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occt/src/Graphic3d/Graphic3d_FrameStatsCounter.hxx

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C++

// Copyright (c) 2018 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_FrameStatsCounter_HeaderFile
#define _Graphic3d_FrameStatsCounter_HeaderFile
//! Stats counter.
enum Graphic3d_FrameStatsCounter
{
// overall scene counters
Graphic3d_FrameStatsCounter_NbLayers = 0, //!< number of ZLayers
Graphic3d_FrameStatsCounter_NbStructs, //!< number of defined OpenGl_Structure
Graphic3d_FrameStatsCounter_EstimatedBytesGeom, //!< estimated GPU memory used for geometry
Graphic3d_FrameStatsCounter_EstimatedBytesFbos, //!< estimated GPU memory used for FBOs
Graphic3d_FrameStatsCounter_EstimatedBytesTextures, //!< estimated GPU memory used for textures
// rendered counters
Graphic3d_FrameStatsCounter_NbLayersNotCulled, //!< number of not culled ZLayers
Graphic3d_FrameStatsCounter_NbStructsNotCulled, //!< number of not culled OpenGl_Structure
Graphic3d_FrameStatsCounter_NbGroupsNotCulled, //!< number of not culled OpenGl_Group
Graphic3d_FrameStatsCounter_NbElemsNotCulled, //!< number of not culled OpenGl_Element
Graphic3d_FrameStatsCounter_NbElemsFillNotCulled, //!< number of not culled OpenGl_PrimitiveArray drawing triangles
Graphic3d_FrameStatsCounter_NbElemsLineNotCulled, //!< number of not culled OpenGl_PrimitiveArray drawing lines
Graphic3d_FrameStatsCounter_NbElemsPointNotCulled, //!< number of not culled OpenGl_PrimitiveArray drawing points
Graphic3d_FrameStatsCounter_NbElemsTextNotCulled, //!< number of not culled OpenGl_Text
Graphic3d_FrameStatsCounter_NbTrianglesNotCulled, //!< number of not culled (as structure) triangles
Graphic3d_FrameStatsCounter_NbLinesNotCulled, //!< number of not culled (as structure) line segments
Graphic3d_FrameStatsCounter_NbPointsNotCulled, //!< number of not culled (as structure) points
//Graphic3d_FrameStatsCounter_NbGlyphsNotCulled, //!< number glyphs, to be considered in future
// immediate layer rendered counters
Graphic3d_FrameStatsCounter_NbLayersImmediate, //!< number of ZLayers in immediate layer
Graphic3d_FrameStatsCounter_NbStructsImmediate, //!< number of OpenGl_Structure in immediate layer
Graphic3d_FrameStatsCounter_NbGroupsImmediate, //!< number of OpenGl_Group in immediate layer
Graphic3d_FrameStatsCounter_NbElemsImmediate, //!< number of OpenGl_Element in immediate layer
Graphic3d_FrameStatsCounter_NbElemsFillImmediate, //!< number of OpenGl_PrimitiveArray drawing triangles in immediate layer
Graphic3d_FrameStatsCounter_NbElemsLineImmediate, //!< number of OpenGl_PrimitiveArray drawing lines in immediate layer
Graphic3d_FrameStatsCounter_NbElemsPointImmediate, //!< number of OpenGl_PrimitiveArray drawing points in immediate layer
Graphic3d_FrameStatsCounter_NbElemsTextImmediate, //!< number of OpenGl_Text in immediate layer
Graphic3d_FrameStatsCounter_NbTrianglesImmediate, //!< number of triangles in immediate layer
Graphic3d_FrameStatsCounter_NbLinesImmediate, //!< number of line segments in immediate layer
Graphic3d_FrameStatsCounter_NbPointsImmediate, //!< number of points in immediate layer
};
enum
{
Graphic3d_FrameStatsCounter_NB = Graphic3d_FrameStatsCounter_NbPointsImmediate + 1,
Graphic3d_FrameStatsCounter_SCENE_LOWER = Graphic3d_FrameStatsCounter_NbLayers,
Graphic3d_FrameStatsCounter_SCENE_UPPER = Graphic3d_FrameStatsCounter_EstimatedBytesTextures,
Graphic3d_FrameStatsCounter_RENDERED_LOWER = Graphic3d_FrameStatsCounter_NbLayersNotCulled,
Graphic3d_FrameStatsCounter_RENDERED_UPPER = Graphic3d_FrameStatsCounter_NbPointsNotCulled,
Graphic3d_FrameStatsCounter_IMMEDIATE_LOWER = Graphic3d_FrameStatsCounter_NbLayersImmediate,
Graphic3d_FrameStatsCounter_IMMEDIATE_UPPER = Graphic3d_FrameStatsCounter_NbPointsImmediate,
};
#endif // _Graphic3d_FrameStatsCounter_HeaderFile