1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-26 10:19:45 +03:00
occt/src/BRepMesh/BRepMesh_VertexTool.hxx
mkrylova 4945e8be99 0031789: Coding Rules - remove redundant Standard_EXPORT from TKMesh
- Standard_EXPORT which were specified for inline methods were deleted.
- ALL occurrences of DEFINE_STANDARD_RTTI_INLINE were replaced by DEFINE_STANDARD_RTTIEXT in header files and IMPLEMENT_STANDARD_RTTIEXT in source files
- ALL occurrences of "inline" keyword were deleted where it didn't not cause a linkage errors
- Added source files for classes that were without them for IMPLEMENT_STANDARD_RTTIEXT
2020-10-02 16:12:49 +03:00

188 lines
6.1 KiB
C++

// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_VertexTool_HeaderFile
#define _BRepMesh_VertexTool_HeaderFile
#include <NCollection_Array1.hxx>
#include <Standard_Transient.hxx>
#include <BRepMesh_VertexInspector.hxx>
#include <Standard_OStream.hxx>
#include <gp_XY.hxx>
#include <IMeshData_Types.hxx>
class BRepMesh_Vertex;
//! Describes data structure intended to keep mesh nodes
//! defined in UV space and implements functionality
//! providing their uniqueness regarding their position.
class BRepMesh_VertexTool : public Standard_Transient
{
public:
//! Constructor.
//! @param theAllocator memory allocator to be used by internal collections.
Standard_EXPORT BRepMesh_VertexTool(
const Handle(NCollection_IncAllocator)& theAllocator);
//! Sets new size of cell for cellfilter equal in both directions.
void SetCellSize(const Standard_Real theSize)
{
myCellFilter.Reset(theSize, myAllocator);
mySelector.Clear();
}
//! Sets new size of cell for cellfilter.
//! @param theSizeX size for X dimension.
//! @param theSizeY size for Y dimension.
void SetCellSize(const Standard_Real theSizeX,
const Standard_Real theSizeY)
{
Standard_Real aCellSizeC[2] = { theSizeX, theSizeY };
NCollection_Array1<Standard_Real> aCellSize(aCellSizeC[0], 1, 2);
myCellFilter.Reset(aCellSize, myAllocator);
mySelector.Clear();
}
//! Sets the tolerance to be used for identification of
//! coincident vertices equal for both dimensions.
void SetTolerance(const Standard_Real theTolerance)
{
mySelector.SetTolerance( theTolerance );
myTolerance[0] = theTolerance;
myTolerance[1] = theTolerance;
}
//! Sets the tolerance to be used for identification of
//! coincident vertices.
//! @param theToleranceX tolerance for X dimension.
//! @param theToleranceY tolerance for Y dimension.
void SetTolerance(const Standard_Real theToleranceX,
const Standard_Real theToleranceY)
{
mySelector.SetTolerance( theToleranceX, theToleranceY );
myTolerance[0] = theToleranceX;
myTolerance[1] = theToleranceY;
}
//! Gets the tolerance to be used for identification of
//! coincident vertices.
//! @param theToleranceX tolerance for X dimension.
//! @param theToleranceY tolerance for Y dimension.
void GetTolerance(Standard_Real& theToleranceX,
Standard_Real& theToleranceY)
{
theToleranceX = myTolerance[0];
theToleranceY = myTolerance[1];
}
//! Adds vertex with empty data to the tool.
//! @param theVertex node to be added to the mesh.
//! @param isForceAdd adds the given node to structure without
//! checking on coincidence with other nodes.
//! @return index of the node in the structure.
Standard_EXPORT Standard_Integer Add(
const BRepMesh_Vertex& theVertex,
const Standard_Boolean isForceAdd);
//! Deletes vertex with the given index from the tool.
Standard_EXPORT void DeleteVertex(const Standard_Integer theIndex);
//! Returns set of mesh vertices.
const Handle(IMeshData::VectorOfVertex)& Vertices() const
{
return mySelector.Vertices();
}
//! Returns set of mesh vertices.
Handle(IMeshData::VectorOfVertex)& ChangeVertices()
{
return mySelector.ChangeVertices();
}
//! Returns vertex by the given index.
const BRepMesh_Vertex& FindKey(const Standard_Integer theIndex)
{
return mySelector.GetVertex(theIndex);
}
//! Returns index of the given vertex.
Standard_Integer FindIndex(const BRepMesh_Vertex& theVertex)
{
mySelector.SetPoint(theVertex.Coord());
myCellFilter.Inspect (theVertex.Coord(), mySelector);
return mySelector.GetCoincidentPoint();
}
//! Returns a number of vertices.
Standard_Integer Extent() const
{
return mySelector.NbVertices();
}
//! Returns True when the map contains no keys. <br>
Standard_Boolean IsEmpty() const
{
return (Extent() == 0);
}
//! Substitutes vertex with the given by the given vertex with attributes.
//! @param theIndex index of vertex to be substituted.
//! @param theVertex replacement vertex.
Standard_EXPORT void Substitute(const Standard_Integer theIndex,
const BRepMesh_Vertex& theVertex);
//! Remove last node from the structure.
void RemoveLast()
{
DeleteVertex(Extent());
}
//! Returns the list with indexes of vertices that have movability attribute
//! equal to BRepMesh_Deleted and can be replaced with another node.
const IMeshData::ListOfInteger& GetListOfDelNodes() const
{
return mySelector.GetListOfDelPoints();
}
//! Prints statistics.
Standard_EXPORT void Statistics(Standard_OStream& theStream) const;
DEFINE_STANDARD_RTTIEXT(BRepMesh_VertexTool, Standard_Transient)
private:
//! Expands the given point according to specified tolerance.
//! @param thePoint point to be expanded.
//! @param[out] theMinPoint bottom left corner of area defined by expanded point.
//! @param[out] theMaxPoint top right corner of area defined by expanded point.
void expandPoint(const gp_XY& thePoint,
gp_XY& theMinPoint,
gp_XY& theMaxPoint)
{
theMinPoint.SetX(thePoint.X() - myTolerance[0]);
theMinPoint.SetY(thePoint.Y() - myTolerance[1]);
theMaxPoint.SetX(thePoint.X() + myTolerance[0]);
theMaxPoint.SetY(thePoint.Y() + myTolerance[1]);
}
private:
Handle(NCollection_IncAllocator) myAllocator;
IMeshData::VertexCellFilter myCellFilter;
BRepMesh_VertexInspector mySelector;
Standard_Real myTolerance[2];
};
#endif