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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
121 lines
3.5 KiB
C++
121 lines
3.5 KiB
C++
// Created by: NW,JPB,CAL
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_Vector_HeaderFile
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#define _Graphic3d_Vector_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Standard_ShortReal.hxx>
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#include <Standard_Real.hxx>
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#include <Graphic3d_Vertex.hxx>
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#include <Standard_Boolean.hxx>
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class Graphic3d_VectorError;
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//! This class allows the creation and update
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//! of a 3D vector.
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class Graphic3d_Vector
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Creates a vector with 1.0, 0.0, 0.0 coordinates.
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Standard_EXPORT Graphic3d_Vector();
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//! Creates a vector with <AX>, <AY>, <AZ> coordinates.
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Standard_EXPORT Graphic3d_Vector(const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ);
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//! Creates a vector from 2 points <APoint1> and <APoint2>.
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Standard_EXPORT Graphic3d_Vector(const Graphic3d_Vertex& APoint1, const Graphic3d_Vertex& APoint2);
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//! Normalises <me>.
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//! Category: Methods to modify the class definition
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//! Warning: Raises VectorError if <me> is null.
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Standard_EXPORT void Normalize();
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//! Modifies the coordinates of the vector <me>.
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Standard_EXPORT void SetCoord (const Standard_Real Xnew, const Standard_Real Ynew, const Standard_Real Znew);
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//! Modifies the X coordinate of the vector <me>.
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Standard_EXPORT void SetXCoord (const Standard_Real Xnew);
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//! Modifies the Y coordinate of the vector <me>.
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Standard_EXPORT void SetYCoord (const Standard_Real Ynew);
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//! Modifies the Z coordinate of the vector <me>.
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Standard_EXPORT void SetZCoord (const Standard_Real Znew);
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//! Returns the coordinates of the vector <me>.
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Standard_EXPORT void Coord (Standard_Real& AX, Standard_Real& AY, Standard_Real& AZ) const;
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//! Returns Standard_True if <me> has length 1.
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Standard_EXPORT Standard_Boolean IsNormalized() const;
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//! Returns Standard_True if <me> has length zero.
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Standard_EXPORT Standard_Boolean LengthZero() const;
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//! Returns the X coordinates of the vector <me>.
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Standard_EXPORT Standard_Real X() const;
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//! Returns the Y coordinate of the vector <me>.
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Standard_EXPORT Standard_Real Y() const;
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//! Returns the Z coordinate of the vector <me>.
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Standard_EXPORT Standard_Real Z() const;
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//! Returns Standard_True if the vector <AV1> and
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//! <AV2> are parallel.
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Standard_EXPORT static Standard_Boolean IsParallel (const Graphic3d_Vector& AV1, const Graphic3d_Vector& AV2);
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//! Returns the norm of the vector <AX>, <AY>, <AZ>.
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Standard_EXPORT static Standard_Real NormeOf (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ);
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//! Returns the norm of the vector <AVector>.
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Standard_EXPORT static Standard_Real NormeOf (const Graphic3d_Vector& AVector);
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protected:
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private:
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Standard_ShortReal MyX;
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Standard_ShortReal MyY;
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Standard_ShortReal MyZ;
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Standard_ShortReal MyNorme;
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};
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#endif // _Graphic3d_Vector_HeaderFile
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