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https://git.dev.opencascade.org/repos/occt.git
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WNT_HIDSpaceMouse - added auxiliary class for processing 3d mouse Raw HID input. AIS_ViewController::Update3dMouse() - added default processor for 3d mouse input event. ViewerTest now redirects WM_INPUT to AIS_ViewController::Update3dMouse(). Aspect_VKey enumeration has been extended by 3D view buttons. WNT_Window::RegisterRawInputDevices() has beend added as a small wrapper over WinAPI RegisterRawInputDevices() for common HID input devices. AIS_ViewCube now stores animation duration within AIS_AnimationCamera instead of dedicated duplicating class property.
520 lines
17 KiB
C++
520 lines
17 KiB
C++
// Created on: 1998-08-27
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// Created by: Robert COUBLANC
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// Copyright (c) 1998-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <ViewerTest_EventManager.hxx>
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#include <AIS_AnimationCamera.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <AIS_Shape.hxx>
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#include <Aspect_Grid.hxx>
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#include <Draw.hxx>
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#include <ViewerTest_ContinuousRedrawer.hxx>
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#include <ViewerTest_V3dView.hxx>
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Standard_IMPORT Standard_Boolean Draw_Interprete (const char* theCommand);
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IMPLEMENT_STANDARD_RTTIEXT(ViewerTest_EventManager,Standard_Transient)
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//=======================================================================
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//function : GlobalViewAnimation
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//purpose :
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//=======================================================================
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const Handle(AIS_AnimationCamera)& ViewerTest_EventManager::GlobalViewAnimation()
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{
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static Handle(AIS_AnimationCamera) THE_CAMERA_ANIM = new AIS_AnimationCamera ("ViewerTest_EventManager_ViewAnimation", Handle(V3d_View)());
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THE_CAMERA_ANIM->SetOwnDuration (0.5);
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return THE_CAMERA_ANIM;
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}
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//=======================================================================
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//function : ViewerTest_EventManager
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//purpose :
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//=======================================================================
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ViewerTest_EventManager::ViewerTest_EventManager (const Handle(V3d_View)& theView,
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const Handle(AIS_InteractiveContext)& theCtx)
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: myCtx (theCtx),
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myView (theView),
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myToPickPnt (Standard_False),
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myIsTmpContRedraw (Standard_False)
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{
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myViewAnimation = GlobalViewAnimation();
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addActionHotKeys (Aspect_VKey_NavForward, Aspect_VKey_W, Aspect_VKey_W | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavBackward , Aspect_VKey_S, Aspect_VKey_S | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavSlideLeft, Aspect_VKey_A, Aspect_VKey_A | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavSlideRight, Aspect_VKey_D, Aspect_VKey_D | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavRollCCW, Aspect_VKey_Q, Aspect_VKey_Q | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavRollCW, Aspect_VKey_E, Aspect_VKey_E | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavSpeedIncrease, Aspect_VKey_Plus, Aspect_VKey_Plus | Aspect_VKeyFlags_SHIFT,
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Aspect_VKey_Equal,
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Aspect_VKey_NumpadAdd, Aspect_VKey_NumpadAdd | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavSpeedDecrease, Aspect_VKey_Minus, Aspect_VKey_Minus | Aspect_VKeyFlags_SHIFT,
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Aspect_VKey_NumpadSubtract, Aspect_VKey_NumpadSubtract | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavLookUp, Aspect_VKey_Up);
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addActionHotKeys (Aspect_VKey_NavLookDown, Aspect_VKey_Down);
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addActionHotKeys (Aspect_VKey_NavLookLeft, Aspect_VKey_Left);
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addActionHotKeys (Aspect_VKey_NavLookRight, Aspect_VKey_Right);
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addActionHotKeys (Aspect_VKey_NavSlideLeft, Aspect_VKey_Left | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavSlideRight, Aspect_VKey_Right | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavSlideUp, Aspect_VKey_Up | Aspect_VKeyFlags_SHIFT);
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addActionHotKeys (Aspect_VKey_NavSlideDown, Aspect_VKey_Down | Aspect_VKeyFlags_SHIFT);
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}
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//=======================================================================
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//function : ~ViewerTest_EventManager
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//purpose :
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//=======================================================================
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ViewerTest_EventManager::~ViewerTest_EventManager()
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{
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if (!myViewAnimation.IsNull()
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&& myViewAnimation->View() == myView)
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{
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myViewAnimation->Stop();
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myViewAnimation->SetView (Handle(V3d_View)());
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}
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}
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//=======================================================================
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//function : UpdateMouseButtons
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//purpose :
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//=======================================================================
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bool ViewerTest_EventManager::UpdateMouseButtons (const Graphic3d_Vec2i& thePoint,
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Aspect_VKeyMouse theButtons,
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Aspect_VKeyFlags theModifiers,
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bool theIsEmulated)
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{
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SetAllowRotation (!ViewerTest_V3dView::IsCurrentViewIn2DMode());
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if (theButtons == Aspect_VKeyMouse_LeftButton)
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{
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if (myToPickPnt && (theModifiers & Aspect_VKeyFlags_CTRL) != 0)
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{
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Graphic3d_Vec3d anXYZ;
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myView->Convert (thePoint.x(), thePoint.y(), anXYZ.x(), anXYZ.y(), anXYZ.z());
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Draw::Set (myPickPntArgVec[0].ToCString(), anXYZ.x());
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Draw::Set (myPickPntArgVec[1].ToCString(), anXYZ.y());
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Draw::Set (myPickPntArgVec[2].ToCString(), anXYZ.z());
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myToPickPnt = false;
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}
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}
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return AIS_ViewController::UpdateMouseButtons (thePoint, theButtons, theModifiers, theIsEmulated);
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}
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//==============================================================================
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//function : ProcessExpose
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//purpose :
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//==============================================================================
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void ViewerTest_EventManager::ProcessExpose()
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{
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if (!myView.IsNull())
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{
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myView->Invalidate();
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FlushViewEvents (myCtx, myView, true);
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}
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}
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//==============================================================================
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//function : handleViewRedraw
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//purpose :
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//==============================================================================
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void ViewerTest_EventManager::handleViewRedraw (const Handle(AIS_InteractiveContext)& theCtx,
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const Handle(V3d_View)& theView)
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{
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AIS_ViewController::handleViewRedraw (theCtx, theView);
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// On non-Windows platforms Aspect_Window::InvalidateContent() from rendering thread does not work as expected
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// as in Tcl event loop the new message might go to sleep with new event remaining in queue.
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// As a workaround - use dedicated background thread to ping Tcl event loop.
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if (myToAskNextFrame)
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{
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ViewerTest_ContinuousRedrawer& aRedrawer = ViewerTest_ContinuousRedrawer::Instance();
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if (!myIsTmpContRedraw
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&& (!aRedrawer.IsStarted() || aRedrawer.IsPaused()))
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{
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myIsTmpContRedraw = true;
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#ifndef _WIN32
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aRedrawer.Start (theView->Window(), 60.0);
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#endif
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}
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}
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else if (myIsTmpContRedraw)
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{
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myIsTmpContRedraw = false;
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#ifndef _WIN32
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ViewerTest_ContinuousRedrawer& aRedrawer = ViewerTest_ContinuousRedrawer::Instance();
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aRedrawer.Pause();
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#endif
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}
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}
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//==============================================================================
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//function : ProcessConfigure
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//purpose :
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//==============================================================================
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void ViewerTest_EventManager::ProcessConfigure()
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{
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if (!myView.IsNull())
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{
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myView->MustBeResized();
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FlushViewEvents (myCtx, myView, true);
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}
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}
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// =======================================================================
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// function : navigationKeyModifierSwitch
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// purpose :
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// =======================================================================
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bool ViewerTest_EventManager::navigationKeyModifierSwitch (unsigned int theModifOld,
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unsigned int theModifNew,
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double theTimeStamp)
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{
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bool hasActions = false;
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for (unsigned int aKeyIter = 0; aKeyIter < Aspect_VKey_ModifiersLower; ++aKeyIter)
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{
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if (!myKeys.IsKeyDown (aKeyIter))
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{
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continue;
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}
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Aspect_VKey anActionOld = Aspect_VKey_UNKNOWN, anActionNew = Aspect_VKey_UNKNOWN;
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myNavKeyMap.Find (aKeyIter | theModifOld, anActionOld);
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myNavKeyMap.Find (aKeyIter | theModifNew, anActionNew);
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if (anActionOld == anActionNew)
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{
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continue;
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}
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if (anActionOld != Aspect_VKey_UNKNOWN)
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{
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myKeys.KeyUp (anActionOld, theTimeStamp);
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}
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if (anActionNew != Aspect_VKey_UNKNOWN)
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{
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hasActions = true;
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myKeys.KeyDown (anActionNew, theTimeStamp);
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}
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}
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return hasActions;
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}
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//=======================================================================
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//function : KeyDown
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//purpose :
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//=======================================================================
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void ViewerTest_EventManager::KeyDown (Aspect_VKey theKey,
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double theTime,
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double thePressure)
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{
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const unsigned int aModifOld = myKeys.Modifiers();
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AIS_ViewController::KeyDown (theKey, theTime, thePressure);
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const unsigned int aModifNew = myKeys.Modifiers();
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if (aModifNew != aModifOld
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&& navigationKeyModifierSwitch (aModifOld, aModifNew, theTime))
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{
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// modifier key just pressed
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}
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Aspect_VKey anAction = Aspect_VKey_UNKNOWN;
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if (myNavKeyMap.Find (theKey | myKeys.Modifiers(), anAction)
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&& anAction != Aspect_VKey_UNKNOWN)
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{
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AIS_ViewController::KeyDown (anAction, theTime, thePressure);
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}
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}
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//=======================================================================
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//function : KeyUp
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//purpose :
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//=======================================================================
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void ViewerTest_EventManager::KeyUp (Aspect_VKey theKey,
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double theTime)
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{
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const unsigned int aModifOld = myKeys.Modifiers();
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AIS_ViewController::KeyUp (theKey, theTime);
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Aspect_VKey anAction = Aspect_VKey_UNKNOWN;
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if (myNavKeyMap.Find (theKey | myKeys.Modifiers(), anAction)
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&& anAction != Aspect_VKey_UNKNOWN)
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{
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AIS_ViewController::KeyUp (anAction, theTime);
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ProcessKeyPress (anAction);
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}
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const unsigned int aModifNew = myKeys.Modifiers();
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if (aModifNew != aModifOld
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&& navigationKeyModifierSwitch (aModifOld, aModifNew, theTime))
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{
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// modifier key released
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}
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ProcessKeyPress (theKey | aModifNew);
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}
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//==============================================================================
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//function : ProcessKeyPress
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//purpose :
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//==============================================================================
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void ViewerTest_EventManager::ProcessKeyPress (Aspect_VKey theKey)
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{
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if (myCtx.IsNull()
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|| myView.IsNull())
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{
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return;
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}
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switch (theKey)
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{
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case Aspect_VKey_Backspace: // AXO
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{
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if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
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{
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myView->SetProj(V3d_XposYnegZpos);
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}
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break;
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}
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case Aspect_VKey_F:
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{
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if (myCtx->NbSelected() > 0)
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{
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myCtx->FitSelected (myView);
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}
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else
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{
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myView->FitAll();
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}
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break;
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}
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case Aspect_VKey_H: // HLR
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{
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std::cout << "HLR\n";
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myView->SetComputedMode (!myView->ComputedMode());
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myView->Redraw();
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break;
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}
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case Aspect_VKey_P: // Type of HLR
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{
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myCtx->DefaultDrawer()->SetTypeOfHLR (myCtx->DefaultDrawer()->TypeOfHLR() == Prs3d_TOH_Algo
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? Prs3d_TOH_PolyAlgo
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: Prs3d_TOH_Algo);
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if (myCtx->NbSelected() == 0)
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{
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AIS_ListOfInteractive aListOfShapes;
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myCtx->DisplayedObjects (aListOfShapes);
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for (AIS_ListIteratorOfListOfInteractive anIter (aListOfShapes); anIter.More(); anIter.Next())
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{
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if (Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (anIter.Value()))
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{
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aShape->SetTypeOfHLR (aShape->TypeOfHLR() == Prs3d_TOH_PolyAlgo
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? Prs3d_TOH_Algo
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: Prs3d_TOH_PolyAlgo);
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myCtx->Redisplay (aShape, Standard_False);
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}
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}
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}
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else
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{
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for (myCtx->InitSelected(); myCtx->MoreSelected(); myCtx->NextSelected())
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{
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if (Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (myCtx->SelectedInteractive()))
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{
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aShape->SetTypeOfHLR (aShape->TypeOfHLR() == Prs3d_TOH_PolyAlgo
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? Prs3d_TOH_Algo
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: Prs3d_TOH_PolyAlgo);
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myCtx->Redisplay (aShape, Standard_False);
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}
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}
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}
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myCtx->UpdateCurrentViewer();
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break;
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}
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case Aspect_VKey_S | Aspect_VKeyFlags_CTRL:
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case Aspect_VKey_W | Aspect_VKeyFlags_CTRL:
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{
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Standard_Integer aDispMode = AIS_Shaded;
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if (theKey == (Aspect_VKey_S | Aspect_VKeyFlags_CTRL))
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{
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aDispMode = AIS_Shaded;
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std::cout << "setup Shaded display mode\n";
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}
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else
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{
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aDispMode = AIS_WireFrame;
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std::cout << "setup WireFrame display mode\n";
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}
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if (myCtx->NbSelected() == 0)
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{
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myCtx->SetDisplayMode (aDispMode, true);
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}
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else
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{
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for (myCtx->InitSelected(); myCtx->MoreSelected(); myCtx->NextSelected())
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{
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myCtx->SetDisplayMode (myCtx->SelectedInteractive(), aDispMode, false);
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}
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myCtx->UpdateCurrentViewer();
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}
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break;
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}
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case Aspect_VKey_U: // Unset display mode
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{
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std::cout << "reset display mode to defaults\n";
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if (myCtx->NbSelected() == 0)
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{
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myCtx->SetDisplayMode (AIS_WireFrame, true);
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}
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else
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{
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for (myCtx->InitSelected(); myCtx->MoreSelected(); myCtx->NextSelected())
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{
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myCtx->UnsetDisplayMode (myCtx->SelectedInteractive(), false);
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}
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myCtx->UpdateCurrentViewer();
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}
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break;
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}
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case Aspect_VKey_T:
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{
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if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
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{
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myView->SetProj (V3d_TypeOfOrientation_Zup_Top);
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}
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break;
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}
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case Aspect_VKey_B:
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{
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if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
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{
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myView->SetProj (V3d_TypeOfOrientation_Zup_Bottom);
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}
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break;
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}
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case Aspect_VKey_L:
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{
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if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
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{
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myView->SetProj (V3d_TypeOfOrientation_Zup_Left);
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}
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break;
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}
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case Aspect_VKey_R:
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{
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if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
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{
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myView->SetProj (V3d_TypeOfOrientation_Zup_Right);
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}
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break;
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}
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case Aspect_VKey_Comma:
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{
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myCtx->HilightNextDetected (myView);
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break;
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}
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case Aspect_VKey_Period:
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{
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myCtx->HilightPreviousDetected (myView);
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break;
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}
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case Aspect_VKey_Slash:
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case Aspect_VKey_NumpadDivide:
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{
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Handle(Graphic3d_Camera) aCamera = myView->Camera();
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if (aCamera->IsStereo())
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{
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aCamera->SetIOD (aCamera->GetIODType(), aCamera->IOD() - 0.01);
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myView->Redraw();
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}
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break;
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}
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case Aspect_VKey_NumpadMultiply:
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{
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Handle(Graphic3d_Camera) aCamera = myView->Camera();
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if (aCamera->IsStereo())
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{
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aCamera->SetIOD (aCamera->GetIODType(), aCamera->IOD() + 0.01);
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myView->Redraw();
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}
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break;
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}
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case Aspect_VKey_Delete:
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{
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if (!myCtx.IsNull()
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&& myCtx->NbSelected() > 0)
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{
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Draw_Interprete ("verase");
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}
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break;
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}
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case Aspect_VKey_Escape:
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{
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if (!myCtx.IsNull()
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&& ViewerTest_EventManager::ToCloseViewOnEscape())
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{
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Draw_Interprete (ViewerTest_EventManager::ToExitOnCloseView() ? "exit" : "vclose");
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}
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break;
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}
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case Aspect_VKey_NavSpeedDecrease:
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case Aspect_VKey_NavSpeedIncrease:
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{
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// handle slide speed
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float aNewSpeed = theKey == Aspect_VKey_NavSpeedDecrease
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? myWalkSpeedRelative * 0.5f
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: myWalkSpeedRelative * 2.0f;
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if (aNewSpeed >= 0.00001f
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&& aNewSpeed <= 10.0f)
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{
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|
if (Abs (aNewSpeed - 0.1f) < 0.001f)
|
|
{
|
|
aNewSpeed = 0.1f;
|
|
}
|
|
myWalkSpeedRelative = aNewSpeed;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (theKey >= Aspect_VKey_0
|
|
&& theKey <= Aspect_VKey_7)
|
|
{
|
|
const Standard_Integer aSelMode = theKey - Aspect_VKey_0;
|
|
bool toEnable = true;
|
|
if (!myCtx.IsNull())
|
|
{
|
|
AIS_ListOfInteractive aPrsList;
|
|
myCtx->DisplayedObjects (aPrsList);
|
|
for (AIS_ListOfInteractive::Iterator aPrsIter (aPrsList); aPrsIter.More() && toEnable; aPrsIter.Next())
|
|
{
|
|
TColStd_ListOfInteger aModes;
|
|
myCtx->ActivatedModes (aPrsIter.Value(), aModes);
|
|
for (TColStd_ListOfInteger::Iterator aModeIter (aModes); aModeIter.More() && toEnable; aModeIter.Next())
|
|
{
|
|
if (aModeIter.Value() == aSelMode)
|
|
{
|
|
toEnable = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
TCollection_AsciiString aCmd = TCollection_AsciiString ("vselmode ") + aSelMode + (toEnable ? " 1" : " 0");
|
|
Draw_Interprete (aCmd.ToCString());
|
|
}
|
|
}
|