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occt/src/OpenGl/OpenGl_AspectFillCapping.cxx

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7.5 KiB
C++

// Created on: 2017-04-14
// Created by: Anton POLETAEV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_AspectFillCapping.hxx>
#include <OpenGl_AspectFace.hxx>
#include <OpenGl_Workspace.hxx>
namespace
{
Handle(Graphic3d_AspectFillArea3d) defaultMaterial()
{
Handle(Graphic3d_AspectFillArea3d) anAspect;
const Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
anAspect = new Graphic3d_AspectFillArea3d();
anAspect->SetDistinguishOff();
anAspect->SetFrontMaterial (aMaterial);
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
anAspect->SetInteriorColor (aMaterial.Color());
anAspect->SetSuppressBackFaces (false);
return anAspect;
}
}
// =======================================================================
// function : OpenGl_AspectFillCapping
// purpose :
// =======================================================================
OpenGl_AspectFillCapping::OpenGl_AspectFillCapping (const Handle(Graphic3d_AspectFillCapping)& theAspect)
: myCappingAspect (defaultMaterial()),
myHatchingAspect (defaultMaterial()),
myHatchingState (0)
{
SetAspect (theAspect);
}
// =======================================================================
// function : ~OpenGl_AspectFillCapping
// purpose :
// =======================================================================
OpenGl_AspectFillCapping::~OpenGl_AspectFillCapping()
{
//
}
// =======================================================================
// function : SetAspect
// purpose :
// =======================================================================
void OpenGl_AspectFillCapping::SetAspect (const Handle(Graphic3d_AspectFillCapping)& theAspect)
{
myAspect = theAspect;
if (theAspect.IsNull())
{
return;
}
if (!theAspect->ToUseObjectMaterial()
|| !theAspect->ToUseObjectTexture()
|| !theAspect->ToUseObjectShader())
{
Handle(Graphic3d_AspectFillArea3d) aFillAspect = myCappingAspect.Aspect();
if (!theAspect->ToUseObjectMaterial())
{
aFillAspect->SetFrontMaterial (theAspect->Material());
aFillAspect->SetInteriorColor (theAspect->Material().Color());
}
if (!theAspect->ToUseObjectTexture())
{
aFillAspect->SetTextureMap (theAspect->Texture());
if (!theAspect->Texture().IsNull())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
else
{
aFillAspect->SetTextureMap (Handle(Graphic3d_TextureMap)());
aFillAspect->SetTextureMapOff();
}
if (!theAspect->ToUseObjectShader())
{
aFillAspect->SetShaderProgram (theAspect->Shader());
}
myCappingAspect.SetAspect (aFillAspect);
}
if (theAspect->ToDrawHatch()
&& (theAspect->IsTextureHatch()
|| theAspect->IsStippleHatch()))
{
Handle(Graphic3d_AspectFillArea3d) aFillAspect = myHatchingAspect.Aspect();
aFillAspect->SetInteriorStyle (theAspect->IsStippleHatch() ? Aspect_IS_HATCH : Aspect_IS_SOLID);
aFillAspect->SetHatchStyle (theAspect->IsStippleHatch() ? theAspect->StippleHatch() : Handle(Graphic3d_HatchStyle)());
aFillAspect->SetTextureMap (theAspect->IsTextureHatch() ? theAspect->TextureHatch() : Handle(Graphic3d_TextureMap)());
aFillAspect->SetFrontMaterial (theAspect->HatchMaterial());
aFillAspect->SetInteriorColor (theAspect->HatchMaterial().Color());
if (theAspect->IsTextureHatch())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
myHatchingAspect.SetAspect (aFillAspect);
myHatchingState = theAspect->HatchingState();
}
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_AspectFillCapping::Release (OpenGl_Context* theContext)
{
myCappingAspect .Release (theContext);
myHatchingAspect.Release (theContext);
}
// =======================================================================
// function : CappingFaceAspect
// purpose :
// =======================================================================
const OpenGl_AspectFace* OpenGl_AspectFillCapping::CappingFaceAspect (const OpenGl_AspectFace* theObjectAspect) const
{
if (myAspect.IsNull())
{
return NULL;
}
Handle(Graphic3d_AspectFillArea3d) aFillAspect = myCappingAspect.Aspect();
if (myAspect->ToUseObjectMaterial() && theObjectAspect != NULL)
{
// only front material currently supported by capping rendering
aFillAspect->SetFrontMaterial (theObjectAspect->Aspect()->FrontMaterial());
aFillAspect->SetInteriorColor (theObjectAspect->Aspect()->InteriorColor());
}
else
{
aFillAspect->SetFrontMaterial (myAspect->Material());
aFillAspect->SetInteriorColor (myAspect->Material().Color());
}
if (myAspect->ToUseObjectTexture() && theObjectAspect != NULL)
{
if (theObjectAspect->Aspect()->ToMapTexture())
{
aFillAspect->SetTextureMap (theObjectAspect->Aspect()->TextureMap());
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
else
{
aFillAspect->SetTextureMap (myAspect->Texture());
if (!myAspect->Texture().IsNull())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
}
if (myAspect->ToUseObjectShader() && theObjectAspect != NULL)
{
aFillAspect->SetShaderProgram (theObjectAspect->Aspect()->ShaderProgram());
}
else
{
aFillAspect->SetShaderProgram (myAspect->Shader());
}
myCappingAspect.SetAspect (aFillAspect);
return &myCappingAspect;
}
// =======================================================================
// function : HatchingFaceAspect
// purpose :
// =======================================================================
const OpenGl_AspectFace* OpenGl_AspectFillCapping::HatchingFaceAspect() const
{
if (myAspect.IsNull())
{
return NULL;
}
const Standard_Size aHatchingState = myAspect->HatchingState();
if (myHatchingState != aHatchingState)
{
if (myAspect->ToDrawHatch())
{
Handle(Graphic3d_AspectFillArea3d) aFillAspect = myHatchingAspect.Aspect();
aFillAspect->SetInteriorStyle (myAspect->IsStippleHatch() ? Aspect_IS_HATCH : Aspect_IS_SOLID);
aFillAspect->SetHatchStyle (myAspect->IsStippleHatch() ? myAspect->StippleHatch() : Handle(Graphic3d_HatchStyle)());
aFillAspect->SetTextureMap (myAspect->IsTextureHatch() ? myAspect->TextureHatch() : Handle(Graphic3d_TextureMap)());
aFillAspect->SetFrontMaterial (myAspect->HatchMaterial());
aFillAspect->SetInteriorColor (myAspect->HatchMaterial().Color());
if (myAspect->IsTextureHatch())
{
aFillAspect->SetTextureMapOn();
}
else
{
aFillAspect->SetTextureMapOff();
}
myHatchingAspect.SetAspect (aFillAspect);
myHatchingState = aHatchingState;
}
}
return &myHatchingAspect;
}