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Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects. The old classes are preserved as dummy sub-classes of Graphic3d_Aspects preserving different per-aspect defaults. Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(), LineAspect() and MarkerAspect() have been removed from Graphic3d_Group. Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced for replacing existing group aspects. AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects() for updating computed groups with new aspects without presentation recomputation in places where SynchronizeAspects() is not applicable. OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker and OpenGl_AspectText have been merged into new class OpenGl_Aspects. ViewerTest::parseColor() - fix uninitialized alpha component. Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle. Remove getters Values() deprecated since OCCT 7.1.0.
104 lines
4.1 KiB
C++
104 lines
4.1 KiB
C++
// Created by: NW,JPB,CAL
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_AspectMarker3d.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectMarker3d, Graphic3d_Aspects)
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// =======================================================================
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// function : Graphic3d_AspectMarker3d
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// purpose :
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// =======================================================================
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Graphic3d_AspectMarker3d::Graphic3d_AspectMarker3d()
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{
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myShadingModel = Graphic3d_TOSM_UNLIT;
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myInteriorColor.SetRGB (Quantity_NOC_YELLOW);
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myMarkerType = Aspect_TOM_X;
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myMarkerScale = 1.0f;
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}
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// =======================================================================
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// function : Graphic3d_AspectMarker3d
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// purpose :
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// =======================================================================
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Graphic3d_AspectMarker3d::Graphic3d_AspectMarker3d (const Aspect_TypeOfMarker theType,
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const Quantity_Color& theColor,
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const Standard_Real theScale)
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{
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myShadingModel = Graphic3d_TOSM_UNLIT;
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myInteriorColor.SetRGB (theColor);
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myMarkerType = theType;
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SetMarkerScale ((float )theScale);
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}
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// =======================================================================
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// function : Graphic3d_AspectMarker3d
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// purpose :
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// =======================================================================
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Graphic3d_AspectMarker3d::Graphic3d_AspectMarker3d (const Quantity_Color& theColor,
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const Standard_Integer theWidth,
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const Standard_Integer theHeight,
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const Handle(TColStd_HArray1OfByte)& theTextureBitMap)
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{
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myShadingModel = Graphic3d_TOSM_UNLIT;
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myMarkerImage = new Graphic3d_MarkerImage(theTextureBitMap, theWidth, theHeight);
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myInteriorColor.SetRGB (theColor),
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myMarkerType = Aspect_TOM_USERDEFINED;
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myMarkerScale = 1.0f;
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}
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// =======================================================================
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// function : Graphic3d_AspectMarker3d
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// purpose :
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// =======================================================================
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Graphic3d_AspectMarker3d::Graphic3d_AspectMarker3d (const Handle(Image_PixMap)& theTextureImage)
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{
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myShadingModel = Graphic3d_TOSM_UNLIT;
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myMarkerImage = new Graphic3d_MarkerImage (theTextureImage);
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myInteriorColor.SetRGB (Quantity_NOC_YELLOW);
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myMarkerType = Aspect_TOM_USERDEFINED;
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myMarkerScale = 1.0f;
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}
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// =======================================================================
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// function : GetTextureSize
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// purpose :
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// =======================================================================
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void Graphic3d_AspectMarker3d::GetTextureSize (Standard_Integer& theWidth,
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Standard_Integer& theHeight) const
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{
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if (!myMarkerImage.IsNull())
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{
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myMarkerImage->GetTextureSize (theWidth, theHeight);
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}
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else
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{
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theWidth = 0;
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theHeight = 0;
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}
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}
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// =======================================================================
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// function : SetBitMap
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// purpose :
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// =======================================================================
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void Graphic3d_AspectMarker3d::SetBitMap (const Standard_Integer theWidth,
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const Standard_Integer theHeight,
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const Handle(TColStd_HArray1OfByte)& theTextureBitMap)
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{
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myMarkerImage.Nullify();
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myMarkerImage = new Graphic3d_MarkerImage (theTextureBitMap, theWidth, theHeight);
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}
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