_ShortReal theFactor)
|
|
{
|
|
SetLineStipple (theFactor, Graphic3d_Aspects::DefaultLinePatternForType (theType));
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetLineStipple
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetLineStipple (const Standard_ShortReal theFactor,
|
|
const uint16_t thePattern)
|
|
{
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
if (const OpenGl_ShaderUniformLocation aPatternLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_LINE_STIPPLE_PATTERN))
|
|
{
|
|
if (hasGlslBitwiseOps != OpenGl_FeatureNotAvailable)
|
|
{
|
|
myActiveProgram->SetUniform (this, aPatternLoc, (Standard_Integer )thePattern);
|
|
}
|
|
else
|
|
{
|
|
Standard_Integer aPatArr[16] = {};
|
|
for (unsigned int aBit = 0; aBit < 16; ++aBit)
|
|
{
|
|
aPatArr[aBit] = ((unsigned int)(thePattern) & (1U << aBit)) != 0 ? 1 : 0;
|
|
}
|
|
myActiveProgram->SetUniform (this, aPatternLoc, 16, aPatArr);
|
|
}
|
|
myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_LINE_STIPPLE_FACTOR), theFactor);
|
|
}
|
|
return;
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (thePattern != 0xFFFF)
|
|
{
|
|
if (core11ffp != NULL)
|
|
{
|
|
core11fwd->glEnable (GL_LINE_STIPPLE);
|
|
|
|
core11ffp->glLineStipple (static_cast<GLint> (theFactor),
|
|
static_cast<GLushort> (thePattern));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (core11ffp != NULL)
|
|
{
|
|
core11fwd->glDisable (GL_LINE_STIPPLE);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetLineWidth
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetLineWidth (const Standard_ShortReal theWidth)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11ffp != NULL)
|
|
#endif
|
|
{
|
|
// glLineWidth() is still defined within Core Profile, but has no effect with values != 1.0f
|
|
core11fwd->glLineWidth (theWidth * myLineWidthScale);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetTextureMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetTextureMatrix (const Handle(Graphic3d_TextureParams)& theParams,
|
|
const Standard_Boolean theIsTopDown)
|
|
{
|
|
if (theParams.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const Graphic3d_Vec2& aScale = theParams->Scale();
|
|
const Graphic3d_Vec2& aTrans = theParams->Translation();
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
const GLint aUniLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_TRSF2D);
|
|
if (aUniLoc == OpenGl_ShaderProgram::INVALID_LOCATION)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// pack transformation parameters
|
|
OpenGl_Vec4 aTrsf[2] =
|
|
{
|
|
OpenGl_Vec4 (-aTrans.x(), -aTrans.y(), aScale.x(), aScale.y()),
|
|
OpenGl_Vec4 (static_cast<float> (std::sin (-theParams->Rotation() * M_PI / 180.0)),
|
|
static_cast<float> (std::cos (-theParams->Rotation() * M_PI / 180.0)),
|
|
0.0f, 0.0f)
|
|
};
|
|
if (caps->isTopDownTextureUV != theIsTopDown)
|
|
{
|
|
// flip V
|
|
aTrsf[0].y() = -aTrans.y() + 1.0f / aScale.y();
|
|
aTrsf[0].w() = -aScale.y();
|
|
}
|
|
myActiveProgram->SetUniform (this, aUniLoc, 2, aTrsf);
|
|
return;
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11ffp != NULL)
|
|
{
|
|
GLint aMatrixMode = GL_TEXTURE;
|
|
::glGetIntegerv (GL_MATRIX_MODE, &aMatrixMode);
|
|
|
|
core11ffp->glMatrixMode (GL_TEXTURE);
|
|
OpenGl_Mat4 aTextureMat;
|
|
if (caps->isTopDownTextureUV != theIsTopDown)
|
|
{
|
|
// flip V
|
|
Graphic3d_TransformUtils::Scale (aTextureMat, aScale.x(), -aScale.y(), 1.0f);
|
|
Graphic3d_TransformUtils::Translate (aTextureMat, -aTrans.x(), -aTrans.y() + 1.0f / aScale.y(), 0.0f);
|
|
}
|
|
else
|
|
{
|
|
Graphic3d_TransformUtils::Scale (aTextureMat, aScale.x(), aScale.y(), 1.0f);
|
|
Graphic3d_TransformUtils::Translate (aTextureMat, -aTrans.x(), -aTrans.y(), 0.0f);
|
|
}
|
|
Graphic3d_TransformUtils::Rotate (aTextureMat, -theParams->Rotation(), 0.0f, 0.0f, 1.0f);
|
|
core11ffp->glLoadMatrixf (aTextureMat.GetData());
|
|
core11ffp->glMatrixMode (aMatrixMode);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPointSize
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetPointSize (const Standard_ShortReal theSize)
|
|
{
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_POINT_SIZE), theSize);
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
//myContext->core11fwd->glEnable (GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
#endif
|
|
}
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
//else
|
|
{
|
|
core11fwd->glPointSize (theSize);
|
|
if (core20fwd != NULL)
|
|
{
|
|
//myContext->core11fwd->glDisable (GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPointSpriteOrigin
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetPointSpriteOrigin()
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core15fwd == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const int aNewState = !myActiveProgram.IsNull() ? GL_UPPER_LEFT : GL_LOWER_LEFT;
|
|
if (myPointSpriteOrig != aNewState)
|
|
{
|
|
myPointSpriteOrig = aNewState;
|
|
core15fwd->glPointParameteri (GL_POINT_SPRITE_COORD_ORIGIN, aNewState);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetGlNormalizeEnabled
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::SetGlNormalizeEnabled (Standard_Boolean isEnabled)
|
|
{
|
|
if (isEnabled == myIsGlNormalizeEnabled)
|
|
{
|
|
return myIsGlNormalizeEnabled;
|
|
}
|
|
|
|
Standard_Boolean anOldGlNormalize = myIsGlNormalizeEnabled;
|
|
myIsGlNormalizeEnabled = isEnabled;
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11ffp != NULL)
|
|
{
|
|
if (isEnabled)
|
|
{
|
|
core11fwd->glEnable (GL_NORMALIZE);
|
|
}
|
|
else
|
|
{
|
|
core11fwd->glDisable (GL_NORMALIZE);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return anOldGlNormalize;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetShadeModel
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetShadeModel (Graphic3d_TypeOfShadingModel theModel)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11ffp != NULL)
|
|
{
|
|
const Standard_Integer aModel = theModel == Graphic3d_TypeOfShadingModel_PhongFacet
|
|
|| theModel == Graphic3d_TypeOfShadingModel_PbrFacet ? GL_FLAT : GL_SMOOTH;
|
|
if (myShadeModel == aModel)
|
|
{
|
|
return;
|
|
}
|
|
myShadeModel = aModel;
|
|
core11ffp->glShadeModel (aModel);
|
|
}
|
|
#else
|
|
(void )theModel;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPolygonMode
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Integer OpenGl_Context::SetPolygonMode (const Standard_Integer theMode)
|
|
{
|
|
if (myPolygonMode == theMode)
|
|
{
|
|
return myPolygonMode;
|
|
}
|
|
|
|
const Standard_Integer anOldPolygonMode = myPolygonMode;
|
|
|
|
myPolygonMode = theMode;
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
::glPolygonMode (GL_FRONT_AND_BACK, (GLenum)theMode);
|
|
#endif
|
|
|
|
return anOldPolygonMode;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPolygonHatchEnabled
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_Context::SetPolygonHatchEnabled (const bool theIsEnabled)
|
|
{
|
|
if (core11ffp == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
else if (myHatchIsEnabled == theIsEnabled)
|
|
{
|
|
return theIsEnabled;
|
|
}
|
|
|
|
const bool anOldIsEnabled = myHatchIsEnabled;
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (theIsEnabled
|
|
&& myActiveHatchType != Aspect_HS_SOLID)
|
|
{
|
|
core11fwd->glEnable (GL_POLYGON_STIPPLE);
|
|
}
|
|
else
|
|
{
|
|
core11fwd->glDisable (GL_POLYGON_STIPPLE);
|
|
}
|
|
#endif
|
|
myHatchIsEnabled = theIsEnabled;
|
|
return anOldIsEnabled;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPolygonHatchStyle
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Integer OpenGl_Context::SetPolygonHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle)
|
|
{
|
|
const Standard_Integer aNewStyle = !theStyle.IsNull() ? theStyle->HatchType() : Aspect_HS_SOLID;
|
|
if (myActiveHatchType == aNewStyle
|
|
|| core11ffp == NULL)
|
|
{
|
|
return myActiveHatchType;
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (aNewStyle == Aspect_HS_SOLID)
|
|
{
|
|
if (myHatchIsEnabled)
|
|
{
|
|
core11fwd->glDisable (GL_POLYGON_STIPPLE);
|
|
}
|
|
return myActiveHatchType;
|
|
}
|
|
|
|
if (myHatchStyles.IsNull()
|
|
&& !GetResource ("OpenGl_LineAttributes", myHatchStyles))
|
|
{
|
|
// share and register for release once the resource is no longer used
|
|
myHatchStyles = new OpenGl_LineAttributes();
|
|
ShareResource ("OpenGl_LineAttributes", myHatchStyles);
|
|
}
|
|
|
|
const Standard_Integer anOldType = myActiveHatchType;
|
|
myActiveHatchType = aNewStyle;
|
|
myHatchStyles->SetTypeOfHatch (this, theStyle);
|
|
if (myHatchIsEnabled
|
|
&& anOldType == Aspect_HS_SOLID)
|
|
{
|
|
core11fwd->glEnable (GL_POLYGON_STIPPLE);
|
|
}
|
|
return anOldType;
|
|
#else
|
|
return myActiveHatchType;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPolygonOffset
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetPolygonOffset (const Graphic3d_PolygonOffset& theOffset)
|
|
{
|
|
const bool toFillOld = (myPolygonOffset.Mode & Aspect_POM_Fill) == Aspect_POM_Fill;
|
|
const bool toFillNew = (theOffset.Mode & Aspect_POM_Fill) == Aspect_POM_Fill;
|
|
if (toFillNew != toFillOld)
|
|
{
|
|
if (toFillNew)
|
|
{
|
|
core11fwd->glEnable (GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
else
|
|
{
|
|
core11fwd->glDisable (GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
const bool toLineOld = (myPolygonOffset.Mode & Aspect_POM_Line) == Aspect_POM_Line;
|
|
const bool toLineNew = (theOffset.Mode & Aspect_POM_Line) == Aspect_POM_Line;
|
|
if (toLineNew != toLineOld)
|
|
{
|
|
if (toLineNew)
|
|
{
|
|
core11fwd->glEnable (GL_POLYGON_OFFSET_LINE);
|
|
}
|
|
else
|
|
{
|
|
core11fwd->glDisable (GL_POLYGON_OFFSET_LINE);
|
|
}
|
|
}
|
|
|
|
const bool toPointOld = (myPolygonOffset.Mode & Aspect_POM_Point) == Aspect_POM_Point;
|
|
const bool toPointNew = (theOffset.Mode & Aspect_POM_Point) == Aspect_POM_Point;
|
|
if (toPointNew != toPointOld)
|
|
{
|
|
if (toPointNew)
|
|
{
|
|
core11fwd->glEnable (GL_POLYGON_OFFSET_POINT);
|
|
}
|
|
else
|
|
{
|
|
core11fwd->glDisable (GL_POLYGON_OFFSET_POINT);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (myPolygonOffset.Factor != theOffset.Factor
|
|
|| myPolygonOffset.Units != theOffset.Units)
|
|
{
|
|
core11fwd->glPolygonOffset (theOffset.Factor, theOffset.Units);
|
|
}
|
|
myPolygonOffset = theOffset;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetCamera
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetCamera (const Handle(Graphic3d_Camera)& theCamera)
|
|
{
|
|
myCamera = theCamera;
|
|
if (!theCamera.IsNull())
|
|
{
|
|
ProjectionState.SetCurrent (theCamera->ProjectionMatrixF());
|
|
WorldViewState .SetCurrent (theCamera->OrientationMatrixF());
|
|
ApplyProjectionMatrix();
|
|
ApplyWorldViewMatrix();
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ApplyModelWorldMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ApplyModelWorldMatrix()
|
|
{
|
|
if (myShaderManager->ModelWorldState().ModelWorldMatrix() != ModelWorldState.Current())
|
|
{
|
|
myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ApplyWorldViewMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ApplyWorldViewMatrix()
|
|
{
|
|
if (myShaderManager->ModelWorldState().ModelWorldMatrix() != THE_IDENTITY_MATRIX)
|
|
{
|
|
myShaderManager->UpdateModelWorldStateTo (THE_IDENTITY_MATRIX);
|
|
}
|
|
if (myShaderManager->WorldViewState().WorldViewMatrix() != WorldViewState.Current())
|
|
{
|
|
myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ApplyModelViewMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ApplyModelViewMatrix()
|
|
{
|
|
if (myShaderManager->ModelWorldState().ModelWorldMatrix() != ModelWorldState.Current())
|
|
{
|
|
myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
|
|
}
|
|
if (myShaderManager->WorldViewState().WorldViewMatrix() != WorldViewState.Current())
|
|
{
|
|
myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ApplyProjectionMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ApplyProjectionMatrix()
|
|
{
|
|
if (myShaderManager->ProjectionState().ProjectionMatrix() != ProjectionState.Current())
|
|
{
|
|
myShaderManager->UpdateProjectionStateTo (ProjectionState.Current());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : EnableFeatures
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::EnableFeatures() const
|
|
{
|
|
//
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DisableFeatures
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::DisableFeatures() const
|
|
{
|
|
// Disable stuff that's likely to slow down glDrawPixels.
|
|
core11fwd->glDisable(GL_DITHER);
|
|
core11fwd->glDisable(GL_BLEND);
|
|
core11fwd->glDisable(GL_DEPTH_TEST);
|
|
core11fwd->glDisable(GL_STENCIL_TEST);
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11ffp == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
core11fwd->glDisable(GL_TEXTURE_1D);
|
|
core11fwd->glDisable(GL_TEXTURE_2D);
|
|
|
|
core11fwd->glDisable(GL_LIGHTING);
|
|
core11fwd->glDisable(GL_ALPHA_TEST);
|
|
core11fwd->glDisable(GL_FOG);
|
|
core11fwd->glDisable(GL_LOGIC_OP);
|
|
|
|
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
|
|
glPixelTransferi(GL_RED_SCALE, 1);
|
|
glPixelTransferi(GL_RED_BIAS, 0);
|
|
glPixelTransferi(GL_GREEN_SCALE, 1);
|
|
glPixelTransferi(GL_GREEN_BIAS, 0);
|
|
glPixelTransferi(GL_BLUE_SCALE, 1);
|
|
glPixelTransferi(GL_BLUE_BIAS, 0);
|
|
glPixelTransferi(GL_ALPHA_SCALE, 1);
|
|
glPixelTransferi(GL_ALPHA_BIAS, 0);
|
|
|
|
if ((myGlVerMajor >= 1) && (myGlVerMinor >= 2))
|
|
{
|
|
if (CheckExtension ("GL_CONVOLUTION_1D_EXT"))
|
|
core11fwd->glDisable(GL_CONVOLUTION_1D_EXT);
|
|
|
|
if (CheckExtension ("GL_CONVOLUTION_2D_EXT"))
|
|
core11fwd->glDisable(GL_CONVOLUTION_2D_EXT);
|
|
|
|
if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
|
|
core11fwd->glDisable(GL_SEPARABLE_2D_EXT);
|
|
|
|
if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
|
|
core11fwd->glDisable(GL_HISTOGRAM_EXT);
|
|
|
|
if (CheckExtension ("GL_MINMAX_EXT"))
|
|
core11fwd->glDisable(GL_MINMAX_EXT);
|
|
|
|
if (CheckExtension ("GL_TEXTURE_3D_EXT"))
|
|
core11fwd->glDisable(GL_TEXTURE_3D_EXT);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetColorMaskRGBA
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetColorMaskRGBA (const NCollection_Vec4<bool>& theVal)
|
|
{
|
|
core11fwd->glColorMask (theVal.r() ? GL_TRUE : GL_FALSE,
|
|
theVal.g() ? GL_TRUE : GL_FALSE,
|
|
theVal.b() ? GL_TRUE : GL_FALSE,
|
|
theVal.a() ? GL_TRUE : GL_FALSE);
|
|
myColorMask = theVal;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetColorMask
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_Context::SetColorMask (bool theToWriteColor)
|
|
{
|
|
const bool anOldValue = myColorMask.r();
|
|
myColorMask.SetValues (theToWriteColor, theToWriteColor, theToWriteColor, caps->buffersOpaqueAlpha ? false : theToWriteColor);
|
|
const GLboolean toWrite = theToWriteColor ? GL_TRUE : GL_FALSE;
|
|
core11fwd->glColorMask (toWrite, toWrite, toWrite, myColorMask.a() ? GL_TRUE : GL_FALSE);
|
|
return anOldValue;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetSampleAlphaToCoverage
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_Context::SetSampleAlphaToCoverage (bool theToEnable)
|
|
{
|
|
bool toEnable = myAllowAlphaToCov && theToEnable;
|
|
if (myAlphaToCoverage == toEnable)
|
|
{
|
|
return myAlphaToCoverage;
|
|
}
|
|
|
|
if (core15fwd != NULL)
|
|
{
|
|
if (toEnable)
|
|
{
|
|
//core15fwd->core15fwd->glSampleCoverage (1.0f, GL_FALSE);
|
|
core15fwd->glEnable (GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
}
|
|
else
|
|
{
|
|
core15fwd->glDisable (GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
}
|
|
}
|
|
|
|
const bool anOldValue = myAlphaToCoverage;
|
|
myAlphaToCoverage = toEnable;
|
|
return anOldValue;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : GetBufferSubData
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_Context::GetBufferSubData (unsigned int theTarget, intptr_t theOffset, intptr_t theSize, void* theData)
|
|
{
|
|
if (!hasGetBufferData)
|
|
{
|
|
return false;
|
|
}
|
|
#ifdef __EMSCRIPTEN__
|
|
EM_ASM_(
|
|
{
|
|
Module.ctx.getBufferSubData($0, $1, HEAPU8.subarray($2, $2 + $3));
|
|
}, theTarget, theOffset, theData, theSize);
|
|
return true;
|
|
#elif defined(GL_ES_VERSION_2_0)
|
|
if (void* aData = core30->glMapBufferRange (theTarget, theOffset, theSize, GL_MAP_READ_BIT))
|
|
{
|
|
memcpy (theData, aData, theSize);
|
|
core30->glUnmapBuffer (theTarget);
|
|
return true;
|
|
}
|
|
return false;
|
|
#else
|
|
core15fwd->glGetBufferSubData (theTarget, theOffset, theSize, theData);
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DumpJson
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
|
|
{
|
|
OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream)
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myAnisoMax)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myTexClamp)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxTexDim)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxTexCombined)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxDumpSizeX)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxDumpSizeY)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxClipPlanes)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxMsaaSamples)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxDrawBuffers)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxColorAttachments)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myGlVerMajor)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myGlVerMinor)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsInitialized)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsStereoBuffers)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsGlNormalizeEnabled)
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myHasRayTracing)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myHasRayTracingTextures)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myHasRayTracingAdaptiveSampling)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myHasRayTracingAdaptiveSamplingAtomic)
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myViewport[i])
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myViewportVirt[i])
|
|
}
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myPointSpriteOrig)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRenderMode)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myPolygonMode)
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myPolygonOffset)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToCullBackFaces)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myReadBuffer)
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myDefaultVao)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myColorMask)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myAllowAlphaToCov)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myAlphaToCoverage)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsGlDebugCtx)
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myResolution)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myResolutionRatio)
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myLineWidthScale)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myLineFeather)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRenderScale)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRenderScaleInv)
|
|
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &ModelWorldState)
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &WorldViewState)
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &ProjectionState)
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DumpJsonOpenGlState
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::DumpJsonOpenGlState (Standard_OStream& theOStream, Standard_Integer)
|
|
{
|
|
GLboolean isEnableBlend = glIsEnabled (GL_BLEND);
|
|
GLboolean isEnableCullFace = glIsEnabled (GL_CULL_FACE);
|
|
GLboolean isEnableDepthTest = glIsEnabled (GL_DEPTH_TEST);
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, isEnableBlend)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, isEnableCullFace)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, isEnableDepthTest)
|
|
}
|
|
|