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NCollection containers update: - NCollection_Array1 - updated functionality - NCollection_Array2 - NCollection_Array1 as a wrapper for 2array - NCollection_Vector -> NCollection_DynamicArray was renamed and reworked. TCollection: - Use static empty string to avoid allocations on empty string NCollection allocators update: - NCollection_Allocator - allocator that used Standard::Allocate - NCollection_OccAllocator - allocator-wrapper that used OCC BaseAllocator objects - NCollection_IncAllocator - rework to increase performance Standard: - Rework functionality to use different allocation libs - Implement basic of new way to wrap allocations tools - Define 4 ways to allocation (defines in configure stage) Additional changes: - Hash function uses std::hash functionality - size_t as a hash value - New HashUtils with Murmur and FVN hash algo for x32 and x64 - Deprecated _0.cxx and .gxx DE classes reorganized - Create own utility for std memory - Update Standard_Transient to be more platform-independent Math TK changes: - math_Vector -> match_BaseVector<> - Buffer decreased to cash 32 elements instead of 512
38 lines
1.6 KiB
C++
38 lines
1.6 KiB
C++
// Created on: 2006-03-10
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// Created by: data exchange team
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef OSD_ThreadFunction_HeaderFile
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#define OSD_ThreadFunction_HeaderFile
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//! Typedef for prototype of function to be used as main function of a thread.
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//!
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//! Note: currently we use the same prototype for thread functions on all platforms,
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//! in order to make user programs less platform-dependent.
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//! However, there is a distinction in returned value for the thread function
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//! on UNIX/Linux (void*) and Windows (DWORD) systems.
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//! Thus on Windows we have to encode returned void* as DWORD.
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//! It is OK for WIN32, but potentially problem on WIN64.
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//! To avoid any problems with this, for better application portability it is recommended
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//! that the thread function returns just integer (casted to void*).
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//! This shall work on all platforms.
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typedef Standard_Address (*OSD_ThreadFunction) (Standard_Address data);
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//#ifdef _WIN32
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//typedef LPTHREAD_START_ROUTINE OSD_ThreadFunction;
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//#endif
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#endif
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