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https://git.dev.opencascade.org/repos/occt.git
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Added the implementation of bndbox<->line and bndbox<->segment intersections for 2D to Bnd_Box2d Added the speedup for 2d classification to BRepClass_Intersector.cxx Added the test for our improvement
376 lines
11 KiB
C++
376 lines
11 KiB
C++
// Created on: 1991-10-30
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// Created by: Modelisation
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Bnd_Box2d.hxx>
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#include <gp.hxx>
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#include <gp_Dir2d.hxx>
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#include <gp_Trsf2d.hxx>
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#include <Standard_ConstructionError.hxx>
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#include <Standard_Stream.hxx>
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//-- #include <Precision.hxx> Precision::Infinite() -> 1e+100
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//=======================================================================
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//function : Update
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//purpose :
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//=======================================================================
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void Bnd_Box2d::Update (const Standard_Real x, const Standard_Real y,
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const Standard_Real X, const Standard_Real Y)
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{
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if (Flags & VoidMask) {
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Xmin = x;
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Ymin = y;
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Xmax = X;
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Ymax = Y;
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Flags &= ~VoidMask;
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}
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else {
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if (!(Flags & XminMask) && (x < Xmin)) Xmin = x;
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if (!(Flags & XmaxMask) && (X > Xmax)) Xmax = X;
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if (!(Flags & YminMask) && (y < Ymin)) Ymin = y;
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if (!(Flags & YmaxMask) && (Y > Ymax)) Ymax = Y;
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}
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}
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//=======================================================================
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//function : Update
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//purpose :
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//=======================================================================
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void Bnd_Box2d::Update (const Standard_Real X, const Standard_Real Y)
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{
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if (Flags & VoidMask) {
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Xmin = X;
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Ymin = Y;
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Xmax = X;
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Ymax = Y;
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Flags &= ~VoidMask;
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}
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else {
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if (!(Flags & XminMask) && (X < Xmin)) Xmin = X;
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else if (!(Flags & XmaxMask) && (X > Xmax)) Xmax = X;
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if (!(Flags & YminMask) && (Y < Ymin)) Ymin = Y;
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else if (!(Flags & YmaxMask) && (Y > Ymax)) Ymax = Y;
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}
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}
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//=======================================================================
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//function : Get
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//purpose :
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//=======================================================================
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void Bnd_Box2d::Get (Standard_Real& x, Standard_Real& y,
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Standard_Real& Xm, Standard_Real& Ym) const
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{
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if(Flags & VoidMask)
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throw Standard_ConstructionError("Bnd_Box is void");
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Standard_Real pinf = 1e+100; //-- Precision::Infinite();
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if (Flags & XminMask) x = -pinf;
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else x = Xmin-Gap;
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if (Flags & XmaxMask) Xm = pinf;
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else Xm = Xmax+Gap;
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if (Flags & YminMask) y = -pinf;
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else y = Ymin-Gap;
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if (Flags & YmaxMask) Ym = pinf;
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else Ym = Ymax+Gap;
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}
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//=======================================================================
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//function : Transformed
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//purpose :
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//=======================================================================
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Bnd_Box2d Bnd_Box2d::Transformed (const gp_Trsf2d& T) const
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{
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gp_TrsfForm F = T.Form();
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Bnd_Box2d newb(*this);
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if ( IsVoid() ) return newb;
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if (F == gp_Identity) {}
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else if (F == gp_Translation) {
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Standard_Real DX,DY;
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(T.TranslationPart()).Coord(DX,DY);
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if (!(Flags & XminMask)) newb.Xmin += DX;
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if (!(Flags & XmaxMask)) newb.Xmax += DX;
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if (!(Flags & YminMask)) newb.Ymin += DY;
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if (!(Flags & YmaxMask)) newb.Ymax += DY;
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}
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else {
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gp_Pnt2d P[4];
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Standard_Boolean Vertex[4];
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Standard_Integer i;
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Vertex[0] = Standard_True;
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Vertex[1] = Standard_True;
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Vertex[2] = Standard_True;
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Vertex[3] = Standard_True;
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gp_Dir2d D[6];
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// Standard_Integer vertices = 0;
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Standard_Integer directions = 0;
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if (Flags & XminMask) {
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D[directions].SetCoord(-1., 0.);
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directions++;
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Vertex[0] = Vertex[2] = Standard_False;
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}
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if (Flags & XmaxMask) {
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D[directions].SetCoord( 1., 0.);
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directions++;
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Vertex[1] = Vertex[3] = Standard_False;
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}
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if (Flags & YminMask) {
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D[directions].SetCoord( 0.,-1.);
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directions++;
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Vertex[0] = Vertex[1] = Standard_False;
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}
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if (Flags & YmaxMask) {
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D[directions].SetCoord( 0., 1.);
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directions++;
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Vertex[2] = Vertex[3] = Standard_False;
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}
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newb.SetVoid();
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for (i = 0; i < directions; i++) {
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D[i].Transform(T);
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newb.Add(D[i]);
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}
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P[0].SetCoord(Xmin,Ymin);
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P[1].SetCoord(Xmax,Ymin);
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P[2].SetCoord(Xmin,Ymax);
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P[3].SetCoord(Xmax,Ymax);
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if (Vertex[0]) {
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P[0].Transform(T);
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newb.Add(P[0]);
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}
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if (Vertex[1]) {
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P[1].Transform(T);
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newb.Add(P[1]);
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}
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if (Vertex[2]) {
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P[2].Transform(T);
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newb.Add(P[2]);
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}
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if (Vertex[3]) {
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P[3].Transform(T);
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newb.Add(P[3]);
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}
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newb.Gap=Gap;
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}
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return newb;
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}
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//=======================================================================
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//function : Add
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//purpose :
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//=======================================================================
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void Bnd_Box2d::Add (const Bnd_Box2d& Other)
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{
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if (IsWhole()) return;
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else if (Other.IsVoid()) return;
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else if (Other.IsWhole()) SetWhole();
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else if (IsVoid()) (*this) = Other;
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else
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{
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if ( ! IsOpenXmin() )
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{
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if (Other.IsOpenXmin()) OpenXmin();
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else if (Xmin > Other.Xmin) Xmin = Other.Xmin;
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}
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if ( ! IsOpenXmax() )
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{
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if (Other.IsOpenXmax()) OpenXmax();
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else if (Xmax < Other.Xmax) Xmax = Other.Xmax;
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}
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if ( ! IsOpenYmin() )
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{
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if (Other.IsOpenYmin()) OpenYmin();
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else if (Ymin > Other.Ymin) Ymin = Other.Ymin;
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}
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if ( ! IsOpenYmax() )
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{
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if (Other.IsOpenYmax()) OpenYmax();
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else if (Ymax < Other.Ymax) Ymax = Other.Ymax;
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}
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Gap = Max (Gap, Other.Gap);
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}
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}
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//=======================================================================
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//function : Add
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//purpose :
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//=======================================================================
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void Bnd_Box2d::Add (const gp_Dir2d& D)
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{
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Standard_Real DX = D.X();
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Standard_Real DY = D.Y();
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if (DX < -RealEpsilon())
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OpenXmin();
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else if (DX > RealEpsilon())
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OpenXmax();
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if (DY < -RealEpsilon())
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OpenYmin();
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else if (DY > RealEpsilon())
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OpenYmax();
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}
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//=======================================================================
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//function : IsOut
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//purpose :
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//=======================================================================
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Standard_Boolean Bnd_Box2d::IsOut (const gp_Pnt2d& P) const
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{
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if (IsWhole()) return Standard_False;
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else if (IsVoid()) return Standard_True;
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else {
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Standard_Real X = P.X();
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Standard_Real Y = P.Y();
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if (!(Flags & XminMask) && (X < (Xmin-Gap))) return Standard_True;
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else if (!(Flags & XmaxMask) && (X > (Xmax+Gap))) return Standard_True;
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else if (!(Flags & YminMask) && (Y < (Ymin-Gap))) return Standard_True;
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else if (!(Flags & YmaxMask) && (Y > (Ymax+Gap))) return Standard_True;
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else return Standard_False;
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}
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}
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//=======================================================================
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//function : IsOut
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//purpose :
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//=======================================================================
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Standard_Boolean Bnd_Box2d::IsOut(const gp_Lin2d& theL) const
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{
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if (IsWhole())
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{
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return Standard_False;
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}
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if (IsVoid())
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{
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return Standard_True;
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}
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Standard_Real aXMin, aXMax, aYMin, aYMax;
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Get(aXMin, aYMin, aXMax, aYMax);
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gp_XY aCenter((aXMin + aXMax) / 2, (aYMin + aYMax) / 2);
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gp_XY aHeigh(Abs(aXMax - aCenter.X()), Abs(aYMax - aCenter.Y()));
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const Standard_Real aProd[3] = {
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theL.Direction().XY() ^ (aCenter - theL.Location().XY()),
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theL.Direction().X() * aHeigh.Y(),
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theL.Direction().Y() * aHeigh.X()
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};
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Standard_Boolean aStatus = (Abs(aProd[0]) > (Abs(aProd[1]) + Abs(aProd[2])));
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return aStatus;
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}
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//=======================================================================
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//function : IsOut
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//purpose :
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//=======================================================================
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Standard_Boolean Bnd_Box2d::IsOut(const gp_Pnt2d& theP0, const gp_Pnt2d& theP1) const
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{
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if (IsWhole())
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{
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return Standard_False;
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}
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if (IsVoid())
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{
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return Standard_True;
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}
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Standard_Boolean aStatus = Standard_True;
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Standard_Real aLocXMin, aLocXMax, aLocYMin, aLocYMax;
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Get(aLocXMin, aLocYMin, aLocXMax, aLocYMax);
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//// Intersect the line containing the segment.
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const gp_XY aSegDelta(theP1.XY() - theP0.XY());
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gp_XY aCenter((aLocXMin + aLocXMax) / 2, (aLocYMin + aLocYMax) / 2);
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gp_XY aHeigh(Abs(aLocXMax - aCenter.X()), Abs(aLocYMax - aCenter.Y()));
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const Standard_Real aProd[3] = {
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aSegDelta ^ (aCenter - theP0.XY()),
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aSegDelta.X() * aHeigh.Y(),
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aSegDelta.Y() * aHeigh.X()
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};
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if((Abs(aProd[0]) <= (Abs(aProd[1]) + Abs(aProd[2]))))
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{
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// Intersection with line detected; check the segment as bounding box
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const gp_XY aHSeg(0.5 * aSegDelta.X(), 0.5 * aSegDelta.Y());
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const gp_XY aHSegAbs(Abs(aHSeg.X()), Abs(aHSeg.Y()));
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aStatus = ((Abs((theP0.XY() + aHSeg - aCenter).X()) >
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(aHeigh + aHSegAbs).X()) || (Abs((theP0.XY() + aHSeg - aCenter).Y()) >
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(aHeigh + aHSegAbs).Y()));
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}
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return aStatus;
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}
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//=======================================================================
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//function : IsOut
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//purpose :
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//=======================================================================
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Standard_Boolean Bnd_Box2d::IsOut (const Bnd_Box2d& Other) const
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{
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if (IsWhole()) return Standard_False;
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else if (IsVoid()) return Standard_True;
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else if (Other.IsWhole()) return Standard_False;
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else if (Other.IsVoid()) return Standard_True;
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else {
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Standard_Real OXmin,OXmax,OYmin,OYmax;
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Other.Get(OXmin,OYmin,OXmax,OYmax);
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if (!(Flags & XminMask) && (OXmax < (Xmin-Gap))) return Standard_True;
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else if (!(Flags & XmaxMask) && (OXmin > (Xmax+Gap))) return Standard_True;
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else if (!(Flags & YminMask) && (OYmax < (Ymin-Gap))) return Standard_True;
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else if (!(Flags & YmaxMask) && (OYmin > (Ymax+Gap))) return Standard_True;
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}
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return Standard_False;
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}
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//=======================================================================
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//function : Dump
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//purpose :
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//=======================================================================
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void Bnd_Box2d::Dump () const
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{
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std::cout << "Box2d : ";
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if (IsVoid()) std::cout << "Void";
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else if (IsWhole()) std::cout << "Whole";
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else {
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std::cout << "\n Xmin : ";
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if (IsOpenXmin()) std::cout << "Infinite";
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else std::cout << Xmin;
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std::cout << "\n Xmax : ";
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if (IsOpenXmax()) std::cout << "Infinite";
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else std::cout << Xmax;
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std::cout << "\n Ymin : ";
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if (IsOpenYmin()) std::cout << "Infinite";
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else std::cout << Ymin;
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std::cout << "\n Ymax : ";
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if (IsOpenYmax()) std::cout << "Infinite";
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else std::cout << Ymax;
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}
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std::cout << "\n Gap : " << Gap;
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std::cout << "\n";
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}
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