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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
// Created on: 1991-10-10
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// Created by: Jean Claude VAUTHIER
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Convert_SphereToBSplineSurface_HeaderFile
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#define _Convert_SphereToBSplineSurface_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
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#include <Standard_Real.hxx>
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#include <Standard_Boolean.hxx>
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class Standard_DomainError;
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class gp_Sphere;
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//! This algorithm converts a bounded Sphere into a rational
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//! B-spline surface. The sphere is a Sphere from package gp.
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//! The parametrization of the sphere is
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//! P (U, V) = Loc + Radius * Sin(V) * Zdir +
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//! Radius * Cos(V) * (Cos(U)*Xdir + Sin(U)*Ydir)
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//! where Loc is the center of the sphere Xdir, Ydir and Zdir are the
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//! normalized directions of the local cartesian coordinate system of
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//! the sphere. The parametrization range is U [0, 2PI] and
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//! V [-PI/2, PI/2].
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//! KeyWords :
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//! Convert, Sphere, BSplineSurface.
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class Convert_SphereToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! The equivalent B-spline surface as the same orientation as the
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//! sphere in the U and V parametric directions.
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//!
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//! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi
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//! Raised if V1 = V2.
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Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph, const Standard_Real U1, const Standard_Real U2, const Standard_Real V1, const Standard_Real V2);
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//! The equivalent B-spline surface as the same orientation
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//! as the sphere in the U and V parametric directions.
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//!
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//! Raised if UTrim = True and Param1 = Param2 or
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//! Param1 = Param2 + 2.0 * Pi
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//! Raised if UTrim = False and Param1 = Param2
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Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph, const Standard_Real Param1, const Standard_Real Param2, const Standard_Boolean UTrim = Standard_True);
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//! The equivalent B-spline surface as the same orientation
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//! as the sphere in the U and V parametric directions.
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Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph);
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protected:
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private:
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};
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#endif // _Convert_SphereToBSplineSurface_HeaderFile
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