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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/AIS/AIS_Shape.cxx
kgv 7604a15365 0029988: AIS_Shape - SetWidth() and SetColor() has no effect for FaceBoundary
AIS_Shape SetWidth and SetColor methods now propagate modifications to FaceBoundary aspect.
2018-09-11 20:39:21 +03:00

1217 lines
40 KiB
C++

// Created on: 1996-12-20
// Created by: Robert COUBLANC
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_Shape.hxx>
#include <AIS_GraphicTool.hxx>
#include <AIS_InteractiveContext.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <BRep_Builder.hxx>
#include <BRepBndLib.hxx>
#include <BRepTools.hxx>
#include <BRepTools_ShapeSet.hxx>
#include <Geom_Transformation.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Graphic3d_Structure.hxx>
#include <Message.hxx>
#include <Message_Messenger.hxx>
#include <HLRBRep.hxx>
#include <OSD_Timer.hxx>
#include <Precision.hxx>
#include <Prs3d.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Projector.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <StdPrs_BndBox.hxx>
#include <StdPrs_ToolTriangulatedShape.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Quantity_Color.hxx>
#include <Select3D_SensitiveBox.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <Standard_Type.hxx>
#include <StdPrs_HLRPolyShape.hxx>
#include <StdPrs_HLRShape.hxx>
#include <StdPrs_ShadedShape.hxx>
#include <StdPrs_WFShape.hxx>
#include <StdSelect.hxx>
#include <StdSelect_BRepOwner.hxx>
#include <StdSelect_BRepSelectionTool.hxx>
#include <StdSelect_DisplayMode.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <TopExp.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Shape,AIS_InteractiveObject)
static Standard_Boolean IsInList(const TColStd_ListOfInteger& LL, const Standard_Integer aMode)
{
TColStd_ListIteratorOfListOfInteger It(LL);
for(;It.More();It.Next()){
if(It.Value()==aMode)
return Standard_True;}
return Standard_False;
}
//==================================================
// Function: AIS_Shape
// Purpose :
//==================================================
AIS_Shape::AIS_Shape(const TopoDS_Shape& theShape)
: AIS_InteractiveObject (PrsMgr_TOP_ProjectorDependant),
myshape (theShape),
myUVOrigin(0.0, 0.0),
myUVRepeat(1.0, 1.0),
myUVScale (1.0, 1.0),
myInitAng (0.0),
myCompBB (Standard_True)
{
//
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentationManager*/,
const Handle(Prs3d_Presentation)& aPrs,
const Standard_Integer theMode)
{
if(myshape.IsNull()) return;
// wire,edge,vertex -> pas de HLR + priorite display superieure
Standard_Integer TheType = (Standard_Integer) myshape.ShapeType();
if(TheType>4 && TheType<8) {
aPrs->SetVisual(Graphic3d_TOS_ALL);
aPrs->SetDisplayPriority(TheType+2);
}
// Shape vide -> Assemblage vide.
if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
{
return;
}
if (IsInfinite())
{
aPrs->SetInfiniteState (Standard_True); //not taken in account during FITALL
}
switch (theMode)
{
case AIS_WireFrame:
{
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (myshape, myDrawer, Standard_True);
try
{
OCC_CATCH_SIGNALS
StdPrs_WFShape::Add (aPrs, myshape, myDrawer);
}
catch (Standard_Failure const& anException)
{
Message::DefaultMessenger()->Send (TCollection_AsciiString()
+ "Error: AIS_Shape::Compute() wireframe presentation builder has failed ("
+ anException.GetMessageString() + ")", Message_Fail);
}
break;
}
case AIS_Shaded:
{
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (myshape, myDrawer, Standard_True);
if ((Standard_Integer) myshape.ShapeType() > 4)
{
StdPrs_WFShape::Add (aPrs, myshape, myDrawer);
}
else
{
if (IsInfinite())
{
StdPrs_WFShape::Add (aPrs, myshape, myDrawer);
}
else
{
try
{
OCC_CATCH_SIGNALS
StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer,
myDrawer->ShadingAspect()->Aspect()->ToMapTexture()
&& !myDrawer->ShadingAspect()->Aspect()->TextureMap().IsNull(),
myUVOrigin, myUVRepeat, myUVScale);
}
catch (Standard_Failure const& anException)
{
Message::DefaultMessenger()->Send (TCollection_AsciiString()
+ "Error: AIS_Shape::Compute() shaded presentation builder has failed ("
+ anException.GetMessageString() + ")", Message_Fail);
StdPrs_WFShape::Add (aPrs, myshape, myDrawer);
}
}
}
Standard_Real aTransparency = Transparency() ;
if (aTransparency > 0.0)
{
SetTransparency (aTransparency);
}
break;
}
// Bounding box.
case 2:
{
if (IsInfinite())
{
StdPrs_WFShape::Add (aPrs, myshape, myDrawer);
}
else
{
StdPrs_BndBox::Add (aPrs, BoundingBox(), myDrawer);
}
}
}
// Recompute hidden line presentation (if necessary).
aPrs->ReCompute();
}
//=======================================================================
//function : computeHlrPresentation
//purpose :
//=======================================================================
void AIS_Shape::computeHlrPresentation (const Handle(Prs3d_Projector)& theProjector,
const Handle(Prs3d_Presentation)& thePrs,
const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer)
{
if (theShape.IsNull())
{
return;
}
switch (theShape.ShapeType())
{
case TopAbs_VERTEX:
case TopAbs_EDGE:
case TopAbs_WIRE:
{
thePrs->SetDisplayPriority (4);
StdPrs_WFShape::Add (thePrs, theShape, theDrawer);
return;
}
case TopAbs_COMPOUND:
{
if (theShape.NbChildren() == 0)
{
return;
}
break;
}
default:
{
break;
}
}
const Handle(Prs3d_Drawer)& aDefDrawer = theDrawer->Link();
if (aDefDrawer->DrawHiddenLine())
{
theDrawer->EnableDrawHiddenLine();
}
else
{
theDrawer->DisableDrawHiddenLine();
}
const Aspect_TypeOfDeflection aPrevDef = aDefDrawer->TypeOfDeflection();
aDefDrawer->SetTypeOfDeflection (Aspect_TOD_RELATIVE);
if (theDrawer->IsAutoTriangulation())
{
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (theShape, theDrawer, Standard_True);
}
{
try
{
OCC_CATCH_SIGNALS
switch (theDrawer->TypeOfHLR())
{
case Prs3d_TOH_Algo:
StdPrs_HLRShape::Add (thePrs, theShape, theDrawer, theProjector);
break;
case Prs3d_TOH_PolyAlgo:
default:
StdPrs_HLRPolyShape::Add (thePrs, theShape, theDrawer, theProjector);
break;
}
}
catch (Standard_Failure const& anException)
{
Message::DefaultMessenger()->Send (TCollection_AsciiString()
+ "Error: AIS_Shape::Compute() HLR Algorithm has failed ("
+ anException.GetMessageString() + ")", Message_Fail);
StdPrs_WFShape::Add (thePrs, theShape, theDrawer);
}
}
aDefDrawer->SetTypeOfDeflection (aPrevDef);
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_Shape::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode)
{
if(myshape.IsNull()) return;
if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
{
// empty Shape -> empty Assembly.
return;
}
TopAbs_ShapeEnum TypOfSel = AIS_Shape::SelectionType(aMode);
TopoDS_Shape shape = myshape;
// POP protection against crash in low layers
Standard_Real aDeflection = Prs3d::GetDeflection(shape, myDrawer);
try
{
OCC_CATCH_SIGNALS
StdSelect_BRepSelectionTool::Load(aSelection,
this,
shape,
TypOfSel,
aDeflection,
myDrawer->HLRAngle(),
myDrawer->IsAutoTriangulation());
}
catch (Standard_Failure const& anException)
{
Message::DefaultMessenger()->Send (TCollection_AsciiString()
+ "Error: AIS_Shape::ComputeSelection(" + aMode + ") has failed ("
+ anException.GetMessageString() + ")", Message_Fail);
if (aMode == 0)
{
aSelection->Clear();
Bnd_Box B = BoundingBox();
Handle(StdSelect_BRepOwner) aOwner = new StdSelect_BRepOwner(shape,this);
Handle(Select3D_SensitiveBox) aSensitiveBox = new Select3D_SensitiveBox(aOwner,B);
aSelection->Add(aSensitiveBox);
}
}
// insert the drawer in the BrepOwners for hilight...
StdSelect::SetDrawerForBRepOwner(aSelection,myDrawer);
}
void AIS_Shape::Color( Quantity_Color& aColor ) const {
aColor = myDrawer->ShadingAspect()->Color(myCurrentFacingModel);
}
Graphic3d_NameOfMaterial AIS_Shape::Material() const {
return (myDrawer->ShadingAspect()->Material(myCurrentFacingModel)).Name();
}
Standard_Real AIS_Shape::Transparency() const {
return myDrawer->ShadingAspect()->Transparency(myCurrentFacingModel);
}
//=======================================================================
//function : setColor
//purpose :
//=======================================================================
bool AIS_Shape::setColor (const Handle(Prs3d_Drawer)& theDrawer,
const Quantity_Color& theColor) const
{
bool toRecompute = false;
if (!theDrawer->HasOwnShadingAspect())
{
toRecompute = true;
theDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
if (theDrawer->HasLink())
{
*theDrawer->ShadingAspect()->Aspect() = *theDrawer->Link()->ShadingAspect()->Aspect();
}
}
if (!theDrawer->HasOwnLineAspect())
{
toRecompute = true;
theDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->LineAspect()->Aspect() = *theDrawer->Link()->LineAspect()->Aspect();
}
}
if (!theDrawer->HasOwnWireAspect())
{
toRecompute = true;
theDrawer->SetWireAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->WireAspect()->Aspect() = *theDrawer->Link()->WireAspect()->Aspect();
}
}
if (!theDrawer->HasOwnPointAspect())
{
toRecompute = true;
theDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_PLUS, Quantity_NOC_BLACK, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->PointAspect()->Aspect() = *theDrawer->Link()->PointAspect()->Aspect();
}
}
if (!theDrawer->HasOwnFreeBoundaryAspect())
{
toRecompute = true;
theDrawer->SetFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->FreeBoundaryAspect()->Aspect() = *theDrawer->Link()->FreeBoundaryAspect()->Aspect();
}
}
if (!theDrawer->HasOwnUnFreeBoundaryAspect())
{
toRecompute = true;
theDrawer->SetUnFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->UnFreeBoundaryAspect()->Aspect() = *theDrawer->Link()->UnFreeBoundaryAspect()->Aspect();
}
}
if (!theDrawer->HasOwnSeenLineAspect())
{
toRecompute = true;
theDrawer->SetSeenLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->SeenLineAspect()->Aspect() = *theDrawer->Link()->SeenLineAspect()->Aspect();
}
}
if (!theDrawer->HasOwnFaceBoundaryAspect())
{
toRecompute = true;
theDrawer->SetFaceBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->FaceBoundaryAspect()->Aspect() = *theDrawer->Link()->FaceBoundaryAspect()->Aspect();
}
}
// override color
theDrawer->ShadingAspect()->SetColor (theColor, myCurrentFacingModel);
theDrawer->LineAspect()->SetColor (theColor);
theDrawer->WireAspect()->SetColor (theColor);
theDrawer->PointAspect()->SetColor (theColor);
theDrawer->FreeBoundaryAspect()->SetColor (theColor);
theDrawer->UnFreeBoundaryAspect()->SetColor (theColor);
theDrawer->SeenLineAspect()->SetColor (theColor);
theDrawer->FaceBoundaryAspect()->SetColor (theColor);
return toRecompute;
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_Shape::SetColor (const Quantity_Color& theColor)
{
const bool toRecompute = setColor (myDrawer, theColor);
myDrawer->SetColor (theColor);
hasOwnColor = Standard_True;
if (!toRecompute)
{
myToRecomputeModes.Clear();
myRecomputeEveryPrs = false;
SynchronizeAspects();
return;
}
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAspect = myDrawer->ShadingAspect()->Aspect();
Handle(Graphic3d_AspectLine3d) aLineAspect = myDrawer->LineAspect()->Aspect();
Handle(Graphic3d_AspectMarker3d) aPointAspect = myDrawer->PointAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_Shaded)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
// Check if aspect of given type is set for the group,
// because setting aspect for group with no already set aspect
// can lead to loss of presentation data
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAspect);
}
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_LINE))
{
aGroup->SetGroupPrimitivesAspect (aLineAspect);
}
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_MARKER))
{
aGroup->SetGroupPrimitivesAspect (aPointAspect);
}
}
}
LoadRecomputable (AIS_WireFrame);
LoadRecomputable (2);
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
void AIS_Shape::UnsetColor()
{
if (!HasColor())
{
myToRecomputeModes.Clear();
myRecomputeEveryPrs = false;
return;
}
hasOwnColor = Standard_False;
myDrawer->SetColor (myDrawer->HasLink() ? myDrawer->Link()->Color() : Quantity_Color (Quantity_NOC_WHITE));
if (!HasWidth())
{
Handle(Prs3d_LineAspect) anEmptyAsp;
myDrawer->SetLineAspect (anEmptyAsp);
myDrawer->SetWireAspect (anEmptyAsp);
myDrawer->SetFreeBoundaryAspect (anEmptyAsp);
myDrawer->SetUnFreeBoundaryAspect(anEmptyAsp);
myDrawer->SetSeenLineAspect (anEmptyAsp);
myDrawer->SetFaceBoundaryAspect (anEmptyAsp);
}
else
{
Quantity_Color aColor = Quantity_NOC_YELLOW;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Line, aColor);
}
myDrawer->LineAspect()->SetColor (aColor);
aColor = Quantity_NOC_RED;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Wire, aColor);
}
myDrawer->WireAspect()->SetColor (aColor);
aColor = Quantity_NOC_GREEN;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Free, aColor);
}
myDrawer->FreeBoundaryAspect()->SetColor (aColor);
aColor = Quantity_NOC_YELLOW;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_UnFree, aColor);
}
myDrawer->UnFreeBoundaryAspect()->SetColor (aColor);
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Seen, aColor);
}
myDrawer->SeenLineAspect()->SetColor (aColor);
aColor = Quantity_NOC_BLACK;
if (myDrawer->HasLink())
{
AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_FaceBoundary, aColor);
}
myDrawer->FaceBoundaryAspect()->SetColor (aColor);
}
if (!myDrawer->HasOwnShadingAspect())
{
//
}
else if (HasMaterial()
|| IsTransparent()
|| myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
{
const Graphic3d_MaterialAspect aDefaultMat (Graphic3d_NOM_BRASS);
Graphic3d_MaterialAspect mat = aDefaultMat;
Quantity_Color anInteriorColors[2] = {Quantity_NOC_CYAN1, Quantity_NOC_CYAN1};
if (myDrawer->HasLink())
{
anInteriorColors[0] = myDrawer->Link()->ShadingAspect()->Aspect()->InteriorColor();
anInteriorColors[1] = myDrawer->Link()->ShadingAspect()->Aspect()->BackInteriorColor();
}
if (HasMaterial() || myDrawer->HasLink())
{
const Handle(Graphic3d_AspectFillArea3d)& aSrcAspect = (HasMaterial() ? myDrawer : myDrawer->Link())->ShadingAspect()->Aspect();
mat = myCurrentFacingModel != Aspect_TOFM_BACK_SIDE
? aSrcAspect->FrontMaterial()
: aSrcAspect->BackMaterial();
}
if (HasMaterial())
{
const Quantity_Color aColor = myDrawer->HasLink()
? myDrawer->Link()->ShadingAspect()->Color (myCurrentFacingModel)
: aDefaultMat.AmbientColor();
mat.SetColor (aColor);
}
if (IsTransparent())
{
Standard_Real aTransp = myDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
mat.SetTransparency (Standard_ShortReal(aTransp));
}
myDrawer->ShadingAspect()->SetMaterial (mat, myCurrentFacingModel);
myDrawer->ShadingAspect()->Aspect()->SetInteriorColor (anInteriorColors[0]);
myDrawer->ShadingAspect()->Aspect()->SetBackInteriorColor(anInteriorColors[1]);
}
else
{
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
}
myDrawer->SetPointAspect (Handle(Prs3d_PointAspect)());
myRecomputeEveryPrs = true;
}
//=======================================================================
//function : setWidth
//purpose :
//=======================================================================
bool AIS_Shape::setWidth (const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theLineWidth) const
{
bool toRecompute = false;
if (!theDrawer->HasOwnLineAspect())
{
toRecompute = true;
theDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->LineAspect()->Aspect() = *theDrawer->Link()->LineAspect()->Aspect();
}
}
if (!theDrawer->HasOwnWireAspect())
{
toRecompute = true;
theDrawer->SetWireAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->WireAspect()->Aspect() = *theDrawer->Link()->WireAspect()->Aspect();
}
}
if (!theDrawer->HasOwnFreeBoundaryAspect())
{
toRecompute = true;
theDrawer->SetFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->FreeBoundaryAspect()->Aspect() = *theDrawer->Link()->FreeBoundaryAspect()->Aspect();
}
}
if (!theDrawer->HasOwnUnFreeBoundaryAspect())
{
toRecompute = true;
theDrawer->SetUnFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->UnFreeBoundaryAspect()->Aspect() = *theDrawer->Link()->UnFreeBoundaryAspect()->Aspect();
}
}
if (!theDrawer->HasOwnSeenLineAspect())
{
toRecompute = true;
theDrawer->SetSeenLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->SeenLineAspect()->Aspect() = *theDrawer->Link()->SeenLineAspect()->Aspect();
}
}
if (!theDrawer->HasOwnFaceBoundaryAspect())
{
toRecompute = true;
theDrawer->SetFaceBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->FaceBoundaryAspect()->Aspect() = *theDrawer->Link()->FaceBoundaryAspect()->Aspect();
}
}
// override width
theDrawer->LineAspect()->SetWidth (theLineWidth);
theDrawer->WireAspect()->SetWidth (theLineWidth);
theDrawer->FreeBoundaryAspect()->SetWidth (theLineWidth);
theDrawer->UnFreeBoundaryAspect()->SetWidth (theLineWidth);
theDrawer->SeenLineAspect()->SetWidth (theLineWidth);
theDrawer->FaceBoundaryAspect()->SetWidth (theLineWidth);
return toRecompute;
}
//=======================================================================
//function : SetWidth
//purpose :
//=======================================================================
void AIS_Shape::SetWidth (const Standard_Real theLineWidth)
{
myOwnWidth = theLineWidth;
if (setWidth (myDrawer, theLineWidth))
{
myRecomputeEveryPrs = true;
}
else
{
myRecomputeEveryPrs = false;
myToRecomputeModes.Clear();
SynchronizeAspects();
}
}
//=======================================================================
//function : UnsetWidth
//purpose :
//=======================================================================
void AIS_Shape::UnsetWidth()
{
if (myOwnWidth == 0.0)
{
myToRecomputeModes.Clear();
myRecomputeEveryPrs = false;
return;
}
myOwnWidth = 0.0;
if (!HasColor())
{
const Handle(Prs3d_LineAspect) anEmptyAsp;
myDrawer->SetLineAspect (anEmptyAsp);
myDrawer->SetWireAspect (anEmptyAsp);
myDrawer->SetFreeBoundaryAspect (anEmptyAsp);
myDrawer->SetUnFreeBoundaryAspect(anEmptyAsp);
myDrawer->SetSeenLineAspect (anEmptyAsp);
myDrawer->SetFaceBoundaryAspect (anEmptyAsp);
myRecomputeEveryPrs = true;
}
else
{
myDrawer->LineAspect() ->SetWidth (myDrawer->HasLink() ?
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Line) : 1.);
myDrawer->WireAspect() ->SetWidth (myDrawer->HasLink() ?
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Wire) : 1.);
myDrawer->FreeBoundaryAspect() ->SetWidth (myDrawer->HasLink() ?
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Free) : 1.);
myDrawer->UnFreeBoundaryAspect()->SetWidth (myDrawer->HasLink() ?
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_UnFree) : 1.);
myDrawer->SeenLineAspect() ->SetWidth (myDrawer->HasLink() ?
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Seen) : 1.);
myDrawer->FaceBoundaryAspect() ->SetWidth (myDrawer->HasLink() ?
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_FaceBoundary) : 1.);
SynchronizeAspects();
myToRecomputeModes.Clear();
myRecomputeEveryPrs = false;
}
}
//=======================================================================
//function : setMaterial
//purpose :
//=======================================================================
void AIS_Shape::setMaterial (const Handle(Prs3d_Drawer)& theDrawer,
const Graphic3d_MaterialAspect& theMaterial,
const Standard_Boolean theToKeepColor,
const Standard_Boolean theToKeepTransp) const
{
const Quantity_Color aColor = theDrawer->ShadingAspect()->Material (myCurrentFacingModel).Color();
const Standard_Real aTransp = theDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
if (!theDrawer->HasOwnShadingAspect())
{
theDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
if (theDrawer->HasLink())
{
*theDrawer->ShadingAspect()->Aspect() = *theDrawer->Link()->ShadingAspect()->Aspect();
}
}
theDrawer->ShadingAspect()->SetMaterial (theMaterial, myCurrentFacingModel);
if (theToKeepColor)
{
theDrawer->ShadingAspect()->SetColor (aColor, myCurrentFacingModel);
}
if (theToKeepTransp)
{
theDrawer->ShadingAspect()->SetTransparency (aTransp, myCurrentFacingModel);
}
}
//=======================================================================
//function : SetMaterial
//purpose :
//=======================================================================
void AIS_Shape::SetMaterial (const Graphic3d_MaterialAspect& theMat)
{
setMaterial (myDrawer, theMat, HasColor(), IsTransparent());
hasOwnMaterial = Standard_True;
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_Shaded)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
// Check if aspect of given type is set for the group,
// because setting aspect for group with no already set aspect
// can lead to loss of presentation data
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
}
}
}
myRecomputeEveryPrs = Standard_False; // no mode to recalculate :only viewer update
myToRecomputeModes.Clear();
}
//=======================================================================
//function : UnsetMaterial
//purpose :
//=======================================================================
void AIS_Shape::UnsetMaterial()
{
if (!HasMaterial())
{
return;
}
if (!myDrawer->HasOwnShadingAspect())
{
//
}
else if (HasColor()
|| IsTransparent()
|| myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
{
if(myDrawer->HasLink())
{
myDrawer->ShadingAspect()->SetMaterial (myDrawer->Link()->ShadingAspect()->Material (myCurrentFacingModel),
myCurrentFacingModel);
}
if (HasColor())
{
myDrawer->ShadingAspect()->SetColor (myDrawer->Color(), myCurrentFacingModel);
myDrawer->ShadingAspect()->SetTransparency (myDrawer->Transparency(), myCurrentFacingModel);
}
}
else
{
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
}
hasOwnMaterial = Standard_False;
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_Shaded)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
}
}
}
myRecomputeEveryPrs = Standard_False; // no mode to recalculate :only viewer update
myToRecomputeModes.Clear();
}
//=======================================================================
//function : setTransparency
//purpose :
//=======================================================================
void AIS_Shape::setTransparency (const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theValue) const
{
if (!theDrawer->HasOwnShadingAspect())
{
theDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
if (theDrawer->HasLink())
{
*theDrawer->ShadingAspect()->Aspect() = *theDrawer->Link()->ShadingAspect()->Aspect();
}
}
// override transparency
theDrawer->ShadingAspect()->SetTransparency (theValue, myCurrentFacingModel);
}
//=======================================================================
//function : SetTransparency
//purpose :
//=======================================================================
void AIS_Shape::SetTransparency (const Standard_Real theValue)
{
setTransparency (myDrawer, theValue);
myDrawer->SetTransparency ((Standard_ShortReal )theValue);
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_Shaded)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
}
}
}
myRecomputeEveryPrs = Standard_False; // no mode to recalculate - only viewer update
myToRecomputeModes.Clear();
}
//=======================================================================
//function : UnsetTransparency
//purpose :
//=======================================================================
void AIS_Shape::UnsetTransparency()
{
myDrawer->SetTransparency (0.0f);
if (!myDrawer->HasOwnShadingAspect())
{
return;
}
else if (HasColor()
|| HasMaterial()
|| myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
{
myDrawer->ShadingAspect()->SetTransparency (0.0, myCurrentFacingModel);
}
else
{
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
}
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_Shaded)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
}
}
}
myRecomputeEveryPrs = Standard_False; // no mode to recalculate :only viewer update
myToRecomputeModes.Clear();
}
//=======================================================================
//function : LoadRecomputable
//purpose :
//=======================================================================
void AIS_Shape::LoadRecomputable(const Standard_Integer TheMode)
{
myRecomputeEveryPrs = Standard_False;
if(!IsInList(myToRecomputeModes,TheMode))
myToRecomputeModes.Append(TheMode);
}
//=======================================================================
//function : BoundingBox
//purpose :
//=======================================================================
const Bnd_Box& AIS_Shape::BoundingBox()
{
if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
{
// empty Shape -> empty Assembly.
myBB.SetVoid ();
return myBB;
}
if(myCompBB) {
BRepBndLib::AddClose(myshape, myBB);
myCompBB = Standard_False;
}
return myBB;
}
//*****
//***** Reset
//=======================================================================
//function : SetOwnDeviationCoefficient
//purpose : resets myhasOwnDeviationCoefficient to Standard_False and
// returns Standard_True if it change
//=======================================================================
Standard_Boolean AIS_Shape::SetOwnDeviationCoefficient ()
{
Standard_Boolean itSet = myDrawer->HasOwnDeviationCoefficient();
if(itSet) myDrawer->SetDeviationCoefficient();
return itSet;
}
//=======================================================================
//function : SetHLROwnDeviationCoefficient
//purpose : resets myhasOwnHLRDeviationCoefficient to Standard_False and
// returns Standard_True if it change
//=======================================================================
Standard_Boolean AIS_Shape::SetOwnHLRDeviationCoefficient ()
{
Standard_Boolean itSet = myDrawer->HasOwnHLRDeviationCoefficient();
if(itSet) myDrawer->SetHLRDeviationCoefficient();
return itSet;
}
//=======================================================================
//function : SetOwnDeviationAngle
//purpose : resets myhasOwnDeviationAngle to Standard_False and
// returns Standard_True if it change
//=======================================================================
Standard_Boolean AIS_Shape::SetOwnDeviationAngle ()
{
Standard_Boolean itSet = myDrawer->HasOwnDeviationAngle();
if(itSet) myDrawer->SetDeviationAngle();
return itSet;
}
//=======================================================================
//function : SetOwnHLRDeviationAngle
//purpose : resets myhasOwnHLRDeviationAngle to Standard_False and
// returns Standard_True if it change
//=======================================================================
Standard_Boolean AIS_Shape::SetOwnHLRDeviationAngle ()
{
Standard_Boolean itSet = myDrawer->HasOwnHLRDeviationAngle();
if(itSet) myDrawer->SetHLRAngle();
return itSet;
}
//***** SetOwn
//=======================================================================
//function : SetOwnDeviationCoefficient
//purpose :
//=======================================================================
void AIS_Shape::SetOwnDeviationCoefficient ( const Standard_Real aCoefficient )
{
myDrawer->SetDeviationCoefficient( aCoefficient );
SetToUpdate(0) ; // WireFrame
SetToUpdate(1) ; // Shadding
}
//=======================================================================
//function : SetOwnHLRDeviationCoefficient
//purpose :
//=======================================================================
void AIS_Shape::SetOwnHLRDeviationCoefficient ( const Standard_Real aCoefficient )
{
myDrawer->SetHLRDeviationCoefficient( aCoefficient );
}
//=======================================================================
//function : SetOwnDeviationAngle
//purpose :
//=======================================================================
void AIS_Shape::SetOwnDeviationAngle ( const Standard_Real anAngle )
{
myDrawer->SetDeviationAngle(anAngle );
SetToUpdate(0) ; // WireFrame
}
//=======================================================================
//function : SetOwnDeviationAngle
//purpose :
//=======================================================================
void AIS_Shape::SetAngleAndDeviation ( const Standard_Real anAngle )
{
Standard_Real OutAngl,OutDefl;
HLRBRep::PolyHLRAngleAndDeflection(anAngle,OutAngl,OutDefl);
SetOwnDeviationAngle(anAngle) ;
SetOwnDeviationCoefficient(OutDefl) ;
myInitAng = anAngle;
SetToUpdate(0);
SetToUpdate(1);
}
//=======================================================================
//function : UserAngle
//purpose :
//=======================================================================
Standard_Real AIS_Shape::UserAngle() const
{
return myInitAng ==0. ? GetContext()->DeviationAngle(): myInitAng;
}
//=======================================================================
//function : SetHLRAngleAndDeviation
//purpose :
//=======================================================================
void AIS_Shape::SetHLRAngleAndDeviation ( const Standard_Real anAngle )
{
Standard_Real OutAngl,OutDefl;
HLRBRep::PolyHLRAngleAndDeflection(anAngle,OutAngl,OutDefl);
SetOwnHLRDeviationAngle( OutAngl );
SetOwnHLRDeviationCoefficient(OutDefl);
}
//=======================================================================
//function : SetOwnHLRDeviationAngle
//purpose :
//=======================================================================
void AIS_Shape::SetOwnHLRDeviationAngle ( const Standard_Real anAngle )
{
myDrawer->SetHLRAngle( anAngle );
}
//***** GetOwn
//=======================================================================
//function : OwnDeviationCoefficient
//purpose :
//=======================================================================
Standard_Boolean AIS_Shape::OwnDeviationCoefficient ( Standard_Real & aCoefficient,
Standard_Real & aPreviousCoefficient ) const
{
aCoefficient = myDrawer->DeviationCoefficient();
aPreviousCoefficient = myDrawer->PreviousDeviationCoefficient ();
return myDrawer->HasOwnDeviationCoefficient() ;
}
//=======================================================================
//function : OwnHLRDeviationCoefficient
//purpose :
//=======================================================================
Standard_Boolean AIS_Shape::OwnHLRDeviationCoefficient ( Standard_Real & aCoefficient,
Standard_Real & aPreviousCoefficient ) const
{
aCoefficient = myDrawer->HLRDeviationCoefficient();
aPreviousCoefficient = myDrawer->PreviousHLRDeviationCoefficient ();
return myDrawer->HasOwnHLRDeviationCoefficient();
}
//=======================================================================
//function : OwnDeviationAngle
//purpose :
//=======================================================================
Standard_Boolean AIS_Shape::OwnDeviationAngle ( Standard_Real & anAngle,
Standard_Real & aPreviousAngle ) const
{
anAngle = myDrawer->DeviationAngle();
aPreviousAngle = myDrawer->PreviousDeviationAngle ();
return myDrawer->HasOwnDeviationAngle();
}
//=======================================================================
//function : OwnHLRDeviationAngle
//purpose :
//=======================================================================
Standard_Boolean AIS_Shape::OwnHLRDeviationAngle ( Standard_Real & anAngle,
Standard_Real & aPreviousAngle ) const
{
anAngle = myDrawer->HLRAngle();
aPreviousAngle = myDrawer->PreviousHLRDeviationAngle ();
return myDrawer->HasOwnHLRDeviationAngle();
}