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occt/src/Select3D/Select3D_SensitiveGroup.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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C++

// Created on: 1998-04-16
// Created by: Robert COUBLANC
// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Select3D_SensitiveGroup.ixx>
#include <Select3D_ListIteratorOfListOfSensitive.hxx>
#include <Precision.hxx>
//=======================================================================
//function : Creation
//purpose :
//=======================================================================
Select3D_SensitiveGroup::Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,
const Standard_Boolean MatchAll):
Select3D_SensitiveEntity(OwnerId),
myMustMatchAll(MatchAll)
{
}
//=======================================================================
//function : Creation
//purpose :
//=======================================================================
Select3D_SensitiveGroup::Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,
Select3D_ListOfSensitive& TheList,
const Standard_Boolean MatchAll):
Select3D_SensitiveEntity(OwnerId),
myMustMatchAll(MatchAll)
{
myList.Append(TheList);
}
//=======================================================================
//function : Add
//purpose : No control of entities inside
//=======================================================================
void Select3D_SensitiveGroup::Add(Select3D_ListOfSensitive& LL)
{myList.Append(LL);}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Add(const Handle(Select3D_SensitiveEntity)& aSensitive)
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()==aSensitive) return;
}
myList.Append(aSensitive);
}
//=======================================================================
//function : Remove
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Remove(const Handle(Select3D_SensitiveEntity)& aSensitive)
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()==aSensitive)
{
myList.Remove(It);
return;
}
}
}
//=======================================================================
//function : IsIn
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::IsIn(const Handle(Select3D_SensitiveEntity)& aSensitive) const
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()==aSensitive)
return Standard_True;
}
return Standard_False;
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Clear()
{myList.Clear();}
//=======================================================================
//function : Project
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Project(const Handle(Select3D_Projector)& aProjector)
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
It.Value()->Project(aProjector);
}
}
//=======================================================================
//function : Areas
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Areas(SelectBasics_ListOfBox2d& boxes)
{
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
It.Value()->Areas(boxes);
}
}
//=======================================================================
//function : GetConnected
//purpose :
//=======================================================================
Handle(Select3D_SensitiveEntity) Select3D_SensitiveGroup::GetConnected(const TopLoc_Location& aLocation)
{
Handle(Select3D_SensitiveGroup) newgroup = new Select3D_SensitiveGroup(myOwnerId,myMustMatchAll);
Select3D_ListOfSensitive LL;
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
LL.Append(It.Value()->GetConnected(aLocation));
}
newgroup->Add(LL);
return newgroup;
}
//=======================================================================
//function : SetLocation
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::SetLocation(const TopLoc_Location& aLoc)
{
if(aLoc.IsIdentity()) return;
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
It.Value()->SetLocation(aLoc);
}
if(HasLocation())
if(aLoc == Location()) return;
Select3D_SensitiveEntity::SetLocation(aLoc);
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()->HasLocation())
{
if(It.Value()->Location()!=aLoc)
It.Value()->SetLocation(It.Value()->Location()*aLoc);
}
else
It.Value()->SetLocation(aLoc);
}
}
//=======================================================================
//function : ResetLocation
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::ResetLocation()
{
if(!HasLocation()) return;
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()->HasLocation() && It.Value()->Location()!=Location())
It.Value()->SetLocation(It.Value()->Location()*Location().Inverted());
else
It.Value()->ResetLocation();
}
Select3D_SensitiveEntity::ResetLocation();
}
//=======================================================================
//function : Matches
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::Matches (const SelectBasics_PickArgs& thePickArgs,
Standard_Real& theMatchDMin,
Standard_Real& theMatchDepth)
{
theMatchDMin = RealLast();
theMatchDepth = RealLast();
Standard_Real aChildDMin, aChildDepth;
Standard_Boolean isMatched = Standard_False;
Select3D_ListIteratorOfListOfSensitive anIt (myList);
for (; anIt.More(); anIt.Next())
{
Handle(SelectBasics_SensitiveEntity)& aChild = anIt.Value();
if (!aChild->Matches (thePickArgs, aChildDMin, aChildDepth))
{
continue;
}
if (!isMatched)
{
theMatchDMin = aChildDMin;
isMatched = Standard_True;
}
theMatchDepth = Min (aChildDepth, theMatchDepth);
}
return isMatched;
}
//=======================================================================
//function : Matches
//purpose : si on doit tout matcher, on ne repond oui que si toutes
// les primitives repondent oui
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::Matches(const Standard_Real XMin,
const Standard_Real YMin,
const Standard_Real XMax,
const Standard_Real YMax,
const Standard_Real aTol)
{
Standard_Boolean result(Standard_True);
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()->Matches(XMin,YMin,XMax,YMax,aTol))
{
if(!myMustMatchAll)
return Standard_True;
}
// ca ne matches pas..
else
{
if(myMustMatchAll)
return Standard_False;
else
result = Standard_False;
}
}
return result;
}
//=======================================================================
//function : Matches
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::
Matches (const TColgp_Array1OfPnt2d& aPoly,
const Bnd_Box2d& aBox,
const Standard_Real aTol)
{
Standard_Boolean result(Standard_True);
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
{
if(It.Value()->Matches(aPoly, aBox, aTol))
{
if(!myMustMatchAll)
return Standard_True;
}
else
{
if(myMustMatchAll)
return Standard_False;
else
result = Standard_False;
}
}
return result;
}
//=======================================================================
//function : MaxBoxes
//purpose :
//=======================================================================
Standard_Integer Select3D_SensitiveGroup::MaxBoxes() const
{
Standard_Integer nbboxes(0);
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next()){
nbboxes+=It.Value()->MaxBoxes();
}
return nbboxes;
}
//=======================================================================
//function : Set
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Set
(const Handle(SelectBasics_EntityOwner)& TheOwnerId)
{
Select3D_SensitiveEntity::Set(TheOwnerId);
// set TheOwnerId for each element of sensitive group
for(Select3D_ListIteratorOfListOfSensitive It(myList);It.More();It.Next())
It.Value()->Set(TheOwnerId);
}