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occt/src/Bnd/Bnd_Box2d.cxx
abulyche 715fcb5a92 0027884: Modeling Algorithms - Possible improvement for 2d classifier
Added the implementation of bndbox<->line and bndbox<->segment intersections for 2D to Bnd_Box2d
Added the speedup for 2d classification to BRepClass_Intersector.cxx
Added the test for our improvement
2021-08-13 20:22:41 +03:00

376 lines
11 KiB
C++

// Created on: 1991-10-30
// Created by: Modelisation
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Bnd_Box2d.hxx>
#include <gp.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Trsf2d.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_Stream.hxx>
//-- #include <Precision.hxx> Precision::Infinite() -> 1e+100
//=======================================================================
//function : Update
//purpose :
//=======================================================================
void Bnd_Box2d::Update (const Standard_Real x, const Standard_Real y,
const Standard_Real X, const Standard_Real Y)
{
if (Flags & VoidMask) {
Xmin = x;
Ymin = y;
Xmax = X;
Ymax = Y;
Flags &= ~VoidMask;
}
else {
if (!(Flags & XminMask) && (x < Xmin)) Xmin = x;
if (!(Flags & XmaxMask) && (X > Xmax)) Xmax = X;
if (!(Flags & YminMask) && (y < Ymin)) Ymin = y;
if (!(Flags & YmaxMask) && (Y > Ymax)) Ymax = Y;
}
}
//=======================================================================
//function : Update
//purpose :
//=======================================================================
void Bnd_Box2d::Update (const Standard_Real X, const Standard_Real Y)
{
if (Flags & VoidMask) {
Xmin = X;
Ymin = Y;
Xmax = X;
Ymax = Y;
Flags &= ~VoidMask;
}
else {
if (!(Flags & XminMask) && (X < Xmin)) Xmin = X;
else if (!(Flags & XmaxMask) && (X > Xmax)) Xmax = X;
if (!(Flags & YminMask) && (Y < Ymin)) Ymin = Y;
else if (!(Flags & YmaxMask) && (Y > Ymax)) Ymax = Y;
}
}
//=======================================================================
//function : Get
//purpose :
//=======================================================================
void Bnd_Box2d::Get (Standard_Real& x, Standard_Real& y,
Standard_Real& Xm, Standard_Real& Ym) const
{
if(Flags & VoidMask)
throw Standard_ConstructionError("Bnd_Box is void");
Standard_Real pinf = 1e+100; //-- Precision::Infinite();
if (Flags & XminMask) x = -pinf;
else x = Xmin-Gap;
if (Flags & XmaxMask) Xm = pinf;
else Xm = Xmax+Gap;
if (Flags & YminMask) y = -pinf;
else y = Ymin-Gap;
if (Flags & YmaxMask) Ym = pinf;
else Ym = Ymax+Gap;
}
//=======================================================================
//function : Transformed
//purpose :
//=======================================================================
Bnd_Box2d Bnd_Box2d::Transformed (const gp_Trsf2d& T) const
{
gp_TrsfForm F = T.Form();
Bnd_Box2d newb(*this);
if ( IsVoid() ) return newb;
if (F == gp_Identity) {}
else if (F == gp_Translation) {
Standard_Real DX,DY;
(T.TranslationPart()).Coord(DX,DY);
if (!(Flags & XminMask)) newb.Xmin += DX;
if (!(Flags & XmaxMask)) newb.Xmax += DX;
if (!(Flags & YminMask)) newb.Ymin += DY;
if (!(Flags & YmaxMask)) newb.Ymax += DY;
}
else {
gp_Pnt2d P[4];
Standard_Boolean Vertex[4];
Standard_Integer i;
Vertex[0] = Standard_True;
Vertex[1] = Standard_True;
Vertex[2] = Standard_True;
Vertex[3] = Standard_True;
gp_Dir2d D[6];
// Standard_Integer vertices = 0;
Standard_Integer directions = 0;
if (Flags & XminMask) {
D[directions].SetCoord(-1., 0.);
directions++;
Vertex[0] = Vertex[2] = Standard_False;
}
if (Flags & XmaxMask) {
D[directions].SetCoord( 1., 0.);
directions++;
Vertex[1] = Vertex[3] = Standard_False;
}
if (Flags & YminMask) {
D[directions].SetCoord( 0.,-1.);
directions++;
Vertex[0] = Vertex[1] = Standard_False;
}
if (Flags & YmaxMask) {
D[directions].SetCoord( 0., 1.);
directions++;
Vertex[2] = Vertex[3] = Standard_False;
}
newb.SetVoid();
for (i = 0; i < directions; i++) {
D[i].Transform(T);
newb.Add(D[i]);
}
P[0].SetCoord(Xmin,Ymin);
P[1].SetCoord(Xmax,Ymin);
P[2].SetCoord(Xmin,Ymax);
P[3].SetCoord(Xmax,Ymax);
if (Vertex[0]) {
P[0].Transform(T);
newb.Add(P[0]);
}
if (Vertex[1]) {
P[1].Transform(T);
newb.Add(P[1]);
}
if (Vertex[2]) {
P[2].Transform(T);
newb.Add(P[2]);
}
if (Vertex[3]) {
P[3].Transform(T);
newb.Add(P[3]);
}
newb.Gap=Gap;
}
return newb;
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
void Bnd_Box2d::Add (const Bnd_Box2d& Other)
{
if (IsWhole()) return;
else if (Other.IsVoid()) return;
else if (Other.IsWhole()) SetWhole();
else if (IsVoid()) (*this) = Other;
else
{
if ( ! IsOpenXmin() )
{
if (Other.IsOpenXmin()) OpenXmin();
else if (Xmin > Other.Xmin) Xmin = Other.Xmin;
}
if ( ! IsOpenXmax() )
{
if (Other.IsOpenXmax()) OpenXmax();
else if (Xmax < Other.Xmax) Xmax = Other.Xmax;
}
if ( ! IsOpenYmin() )
{
if (Other.IsOpenYmin()) OpenYmin();
else if (Ymin > Other.Ymin) Ymin = Other.Ymin;
}
if ( ! IsOpenYmax() )
{
if (Other.IsOpenYmax()) OpenYmax();
else if (Ymax < Other.Ymax) Ymax = Other.Ymax;
}
Gap = Max (Gap, Other.Gap);
}
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
void Bnd_Box2d::Add (const gp_Dir2d& D)
{
Standard_Real DX = D.X();
Standard_Real DY = D.Y();
if (DX < -RealEpsilon())
OpenXmin();
else if (DX > RealEpsilon())
OpenXmax();
if (DY < -RealEpsilon())
OpenYmin();
else if (DY > RealEpsilon())
OpenYmax();
}
//=======================================================================
//function : IsOut
//purpose :
//=======================================================================
Standard_Boolean Bnd_Box2d::IsOut (const gp_Pnt2d& P) const
{
if (IsWhole()) return Standard_False;
else if (IsVoid()) return Standard_True;
else {
Standard_Real X = P.X();
Standard_Real Y = P.Y();
if (!(Flags & XminMask) && (X < (Xmin-Gap))) return Standard_True;
else if (!(Flags & XmaxMask) && (X > (Xmax+Gap))) return Standard_True;
else if (!(Flags & YminMask) && (Y < (Ymin-Gap))) return Standard_True;
else if (!(Flags & YmaxMask) && (Y > (Ymax+Gap))) return Standard_True;
else return Standard_False;
}
}
//=======================================================================
//function : IsOut
//purpose :
//=======================================================================
Standard_Boolean Bnd_Box2d::IsOut(const gp_Lin2d& theL) const
{
if (IsWhole())
{
return Standard_False;
}
if (IsVoid())
{
return Standard_True;
}
Standard_Real aXMin, aXMax, aYMin, aYMax;
Get(aXMin, aYMin, aXMax, aYMax);
gp_XY aCenter((aXMin + aXMax) / 2, (aYMin + aYMax) / 2);
gp_XY aHeigh(Abs(aXMax - aCenter.X()), Abs(aYMax - aCenter.Y()));
const Standard_Real aProd[3] = {
theL.Direction().XY() ^ (aCenter - theL.Location().XY()),
theL.Direction().X() * aHeigh.Y(),
theL.Direction().Y() * aHeigh.X()
};
Standard_Boolean aStatus = (Abs(aProd[0]) > (Abs(aProd[1]) + Abs(aProd[2])));
return aStatus;
}
//=======================================================================
//function : IsOut
//purpose :
//=======================================================================
Standard_Boolean Bnd_Box2d::IsOut(const gp_Pnt2d& theP0, const gp_Pnt2d& theP1) const
{
if (IsWhole())
{
return Standard_False;
}
if (IsVoid())
{
return Standard_True;
}
Standard_Boolean aStatus = Standard_True;
Standard_Real aLocXMin, aLocXMax, aLocYMin, aLocYMax;
Get(aLocXMin, aLocYMin, aLocXMax, aLocYMax);
//// Intersect the line containing the segment.
const gp_XY aSegDelta(theP1.XY() - theP0.XY());
gp_XY aCenter((aLocXMin + aLocXMax) / 2, (aLocYMin + aLocYMax) / 2);
gp_XY aHeigh(Abs(aLocXMax - aCenter.X()), Abs(aLocYMax - aCenter.Y()));
const Standard_Real aProd[3] = {
aSegDelta ^ (aCenter - theP0.XY()),
aSegDelta.X() * aHeigh.Y(),
aSegDelta.Y() * aHeigh.X()
};
if((Abs(aProd[0]) <= (Abs(aProd[1]) + Abs(aProd[2]))))
{
// Intersection with line detected; check the segment as bounding box
const gp_XY aHSeg(0.5 * aSegDelta.X(), 0.5 * aSegDelta.Y());
const gp_XY aHSegAbs(Abs(aHSeg.X()), Abs(aHSeg.Y()));
aStatus = ((Abs((theP0.XY() + aHSeg - aCenter).X()) >
(aHeigh + aHSegAbs).X()) || (Abs((theP0.XY() + aHSeg - aCenter).Y()) >
(aHeigh + aHSegAbs).Y()));
}
return aStatus;
}
//=======================================================================
//function : IsOut
//purpose :
//=======================================================================
Standard_Boolean Bnd_Box2d::IsOut (const Bnd_Box2d& Other) const
{
if (IsWhole()) return Standard_False;
else if (IsVoid()) return Standard_True;
else if (Other.IsWhole()) return Standard_False;
else if (Other.IsVoid()) return Standard_True;
else {
Standard_Real OXmin,OXmax,OYmin,OYmax;
Other.Get(OXmin,OYmin,OXmax,OYmax);
if (!(Flags & XminMask) && (OXmax < (Xmin-Gap))) return Standard_True;
else if (!(Flags & XmaxMask) && (OXmin > (Xmax+Gap))) return Standard_True;
else if (!(Flags & YminMask) && (OYmax < (Ymin-Gap))) return Standard_True;
else if (!(Flags & YmaxMask) && (OYmin > (Ymax+Gap))) return Standard_True;
}
return Standard_False;
}
//=======================================================================
//function : Dump
//purpose :
//=======================================================================
void Bnd_Box2d::Dump () const
{
std::cout << "Box2d : ";
if (IsVoid()) std::cout << "Void";
else if (IsWhole()) std::cout << "Whole";
else {
std::cout << "\n Xmin : ";
if (IsOpenXmin()) std::cout << "Infinite";
else std::cout << Xmin;
std::cout << "\n Xmax : ";
if (IsOpenXmax()) std::cout << "Infinite";
else std::cout << Xmax;
std::cout << "\n Ymin : ";
if (IsOpenYmin()) std::cout << "Infinite";
else std::cout << Ymin;
std::cout << "\n Ymax : ";
if (IsOpenYmax()) std::cout << "Infinite";
else std::cout << Ymax;
}
std::cout << "\n Gap : " << Gap;
std::cout << "\n";
}