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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00
occt/src/Aspect/Aspect_VKeySet.cxx
kgv 49582f9dbf 0030507: Visualization - introduce AIS_ViewController
ViewerTest_EventManager now inherits AIS_ViewController.
Platform-dependent user input handling within ViewerTest has been revised
to process events in common way through AIS_ViewController.
The mouse navigation has been changed, so that left mouse clicked
without modifers now rotates View.
The rubber-band selection can be activated via Alt+LeftMouseButton.
Selection is now done on mouse unclick and keyboard short-cuts take effect on unclick.

Aspect_Window::SetTitle() - added new method configuring Window title.
Introduced new types Aspect_Touch, Aspect_VKey, Aspect_ScrollDelta
for processing window events in platform-independent way.
2019-06-13 18:50:12 +03:00

151 lines
4.5 KiB
C++

// Copyright (c) 2016-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include "Aspect_VKeySet.hxx"
IMPLEMENT_STANDARD_RTTIEXT(Aspect_VKeySet, Standard_Transient)
// ================================================================
// Function : As1pect_VKeySet
// Purpose :
// ================================================================
Aspect_VKeySet::Aspect_VKeySet()
: myKeys (0, Aspect_VKey_MAX),
myModifiers (Aspect_VKeyFlags_NONE)
{
//
}
// ================================================================
// Function : Reset
// Purpose :
// ================================================================
void Aspect_VKeySet::Reset()
{
Standard_Mutex::Sentry aLock (myLock);
myModifiers = 0;
for (NCollection_Array1<KeyState>::Iterator aKeyIter (myKeys); aKeyIter.More(); aKeyIter.Next())
{
aKeyIter.ChangeValue().Reset();
}
}
// ================================================================
// Function : KeyDown
// Purpose :
// ================================================================
void Aspect_VKeySet::KeyDown (Aspect_VKey theKey,
double theTime,
double thePressure)
{
Standard_Mutex::Sentry aLock (myLock);
if (myKeys[theKey].Status != KeyStatus_Pressed)
{
myKeys[theKey].Status = KeyStatus_Pressed;
myKeys[theKey].TimeDown = theTime;
}
myKeys[theKey].Pressure = thePressure;
const unsigned int aModif = Aspect_VKey2Modifier (theKey);
myModifiers = myModifiers | aModif;
}
// ================================================================
// Function : KeyUp
// Purpose :
// ================================================================
void Aspect_VKeySet::KeyUp (Aspect_VKey theKey,
double theTime)
{
Standard_Mutex::Sentry aLock (myLock);
if (myKeys[theKey].Status == KeyStatus_Pressed)
{
myKeys[theKey].Status = KeyStatus_Released;
myKeys[theKey].TimeUp = theTime;
}
const unsigned int aModif = Aspect_VKey2Modifier (theKey);
if (aModif != 0)
{
myModifiers = myModifiers & ~aModif;
}
}
// ================================================================
// Function : KeyFromAxis
// Purpose :
// ================================================================
void Aspect_VKeySet::KeyFromAxis (Aspect_VKey theNegative,
Aspect_VKey thePositive,
double theTime,
double thePressure)
{
Standard_Mutex::Sentry aLock (myLock);
if (thePressure != 0)
{
const Aspect_VKey aKeyDown = thePressure > 0 ? thePositive : theNegative;
const Aspect_VKey aKeyUp = thePressure < 0 ? thePositive : theNegative;
KeyDown (aKeyDown, theTime, Abs (thePressure));
if (myKeys[aKeyUp].Status == KeyStatus_Pressed)
{
KeyUp (aKeyUp, theTime);
}
}
else
{
if (myKeys[theNegative].Status == KeyStatus_Pressed)
{
KeyUp (theNegative, theTime);
}
if (myKeys[thePositive].Status == KeyStatus_Pressed)
{
KeyUp (thePositive, theTime);
}
}
}
// ================================================================
// Function : HoldDuration
// Purpose :
// ================================================================
bool Aspect_VKeySet::HoldDuration (Aspect_VKey theKey,
double theTime,
double& theDuration,
double& thePressure)
{
Standard_Mutex::Sentry aLock (myLock);
switch (myKeys[theKey].Status)
{
case KeyStatus_Free:
{
theDuration = 0.0;
return false;
}
case KeyStatus_Released:
{
myKeys[theKey].Status = KeyStatus_Free;
theDuration = myKeys[theKey].TimeUp - myKeys[theKey].TimeDown;
thePressure = myKeys[theKey].Pressure;
return true;
}
case KeyStatus_Pressed:
{
theDuration = theTime - myKeys[theKey].TimeDown;
thePressure = myKeys[theKey].Pressure;
return true;
}
}
return false;
}