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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// Created on: 2001-07-26
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2001-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef LDOM_BasicText_HeaderFile
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#define LDOM_BasicText_HeaderFile
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#include <LDOM_BasicNode.hxx>
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#include <LDOMBasicString.hxx>
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class LDOM_Node;
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class LDOM_CharacterData;
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class LDOMParser;
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class LDOM_BasicElement;
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// Class LDOM_BasicText
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//
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class LDOM_BasicText : public LDOM_BasicNode
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{
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public:
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// ---------- PUBLIC METHODS ----------
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LDOM_BasicText () : LDOM_BasicNode (LDOM_Node::UNKNOWN) {}
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// Empty constructor
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LDOM_BasicText& operator = (const LDOM_NullPtr * aNull);
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// Nullify
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const LDOMBasicString& GetData () const
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{ return myValue; }
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void SetData (const LDOMBasicString& aValue,
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const Handle(LDOM_MemManager)& aDoc)
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{ myValue = LDOMString (aValue, aDoc); }
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private:
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// ---------- PRIVATE METHODS ----------
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friend class LDOM_Node;
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friend class LDOMParser;
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friend class LDOM_Document;
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friend class LDOM_BasicElement;
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LDOM_BasicText (const LDOM_Node::NodeType aType,
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const LDOMBasicString& aData)
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: LDOM_BasicNode (aType), myValue (aData) {}
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// Constructor
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LDOM_BasicText (const LDOM_CharacterData& aText);
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static LDOM_BasicText& Create (const LDOM_Node::NodeType aType,
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const LDOMBasicString& aData,
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const Handle(LDOM_MemManager)& aDoc);
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// Creation
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private:
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// ---------- PRIVATE FIELDS ----------
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LDOMBasicString myValue;
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};
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#endif
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