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AIS_ColorScale, AIS_Dimension - the protected method DrawText() has been renamed to drawText() to avoid name collisions with macros. _MSC_VER/_WIN32 misuse has been fixed in several places. Header <malloc.h> is now included where alloca() is used. Draw_Window - dllimport flag has been dropped from inline methods. TKernel - mandatory dependencies Winspool.lib and Psapi.lib are now linked explicitly (instead of msvc-specific pragma syntax). CMake scripts - the option -std=c++0x has been replaced by -std=gnu++0x for mingw to allow extensions (like _wfopen() and others). The minimum Windows version has been set to _WIN32_WINNT=0x0501. Invalid options "-z defs" and "-lm" have been dropped for mingw. Flag --export-all-symbols has been added to CMAKE_SHARED_LINKER_FLAGS to workaround missing vtable symbols when using mingw. FreeType is now linked explicitly on Windows. Draw::Load() - "lib" suffix is now prepended on mingw as well. Drop redundant declaration of _TINT from OSD_WNT_1.hxx. NCollection_UtfString::FromLocale() - platform-specific code has been moved to .cxx file. Draw_BasicCommands - fixed incorrect mingw64 version macros. genproj, cbp - added workaround for process argument list limits on Windows. TKSTEP linkage is failing on this platform due to too long list of files. The list of object files to link is now stored in dedicated file which is passed to gcc. Option "-z defs" removed from CMake linker options to avoid problems when building with different configurations of VTK on Linux Some MinGW-specific compiler warnings (potentially uninitialized vars, use of NULL, parentheses in conditional expressions) are fixed (speculatively)
529 lines
15 KiB
C++
529 lines
15 KiB
C++
// Created on: 1994-07-27
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// Created by: Remi LEQUETTE
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// Copyright (c) 1994-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef Draw_Window_HeaderFile
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#define Draw_Window_HeaderFile
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#include <Standard_Boolean.hxx>
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#include <Standard_Integer.hxx>
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#if !defined(_WIN32) && !defined(__WIN32__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
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const Standard_Integer MAXCOLOR = 15;
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typedef unsigned long Window;
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typedef unsigned long Pixmap;
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typedef unsigned long Drawable;
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// Definition de la class Base_Window (Definie dans Draw_Window.cxx)
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//===================================
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struct Base_Window;
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// Definition de la classe Segment
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//================================
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struct Segment
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{
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short xx1;
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short yy1;
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short xx2;
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short yy2;
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void Init(short x1, short y1, short x2, short y2) {
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xx1 = x1; yy1 = y1; xx2 = x2; yy2 = y2;
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}
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};
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// Definition de la structure Event
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//=================================
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typedef struct Event
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{
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Standard_Integer type;
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Window window;
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Standard_Integer button;
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Standard_Integer x;
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Standard_Integer y;
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} Event;
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// Definition de la classe Draw_Window
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//====================================
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class Draw_Window
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{
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public :
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/**
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* Type of the callback function that is to be passed to the method
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* AddCallbackBeforeTerminate().
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*/
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typedef void (*FCallbackBeforeTerminate)();
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/**
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* This method registers a callback function that will be called just before exit.
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* This is usefull especially for Windows platform, on which Draw is normally
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* self-terminated instead of exiting.
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*/
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Standard_EXPORT static void AddCallbackBeforeTerminate(FCallbackBeforeTerminate theCB);
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/**
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* Just in case method for un-registering a callback previously registered by
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* AddCallbackBeforeTerminate()
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*/
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Standard_EXPORT static void RemoveCallbackBeforeTerminate(FCallbackBeforeTerminate theCB);
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Draw_Window (); // the window is not initialized
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Draw_Window (const char* title,
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Standard_Integer X, Standard_Integer Y = 0,
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Standard_Integer DX = 50, Standard_Integer DY = 50);
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Draw_Window (Window mother);
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Draw_Window (Window mother,char* title,
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Standard_Integer X = 0, Standard_Integer Y = 0,
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Standard_Integer DX = 50, Standard_Integer DY = 50);
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Draw_Window(const char *window);
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void Init (Standard_Integer X = 0, Standard_Integer Y = 0,
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Standard_Integer DX = 50, Standard_Integer DY = 50);
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void Init (Window mother,
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Standard_Integer X = 0, Standard_Integer Y = 0,
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Standard_Integer DX = 50, Standard_Integer DY = 50);
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void StopWinManager();
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void SetPosition (Standard_Integer NewXpos,
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Standard_Integer NewYpos);
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void SetDimension(Standard_Integer NewDx,
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Standard_Integer NewDy);
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void GetPosition(Standard_Integer &PosX,
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Standard_Integer &PosY);
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Standard_Integer HeightWin() const;
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Standard_Integer WidthWin() const;
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void SetTitle(const char* title);
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char* GetTitle();
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void DisplayWindow();
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void Hide();
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void Destroy();
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void Clear();
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void Wait(Standard_Boolean wait = Standard_True);
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Drawable GetDrawable() const;
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// Initializes off-screen image buffer according to current window size
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void InitBuffer();
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static Standard_Boolean DefineColor(const Standard_Integer, const char*);
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void SetColor(int);
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void SetMode(int);
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void DrawString(int, int, char*);
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void DrawSegments(Segment* ,int);
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void Redraw();
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static void Flush();
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// save snapshot
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Standard_Boolean Save(const char* theFileName) const;
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virtual ~Draw_Window ();
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// X Event management
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virtual void WExpose();
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virtual void WButtonPress(const Standard_Integer X,
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const Standard_Integer Y,
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const Standard_Integer& button);
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virtual void WButtonRelease(const Standard_Integer X,
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const Standard_Integer Y,
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const Standard_Integer& button);
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//virtual void WKeyPress(char, KeySym& );
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virtual void WMotionNotify(const Standard_Integer X,
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const Standard_Integer Y);
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virtual void WConfigureNotify(const Standard_Integer X,
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const Standard_Integer Y,
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const Standard_Integer dx,
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const Standard_Integer dy);
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virtual void WUnmapNotify();
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Base_Window& base;
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Window win;
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Window myMother; // default : myMother is the root window
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Pixmap myBuffer;
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static Draw_Window* firstWindow;
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Draw_Window* next;
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Draw_Window* previous;
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Standard_Boolean myUseBuffer;
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Standard_Boolean withWindowManager;
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};
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//======================================================
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// funtion : Run_Appli
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// purpose : run the application
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// interp will be called to interpret a command
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// and return True if the command is complete
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//======================================================
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void Run_Appli(Standard_Boolean (*inteprete) (const char*));
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//======================================================
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// funtion : Init_Appli
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// purpose :
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//======================================================
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Standard_Boolean Init_Appli();
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//======================================================
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// funtion : Destroy_Appli()
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// purpose :
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//======================================================
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void Destroy_Appli();
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//======================================================
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// funtion : GetNextEvent()
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// purpose :
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//======================================================
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void GetNextEvent(Event&);
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#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
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const Standard_Integer MAXCOLOR = 15;
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struct Segment
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{
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Standard_Integer myXStart;
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Standard_Integer myYStart;
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Standard_Integer myXEnd;
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Standard_Integer myYEnd;
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void Init(short theXStart, short theYStart, short theXEnd, short theYEnd) {
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myXStart = theXStart; myYStart = theYStart; myXEnd = theXEnd; myYEnd = theYEnd;
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}
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};
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#ifdef __OBJC__
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@class NSView;
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@class NSWindow;
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@class NSImage;
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@class Draw_CocoaView;
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#else
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struct NSView;
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struct NSWindow;
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struct NSImage;
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struct Draw_CocoaView;
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#endif
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class Draw_Window
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{
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public :
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/**
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* Type of the callback function that is to be passed to the method
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* AddCallbackBeforeTerminate().
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*/
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typedef void (*FCallbackBeforeTerminate)();
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/**
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* This method registers a callback function that will be called just before exit.
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* This is usefull especially for Windows platform, on which Draw is normally
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* self-terminated instead of exiting.
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*/
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Standard_EXPORT static void AddCallbackBeforeTerminate(FCallbackBeforeTerminate theCB);
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/**
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* Just in case method for un-registering a callback previously registered by
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* AddCallbackBeforeTerminate()
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*/
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Standard_EXPORT static void RemoveCallbackBeforeTerminate(FCallbackBeforeTerminate theCB);
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Draw_Window (); // the window is not initialized
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Draw_Window (Standard_CString theTitle,
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const Standard_Integer& theXLeft = 0, const Standard_Integer& theYTop = 0,
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const Standard_Integer& theWidth = 50, const Standard_Integer& theHeight = 50);
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Draw_Window (NSWindow* theWindow, Standard_CString theTitle,
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const Standard_Integer& theXLeft = 0, const Standard_Integer& theYTop = 0,
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const Standard_Integer& theWidth = 50, const Standard_Integer& theHeight = 50);
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void Init (const Standard_Integer& theXLeft = 0, const Standard_Integer& theYLeft = 0,
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const Standard_Integer& theWidth = 50, const Standard_Integer& theHeight = 50);
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virtual ~Draw_Window ();
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void SetPosition (const Standard_Integer& theNewXpos,
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const Standard_Integer& theNewYpos);
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void SetDimension (const Standard_Integer& theNewWidth,
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const Standard_Integer& theNewHeight);
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void GetPosition (Standard_Integer &thePosX,
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Standard_Integer &thePosY);
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Standard_Integer HeightWin() const;
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Standard_Integer WidthWin() const;
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void SetTitle (Standard_CString theTitle);
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Standard_CString GetTitle ();
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void DisplayWindow();
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void Hide();
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void Destroy();
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void Clear();
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void InitBuffer();
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static Standard_Boolean DefineColor (const Standard_Integer&, Standard_CString);
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void SetColor (const Standard_Integer& theColor);
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void SetMode (const Standard_Integer& theMode);
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void DrawString (const Standard_Integer& theX, const Standard_Integer& theY, char* theText);
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void DrawSegments (Segment* theSegment, const Standard_Integer& theNumberOfElements);
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void Redraw();
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static void Flush();
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// save snapshot
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Standard_Boolean Save (Standard_CString theFileName) const;
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Standard_Boolean IsEqualWindows (const Standard_Integer& theWindowNumber);
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private:
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NSWindow* myWindow;
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Draw_CocoaView* myView;
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NSImage* myImageBuffer;
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Standard_Boolean myUseBuffer;
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Standard_Integer myCurrentColor;
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static Draw_Window* firstWindow;
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Draw_Window* nextWindow;
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Draw_Window* previousWindow;
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};
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//======================================================
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// funtion : Run_Appli
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// purpose : run the application
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// interp will be called to interpret a command
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// and return True if the command is complete
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//======================================================
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void Run_Appli(Standard_Boolean (*inteprete) (const char*));
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//======================================================
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// funtion : Init_Appli
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// purpose :
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//======================================================
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Standard_Boolean Init_Appli();
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//======================================================
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// funtion : Destroy_Appli()
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// purpose :
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//======================================================
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void Destroy_Appli();
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//======================================================
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// funtion : GetNextEvent()
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// purpose :
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//======================================================
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void GetNextEvent (Standard_Boolean theWait,
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Standard_Integer& theWindowNumber,
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Standard_Integer& theX,
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Standard_Integer& theY,
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Standard_Integer& theButton);
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#else
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// Specifique WNT
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#include <windows.h>
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#define DRAWCLASS "DRAWWINDOW"
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#define DRAWTITLE "Draw View"
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#define MAXCOLOR 15
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#if !defined(__Draw_API) && !defined(HAVE_NO_DLL)
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# ifdef __Draw_DLL
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# define __Draw_API __declspec( dllexport )
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# else
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# define __Draw_API __declspec( dllimport )
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# endif
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#endif
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// definition de la classe Segment
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class DrawWindow;
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class Segment
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{
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friend class DrawWindow;
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public :
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//constructeur
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Segment () {}
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//destructeur
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~Segment () {}
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//methods
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void Init(Standard_Integer,
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Standard_Integer,
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Standard_Integer,
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Standard_Integer);
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private:
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//atributs :
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Standard_Integer x1;
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Standard_Integer y1;
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Standard_Integer x2;
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Standard_Integer y2;
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};
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//definition de la classe DRAWWINDOW
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class DrawWindow
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{
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//constructeur
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public:
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/**
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* Type of the callback function that is to be passed to the method
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* AddCallbackBeforeTerminate().
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*/
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typedef void (*FCallbackBeforeTerminate)();
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/**
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* This method registers a callback function that will be called just before exit.
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* This is usefull especially for Windows platform, on which Draw is normally
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* self-terminated instead of exiting.
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*/
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Standard_EXPORT static void AddCallbackBeforeTerminate(FCallbackBeforeTerminate theCB);
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/**
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* Just in case method for un-registering a callback previously registered by
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* AddCallbackBeforeTerminate()
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*/
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Standard_EXPORT static void RemoveCallbackBeforeTerminate(FCallbackBeforeTerminate theCB);
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__Draw_API DrawWindow();
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__Draw_API DrawWindow(const char*, Standard_Integer, Standard_Integer,
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Standard_Integer, Standard_Integer);
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__Draw_API DrawWindow(const char*, Standard_Integer, Standard_Integer,
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Standard_Integer, Standard_Integer, HWND);
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//destructeur
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__Draw_API virtual ~DrawWindow();
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//methods
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public:
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__Draw_API void Init(Standard_Integer, Standard_Integer,
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Standard_Integer, Standard_Integer);
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__Draw_API void SetUseBuffer(Standard_Boolean);
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// Turns on/off usage of off-screen image buffer (can be used for redrawing optimization)
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Standard_Boolean GetUseBuffer() const { return myUseBuffer; }
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// Returns Standard_True if off-screen image buffer is being used
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//taille et position
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__Draw_API void SetPosition (Standard_Integer,Standard_Integer);
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__Draw_API void SetDimension(Standard_Integer,Standard_Integer);
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__Draw_API void GetPosition (Standard_Integer&,Standard_Integer&);
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__Draw_API Standard_Integer HeightWin() const;
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__Draw_API Standard_Integer WidthWin() const;
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//Title
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__Draw_API void SetTitle(const char*);
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__Draw_API char* GetTitle();
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//Affichage
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__Draw_API void DisplayWindow();
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__Draw_API void Hide();
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__Draw_API void Destroy();
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__Draw_API void Clear();
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static void Flush() {} ;
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// save snapshot
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__Draw_API Standard_Boolean Save(const char* theFileName) const;
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//Dessin
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__Draw_API void DrawString(int,int,char*);
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__Draw_API void DrawSegments(Segment*,int);
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__Draw_API void InitBuffer();
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// Initializes off-screen image buffer according to current window size
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__Draw_API void Redraw();
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// Copies an image from memory buffer to screen
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//Couleur
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__Draw_API void SetColor(Standard_Integer);
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__Draw_API void SetMode(int);
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__Draw_API static Standard_Boolean DefineColor ( const Standard_Integer,const char*);
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//Gestion des Messages
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__Draw_API virtual void WExpose ();
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__Draw_API virtual void WButtonPress(const Standard_Integer,const Standard_Integer,
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const Standard_Integer&);
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__Draw_API virtual void WButtonRelease(const Standard_Integer,const Standard_Integer,
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const Standard_Integer&);
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__Draw_API virtual void WMotionNotify(const Standard_Integer,const Standard_Integer);
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__Draw_API virtual void WConfigureNotify(const Standard_Integer,const Standard_Integer,
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const Standard_Integer,const Standard_Integer);
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__Draw_API virtual void WUnmapNotify();
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//Gestion souris
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__Draw_API static void SelectWait (HANDLE&,int&,int&,int&);
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__Draw_API static void SelectNoWait (HANDLE&,int&,int&,int&);
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// Procedure de fenetre
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__Draw_API static LRESULT APIENTRY DrawProc (HWND,UINT,WPARAM,LPARAM);
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private:
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__Draw_API static HWND CreateDrawWindow(HWND,int);
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__Draw_API HDC GetMemDC(HDC);
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__Draw_API void ReleaseMemDC(HDC);
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//atributs
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public:
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HWND win;
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static HWND hWndClientMDI;
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private:
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static DrawWindow* firstWindow;
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DrawWindow* next;
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DrawWindow* previous;
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HBITMAP myMemHbm;
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HBITMAP myOldHbm;
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Standard_Boolean myUseBuffer;
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Standard_Integer myCurrPen;
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Standard_Integer myCurrMode;
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};
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typedef DrawWindow Draw_Window;
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typedef enum {
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STOP_CONSOLE,
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WAIT_CONSOLE_COMMAND,
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HAS_CONSOLE_COMMAND} console_semaphore_value;
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// PROCEDURE DE DRAW WINDOW
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__Draw_API Standard_Boolean Init_Appli(HINSTANCE,HINSTANCE,int,HWND&);
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__Draw_API void Run_Appli(HWND);
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__Draw_API void Destroy_Appli(HINSTANCE);
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#endif
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#endif
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