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occt/src/BRepExtrema/BRepExtrema_ShapeProximity.hxx
knosulko 78aade7569 0033017: Implement an algorithm to find a proximity between a pair of shapes
Extend "proximity" command to be able to compute the proximity value;
Implement classes for calculate proximity value between two shapes;
Add possibility to set up the number of sample points for the input shapes;
Add tests lowalgos/proximity.
2022-09-13 23:29:39 +03:00

215 lines
7.6 KiB
C++

// Created on: 2014-10-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepExtrema_ShapeProximity_HeaderFile
#define _BRepExtrema_ShapeProximity_HeaderFile
#include <NCollection_DataMap.hxx>
#include <Precision.hxx>
#include <TColStd_PackedMapOfInteger.hxx>
#include <BRepExtrema_ProximityValueTool.hxx>
#include <BRepExtrema_TriangleSet.hxx>
#include <BRepExtrema_OverlapTool.hxx>
//! @brief Tool class for shape proximity detection.
//!
//! First approach:
//! For two given shapes and given tolerance (offset from the mesh) the algorithm allows
//! to determine whether or not they are overlapped. The algorithm input consists of any
//! shapes which can be decomposed into individual faces (used as basic shape elements).
//!
//! The algorithm can be run in two modes. If tolerance is set to zero, the algorithm
//! will detect only intersecting faces (containing triangles with common points). If
//! tolerance is set to positive value, the algorithm will also detect faces located
//! on distance less than the given tolerance from each other.
//!
//! Second approach:
//! Compute the proximity value between two shapes if the tolerance is not defined (Precision::Infinite()).
//! In this case the proximity value is a minimal thickness of a layer containing both shapes.
//!
//! For the both approaches the high performance is achieved through the use of existing
//! triangulation of faces. So, poly triangulation (with the desired deflection) should already
//! be built. Note that solution is approximate (and corresponds to the deflection used for
//! triangulation).
class BRepExtrema_ShapeProximity
{
public:
typedef typename BRepExtrema_ProximityValueTool::ProxPnt_Status ProxPnt_Status;
public:
//! Creates empty proximity tool.
Standard_EXPORT BRepExtrema_ShapeProximity (const Standard_Real theTolerance = Precision::Infinite());
//! Creates proximity tool for the given two shapes.
Standard_EXPORT BRepExtrema_ShapeProximity (const TopoDS_Shape& theShape1,
const TopoDS_Shape& theShape2,
const Standard_Real theTolerance = Precision::Infinite());
public:
//! Returns tolerance value for overlap test (distance between shapes).
Standard_Real Tolerance() const
{
return myTolerance;
}
//! Sets tolerance value for overlap test (distance between shapes).
void SetTolerance (const Standard_Real theTolerance)
{
myTolerance = theTolerance;
}
//! Returns proximity value calculated for the whole input shapes.
Standard_Real Proximity() const
{
return Tolerance();
}
//! Loads 1st shape into proximity tool.
Standard_EXPORT Standard_Boolean LoadShape1 (const TopoDS_Shape& theShape1);
//! Loads 2nd shape into proximity tool.
Standard_EXPORT Standard_Boolean LoadShape2 (const TopoDS_Shape& theShape2);
//! Set number of sample points on the 1st shape used to compute the proximity value.
//! In case of 0, all triangulation nodes will be used.
void SetNbSamples1(const Standard_Integer theNbSamples) { myNbSamples1 = theNbSamples; }
//! Set number of sample points on the 2nd shape used to compute the proximity value.
//! In case of 0, all triangulation nodes will be used.
void SetNbSamples2(const Standard_Integer theNbSamples) { myNbSamples2 = theNbSamples; }
//! Performs search of overlapped faces.
Standard_EXPORT void Perform();
//! True if the search is completed.
Standard_Boolean IsDone() const
{
return myOverlapTool.IsDone() || myProxValTool.IsDone();
}
//! Returns set of IDs of overlapped faces of 1st shape (started from 0).
const BRepExtrema_MapOfIntegerPackedMapOfInteger& OverlapSubShapes1() const
{
return myOverlapTool.OverlapSubShapes1();
}
//! Returns set of IDs of overlapped faces of 2nd shape (started from 0).
const BRepExtrema_MapOfIntegerPackedMapOfInteger& OverlapSubShapes2() const
{
return myOverlapTool.OverlapSubShapes2();
}
//! Returns sub-shape from 1st shape with the given index (started from 0).
const TopoDS_Shape& GetSubShape1 (const Standard_Integer theID) const
{
return myShapeList1.Value (theID);
}
//! Returns sub-shape from 1st shape with the given index (started from 0).
const TopoDS_Shape& GetSubShape2 (const Standard_Integer theID) const
{
return myShapeList2.Value (theID);
}
//! Returns set of all the face triangles of the 1st shape.
const Handle(BRepExtrema_TriangleSet)& ElementSet1() const
{
return myElementSet1;
}
//! Returns set of all the face triangles of the 2nd shape.
const Handle(BRepExtrema_TriangleSet)& ElementSet2() const
{
return myElementSet2;
}
//! Returns the point on the 1st shape, which could be used as a reference point
//! for the value of the proximity.
const gp_Pnt& ProximityPoint1() const
{
return myProxPoint1;
}
//! Returns the point on the 2nd shape, which could be used as a reference point
//! for the value of the proximity.
const gp_Pnt& ProximityPoint2() const
{
return myProxPoint2;
}
//! Returns the status of point on the 1st shape, which could be used as a reference point
//! for the value of the proximity.
const ProxPnt_Status& ProxPntStatus1() const
{
return myProxPntStatus1;
}
//! Returns the status of point on the 2nd shape, which could be used as a reference point
//! for the value of the proximity.
const ProxPnt_Status& ProxPntStatus2() const
{
return myProxPntStatus2;
}
private:
//! Maximum overlapping distance.
Standard_Real myTolerance;
//! Is the 1st shape initialized?
Standard_Boolean myIsInitS1;
//! Is the 2nd shape initialized?
Standard_Boolean myIsInitS2;
//! List of subshapes of the 1st shape.
BRepExtrema_ShapeList myShapeList1;
//! List of subshapes of the 2nd shape.
BRepExtrema_ShapeList myShapeList2;
//! Set of all the face triangles of the 1st shape.
Handle(BRepExtrema_TriangleSet) myElementSet1;
//! Set of all the face triangles of the 2nd shape.
Handle(BRepExtrema_TriangleSet) myElementSet2;
//! Number of sample points on the 1st shape used to compute the proximity value
//! (if zero (default), all triangulation nodes will be used).
Standard_Integer myNbSamples1;
//! Number of sample points on the 2nd shape used to compute the proximity value
//! (if zero (default), all triangulation nodes will be used).
Standard_Integer myNbSamples2;
//! Reference point of the proximity value on the 1st shape.
gp_Pnt myProxPoint1;
//! Reference point of the proximity value on the 2st shape.
gp_Pnt myProxPoint2;
//! Status of reference points of the proximity value.
ProxPnt_Status myProxPntStatus1, myProxPntStatus2;
//! Overlap tool used for intersection/overlap test.
BRepExtrema_OverlapTool myOverlapTool;
//! Shape-shape proximity tool used for computation of
//! the minimal diameter of a tube containing both edges or
//! the minimal thickness of a shell containing both faces.
BRepExtrema_ProximityValueTool myProxValTool;
};
#endif // _BRepExtrema_ShapeProximity_HeaderFile