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occt/src/Graphic3d/Graphic3d_ClipPlane.hxx
kgv 7c3ef2f752 0024393: Visualization - objects position with enchanced precision
Graphic3d_ZLayerSettings - public fields have been replaced by methods.
Added new property Origin defining local coordinate system for all Layer objects.

Syntax of Draw Harness command VZLayer has been redesigned.

Graphic3d_CStructure now stores bounding box with double precision floats.
OpenGl_BVHTreeSelector - frustum culling now works with double precision floats.
2016-10-21 11:12:13 +03:00

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// Created on: 2013-07-12
// Created by: Anton POLETAEV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ClipPlane_HeaderFile
#define _Graphic3d_ClipPlane_HeaderFile
#include <Aspect_HatchStyle.hxx>
#include <gp_Pln.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_CappingFlags.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <NCollection_Vec4.hxx>
#include <Standard_Macro.hxx>
#include <Standard_TypeDef.hxx>
#include <Standard_Transient.hxx>
//! Container for properties describing graphic driver clipping planes.
//! It is up to application to create instances of this class and specify its
//! properties. The instances are passed into graphic driver or other facilities
//! that implement clipping features (e.g. selection).
//! Depending on usage context the class can be used to specify:
//! - Global clipping applied over the whole scene.
//! - Object-level clipping applied for each particular object.
//! The plane equation is specified in "world" coordinate system.
//! Please note that the set of planes can define convex clipping volume.
//! Be aware that number of clip planes supported by OpenGl is implementation
//! dependent: at least 6 planes are available. Thus, take into account
//! number of clipping planes passed for rendering: the object planes plus
//! the view defined ones.
class Graphic3d_ClipPlane : public Standard_Transient
{
public:
typedef NCollection_Vec4<Standard_Real> Equation;
//! Default constructor.
//! Initializes clip plane container with the following properties:
//! - Equation (0.0, 0.0, 1.0, 0)
//! - IsOn (True),
//! - IsCapping (False),
//! - Material (Graphic3d_NOM_DEFAULT),
//! - Texture (NULL),
//! - HatchStyle (Aspect_HS_HORIZONTAL),
//! - IsHatchOn (False)
Standard_EXPORT Graphic3d_ClipPlane();
//! Copy constructor.
//! @param theOther [in] the copied plane.
Standard_EXPORT Graphic3d_ClipPlane(const Graphic3d_ClipPlane& theOther);
//! Construct clip plane for the passed equation.
//! By default the plane is on, capping is turned off.
//! @param theEquation [in] the plane equation.
Standard_EXPORT Graphic3d_ClipPlane (const Equation& theEquation);
//! Construct clip plane from the passed geometrical definition.
//! By default the plane is on, capping is turned off.
//! @param thePlane [in] the plane.
Standard_EXPORT Graphic3d_ClipPlane (const gp_Pln& thePlane);
//! Set plane equation by its geometrical definition.
//! The equation is specified in "world" coordinate system.
//! @param thePlane [in] the plane.
Standard_EXPORT void SetEquation (const gp_Pln& thePlane);
//! Set 4-component equation vector for clipping plane.
//! The equation is specified in "world" coordinate system.
//! @param theEquation [in] the XYZW (or "ABCD") equation vector.
Standard_EXPORT void SetEquation (const Equation& theEquation);
//! Get 4-component equation vector for clipping plane.
//! @return clipping plane equation vector.
const Equation& GetEquation() const
{
return myEquation;
}
//! Check that the clipping plane is turned on.
//! @return boolean flag indicating whether the plane is in on or off state.
Standard_Boolean IsOn() const
{
return myIsOn;
}
//! Change state of the clipping plane.
//! @param theIsOn [in] the flag specifying whether the graphic driver
//! clipping by this plane should be turned on or off.
Standard_EXPORT void SetOn(const Standard_Boolean theIsOn);
//! Change state of capping surface rendering.
//! @param theIsOn [in] the flag specifying whether the graphic driver should
//! perform rendering of capping surface produced by this plane. The graphic
//! driver produces this surface for convex graphics by means of stencil-test
//! and multi-pass rendering.
Standard_EXPORT void SetCapping(const Standard_Boolean theIsOn);
//! Check state of capping surface rendering.
//! @return true (turned on) or false depending on the state.
Standard_Boolean IsCapping() const
{
return myIsCapping;
}
//! Get geometrical definition.
//! @return geometrical definition of clipping plane
const gp_Pln& ToPlane() const { return myPlane; }
//! Clone plane. Virtual method to simplify copying procedure if plane
//! class is redefined at application level to add specific fields to it
//! e.g. id, name, etc.
//! @return new instance of clipping plane with same properties and attributes.
Standard_EXPORT virtual Handle(Graphic3d_ClipPlane) Clone() const;
public: // @name user-defined graphical attributes
//! Set material for rendering capping surface.
//! @param theMat [in] the material.
Standard_EXPORT void SetCappingMaterial (const Graphic3d_MaterialAspect& theMat);
//! @return capping material.
const Graphic3d_MaterialAspect& CappingMaterial() const { return myAspect->FrontMaterial(); }
//! Set texture to be applied on capping surface.
//! @param theTexture [in] the texture.
Standard_EXPORT void SetCappingTexture (const Handle(Graphic3d_TextureMap)& theTexture);
//! @return capping texture map.
const Handle(Graphic3d_TextureMap)& CappingTexture() const { return myAspect->TextureMap(); }
//! Set hatch style (stipple) and turn hatching on.
//! @param theStyle [in] the hatch style.
Standard_EXPORT void SetCappingHatch (const Aspect_HatchStyle theStyle);
//! @return hatching style.
Aspect_HatchStyle CappingHatch() const { return myAspect->HatchStyle(); }
//! Turn on hatching.
Standard_EXPORT void SetCappingHatchOn();
//! Turn off hatching.
Standard_EXPORT void SetCappingHatchOff();
//! @return True if hatching mask is turned on.
Standard_Boolean IsHatchOn() const { return myAspect->InteriorStyle() == Aspect_IS_HATCH; }
//! This ID is used for managing associated resources in graphical driver.
//! The clip plane can be assigned within a range of IO which can be
//! displayed in separate OpenGl contexts. For each of the context an associated
//! OpenGl resource for graphical aspects should be created and kept.
//! The resources are stored in graphical driver for each of individual groups
//! of shared context under the clip plane identifier.
//! @return clip plane resource identifier string.
const TCollection_AsciiString& GetId() const
{
return myId;
}
public:
//! Return capping aspect.
//! @return capping surface rendering aspect.
const Handle(Graphic3d_AspectFillArea3d)& CappingAspect() const { return myAspect; }
//! Assign capping aspect.
Standard_EXPORT void SetCappingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect);
//! Flag indicating whether material for capping plane should be taken from object.
//! Default value: FALSE (use dedicated capping plane material).
bool ToUseObjectMaterial() const { return (myFlags & Graphic3d_CappingFlags_ObjectMaterial) != 0; }
//! Set flag for controlling the source of capping plane material.
void SetUseObjectMaterial (bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectMaterial); }
//! Flag indicating whether texture for capping plane should be taken from object.
//! Default value: FALSE.
bool ToUseObjectTexture() const { return (myFlags & Graphic3d_CappingFlags_ObjectTexture) != 0; }
//! Set flag for controlling the source of capping plane texture.
void SetUseObjectTexture (bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectTexture); }
//! Flag indicating whether shader program for capping plane should be taken from object.
//! Default value: FALSE.
bool ToUseObjectShader() const { return (myFlags & Graphic3d_CappingFlags_ObjectShader) != 0; }
//! Set flag for controlling the source of capping plane shader program.
void SetUseObjectShader(bool theToUse) { setCappingFlag (theToUse, Graphic3d_CappingFlags_ObjectShader); }
//! Return true if some fill area aspect properties should be taken from object.
bool ToUseObjectProperties() const { return myFlags != Graphic3d_CappingFlags_None; }
public: // @name modification counters
//! @return modification counter for equation.
unsigned int MCountEquation() const
{
return myEquationMod;
}
//! @return modification counter for aspect.
unsigned int MCountAspect() const
{
return myAspectMod;
}
private:
//! Generate unique object id for OpenGL graphic resource manager.
void makeId();
//! Set capping flag.
Standard_EXPORT void setCappingFlag (bool theToUse, int theFlag);
private:
Handle(Graphic3d_AspectFillArea3d) myAspect; //!< fill area aspect
TCollection_AsciiString myId; //!< resource id
gp_Pln myPlane; //!< plane definition
Equation myEquation; //!< plane equation vector
unsigned int myFlags; //!< capping flags
unsigned int myEquationMod; //!< modification counter for equation
unsigned int myAspectMod; //!< modification counter of aspect
Standard_Boolean myIsOn; //!< state of the clipping plane
Standard_Boolean myIsCapping; //!< state of graphic driver capping
public:
DEFINE_STANDARD_RTTIEXT(Graphic3d_ClipPlane,Standard_Transient)
};
DEFINE_STANDARD_HANDLE (Graphic3d_ClipPlane, Standard_Transient)
#endif