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241 lines
7.9 KiB
C++
241 lines
7.9 KiB
C++
// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _gp_Ax22d_HeaderFile
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#define _gp_Ax22d_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Dir2d.hxx>
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#include <Standard_Boolean.hxx>
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#include <gp_Ax2d.hxx>
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#include <Standard_Real.hxx>
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class Standard_ConstructionError;
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class gp_Pnt2d;
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class gp_Dir2d;
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class gp_Ax2d;
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class gp_Trsf2d;
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class gp_Vec2d;
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//! Describes a coordinate system in a plane (2D space).
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//! A coordinate system is defined by:
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//! - its origin (also referred to as its "Location point"), and
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//! - two orthogonal unit vectors, respectively, called the "X
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//! Direction" and the "Y Direction".
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//! A gp_Ax22d may be right-handed ("direct sense") or
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//! left-handed ("inverse" or "indirect sense").
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//! You use a gp_Ax22d to:
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//! - describe 2D geometric entities, in particular to position
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//! them. The local coordinate system of a geometric
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//! entity serves for the same purpose as the STEP
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//! function "axis placement two axes", or
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//! - define geometric transformations.
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//! Note: we refer to the "X Axis" and "Y Axis" as the axes having:
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//! - the origin of the coordinate system as their origin, and
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//! - the unit vectors "X Direction" and "Y Direction",
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//! respectively, as their unit vectors.
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class gp_Ax22d
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Creates an object representing the reference
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//! co-ordinate system (OXY).
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gp_Ax22d();
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//! Creates a coordinate system with origin P and where:
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//! - Vx is the "X Direction", and
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//! - the "Y Direction" is orthogonal to Vx and
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//! oriented so that the cross products Vx^"Y
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//! Direction" and Vx^Vy have the same sign.
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//! Raises ConstructionError if Vx and Vy are parallel (same or opposite orientation).
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gp_Ax22d(const gp_Pnt2d& P, const gp_Dir2d& Vx, const gp_Dir2d& Vy);
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//! Creates - a coordinate system with origin P and "X Direction"
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//! V, which is:
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//! - right-handed if Sense is true (default value), or
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//! - left-handed if Sense is false
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gp_Ax22d(const gp_Pnt2d& P, const gp_Dir2d& V, const Standard_Boolean Sense = Standard_True);
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//! Creates - a coordinate system where its origin is the origin of
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//! A and its "X Direction" is the unit vector of A, which is:
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//! - right-handed if Sense is true (default value), or
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//! - left-handed if Sense is false.
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gp_Ax22d(const gp_Ax2d& A, const Standard_Boolean Sense = Standard_True);
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//! Assigns the origin and the two unit vectors of the
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//! coordinate system A1 to this coordinate system.
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void SetAxis (const gp_Ax22d& A1);
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//! Changes the XAxis and YAxis ("Location" point and "Direction")
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//! of <me>.
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//! The "YDirection" is recomputed in the same sense as before.
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void SetXAxis (const gp_Ax2d& A1);
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//! Changes the XAxis and YAxis ("Location" point and "Direction") of <me>.
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//! The "XDirection" is recomputed in the same sense as before.
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void SetYAxis (const gp_Ax2d& A1);
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//! Changes the "Location" point (origin) of <me>.
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void SetLocation (const gp_Pnt2d& P);
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//! Assigns Vx to the "X Direction" of
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//! this coordinate system. The other unit vector of this
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//! coordinate system is recomputed, normal to Vx ,
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//! without modifying the orientation (right-handed or
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//! left-handed) of this coordinate system.
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void SetXDirection (const gp_Dir2d& Vx);
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//! Assignsr Vy to the "Y Direction" of
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//! this coordinate system. The other unit vector of this
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//! coordinate system is recomputed, normal to Vy,
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//! without modifying the orientation (right-handed or
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//! left-handed) of this coordinate system.
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void SetYDirection (const gp_Dir2d& Vy);
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//! Returns an axis, for which
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//! - the origin is that of this coordinate system, and
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//! - the unit vector is either the "X Direction" of this coordinate system.
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//! Note: the result is the "X Axis" of this coordinate system.
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gp_Ax2d XAxis() const;
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//! Returns an axis, for which
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//! - the origin is that of this coordinate system, and
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//! - the unit vector is either the "Y Direction" of this coordinate system.
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//! Note: the result is the "Y Axis" of this coordinate system.
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gp_Ax2d YAxis() const;
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//! Returns the "Location" point (origin) of <me>.
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const gp_Pnt2d& Location() const;
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//! Returns the "XDirection" of <me>.
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const gp_Dir2d& XDirection() const;
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//! Returns the "YDirection" of <me>.
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const gp_Dir2d& YDirection() const;
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Standard_EXPORT void Mirror (const gp_Pnt2d& P);
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//! Performs the symmetrical transformation of an axis
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//! placement with respect to the point P which is the
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//! center of the symmetry.
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//! Warnings :
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//! The main direction of the axis placement is not changed.
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//! The "XDirection" and the "YDirection" are reversed.
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//! So the axis placement stay right handed.
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Standard_NODISCARD Standard_EXPORT gp_Ax22d Mirrored (const gp_Pnt2d& P) const;
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Standard_EXPORT void Mirror (const gp_Ax2d& A);
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//! Performs the symmetrical transformation of an axis
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//! placement with respect to an axis placement which
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//! is the axis of the symmetry.
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//! The transformation is performed on the "Location"
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//! point, on the "XDirection" and "YDirection".
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//! The resulting main "Direction" is the cross product between
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//! the "XDirection" and the "YDirection" after transformation.
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Standard_NODISCARD Standard_EXPORT gp_Ax22d Mirrored (const gp_Ax2d& A) const;
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void Rotate (const gp_Pnt2d& P, const Standard_Real Ang);
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//! Rotates an axis placement. <A1> is the axis of the
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//! rotation . Ang is the angular value of the rotation
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//! in radians.
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Standard_NODISCARD gp_Ax22d Rotated (const gp_Pnt2d& P, const Standard_Real Ang) const;
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void Scale (const gp_Pnt2d& P, const Standard_Real S);
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//! Applies a scaling transformation on the axis placement.
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//! The "Location" point of the axisplacement is modified.
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//! Warnings :
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//! If the scale <S> is negative :
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//! . the main direction of the axis placement is not changed.
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//! . The "XDirection" and the "YDirection" are reversed.
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//! So the axis placement stay right handed.
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Standard_NODISCARD gp_Ax22d Scaled (const gp_Pnt2d& P, const Standard_Real S) const;
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void Transform (const gp_Trsf2d& T);
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//! Transforms an axis placement with a Trsf.
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//! The "Location" point, the "XDirection" and the
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//! "YDirection" are transformed with T. The resulting
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//! main "Direction" of <me> is the cross product between
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//! the "XDirection" and the "YDirection" after transformation.
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Standard_NODISCARD gp_Ax22d Transformed (const gp_Trsf2d& T) const;
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void Translate (const gp_Vec2d& V);
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//! Translates an axis plaxement in the direction of the vector
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//! <V>. The magnitude of the translation is the vector's magnitude.
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Standard_NODISCARD gp_Ax22d Translated (const gp_Vec2d& V) const;
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void Translate (const gp_Pnt2d& P1, const gp_Pnt2d& P2);
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//! Translates an axis placement from the point <P1> to the
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//! point <P2>.
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Standard_NODISCARD gp_Ax22d Translated (const gp_Pnt2d& P1, const gp_Pnt2d& P2) const;
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protected:
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private:
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gp_Pnt2d point;
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gp_Dir2d vydir;
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gp_Dir2d vxdir;
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};
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#include <gp_Ax22d.lxx>
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#endif // _gp_Ax22d_HeaderFile
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